@Lithium
If you have zero or negative rep I think the mods said there was a 2 minute coll down between posts where positive rep folks only have a thirty second wait.
Weather that counts as mattering or not likely depends on how fast you type, and how urgent you think posting is I guess.
Best posts made by ThatGuyThere
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RE: Downvotes
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RE: MU Things I Love
@roz said in MU Things I Love:
But: finding out that a person you know on a game is actually someone you've known for like -- ten years. You just didn't realize it was them. And then you laugh about it a lot.
I had this happen once purely by accident, I was on two scenes on two different games, both unknowingly with alts of the same person. A pretty violent t-storm started (Storm would end up taking down the tree I had in my front yard the time) so I ooc'd in one place what was going on and that if I went silent for an extended period it could be because I lost internet. To save time I copy pasted it to the second window. The other person OOC'd laughing and i was confused they were all like I am both these folks. We talked a bit turns out we had been RPing together for quite some time on various PCs in various places, though since neither of us tended to talk much OOC we never realized it.
That was five years ago and we still RP a lot to this day just that now we know who we are. -
RE: Thenomain's Pipe
It makes me think of an old professor in a den somewhere pontificating on something.
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RE: Big city grids - likes and dislikes
@bad-at-lurking said in Big city grids - likes and dislikes:
I do enjoy exploring a grid, but generally, I only do it once. And nobody else ever goes to that cool room with the ocean overlook unless they decide to build a house there.
Those are the exactly rooms I use in a grid the most, all the times when someone is like where should we RP, those are the rooms I toss out as suggestions if they fit the characters involved at all.
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RE: Favorite Minigames
To me the focus for minigames would be how they can be used to enhance RP. I mentioned the pool game earlier, it could be played without poses but the way i see it used is to provide an IC activity that can be enjoyed. Same goes for various other sorts of IC activity minigames.
While I don't think the farming sort of minigame is necessarily bad, it is something I have zero interest in seeing on a mush at least not all that in depth of one. If I am in the mood for virtual farming there are many many video games that do it better than any MU. Now where I would not mind a farming mini game would be one where i make a couple quick commands and it spits out results that can then be used in RP.
The entire draw of MU*s to me is the human interaction, if I am in the mood for a dungeon crawl or econ sim or whatever else I have video games that do it better. I log on to MUs when I ma in the mood for RP so any amount minigame activity will be at best be viewed as filler until I find RP. -
RE: State of Things
@Rook
I would say all caps is yelling yes, Bold would be raising voice with emphasis to me. though in this specific instance Ghost does have points where he both was in bold and all caps which is most definitely the text equivalent of yelling. -
RE: 'Inspired by' rather 'This Work: The Mu'
@arkandel said in 'Inspired by' rather 'This Work: The Mu':
For me the greatest issue with original settings is that player buy-in is hard.
My issue is similar to this though I am not sure if buy in is the right term for my issue, for me the hard part is not buying in, if I like the general premise i have no issues investing the time to make the character and run in plot things the issue comes in when it is time for social RP, not the big issues those usually gets covered in the wiki so I know how a settings government works but what do the people do for leisure time, is there theatre in the setting what is it like? What spectator activities are there? Heck even weather patterns all help me get into social RP (and in the case of weather is has been shown RL to have a dramatic effect on moods), in a real world or published setting a lot of this is out there. In most original settings it is not.
What i have found in original settings is that I will play the heck out of the plots but tend to drift away from social RP and since most scenes are social I end up pretty disconnected from the game. -
RE: Travel Times - Enforced?
I tend to be on the side of enforcing travel times but not with code.
As @ixokai just said I think MUSHes work best when the grid is the central hub for most game rp, but I also think it is completely fair to say to a player, well you are in plot x taking place off grid so no grid rp until that is over because it is too far away. Just do that before you start to allow the player to make that call.
I know this happens on WoD games fairly regularly as I have been off grid on two different games within the last four months due to plots. Yes it can suck when you are wanting to rp with a character and can't but if you have the knowledge that that will be a consequence before you entered the plot that becomes a choice you willingly made.
Now if you have a game that has a grid that represents a large travel time from one part to the other I think it will almost always result in headaches and while I would prefer to see travel time enforced I can also see why they likely will not be or will be highly cut down on since the purpose is to rp.
Also one of my thoughts that will likely upset some is that major off gird travel should be run by staff as well. Take a wild west came for example. Let say it is set in Deadwood. Having a group of players head to Rapid City for a plot no big deal that is a day's travel with on a horse. (41 miles) heck even someplace as far away as Fargo or St. Paul wouldn't be that big of a deal as long as it wasn't an every month thing, and both were still pretty frontier during the wild west era, but someone going to NYC or StL should definitely go through staff, not only are they a longer journey by geography but also by theme, by the 1880s St. Louis and NYC were both Urban not western so I think if you have people jaunting back and forth willy nilly it does harm theme, because if you can jump back and forth between the center of civilization and the grid then you are not really on the frontier and being on the frontier is a big theme in western stories. -
RE: RL things I love
The holiday greater than Chirstmas, Free Comic Book day. Free stuffs and most comic shops have great sales for the occasion.
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RE: Code Discussion: Ambiance Emits
I generally favor emits like that, even if they might contradict the scene at hand, I like the introduction of things that I and the other players don't control that is precisely why I like dice and will you game mechanics even in minor scenes to resolve things.
In a plot of they run counter i would disregard them but in a non-plot scene, incorporate them, so you are RPing a picnic on a sunny day, then the weather emit mentions rain, guess what that means it started raining, happens to picnics all the freaking time. Be creative adapt to the situation that is the whole point of RP anyway. -
RE: Real life versus online behaviors
@insomniac7809 said in Real life versus online behaviors:
"The person who's a sweetheart to their date and an asshole to the waiter is an asshole."
I think this is one of the best quotes I have ever seen.
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RE: General Video Game Thread
Six is my favorite as well of the FF. Though in my case I think most of the credit for that goes to Kefka being my favorite villain of the series.
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RE: Respecs.
The way it tends to work on MUs however is 'Damnit i don't have 5's in every trait and 45 dice in this area and i wont get an average of 7 successes every time.. GOD I SUCK.
While you are correct in theme and how the games are designed to work, if you are the 3 in each 6 pool competent doctor it gets old quick when you are regularly outperformed to the point where your competent doctor really only outperforms nameless NPCs.
Not that I have done the doctor thing but I have played the 8 dice pool for thing and RPed being on the upper end of ability for thing as the book says I was, at least until thing was used in plot and pretty much everyone else had 12+ dice for it so to still claim to be good at thing it was pretty much min max or rewrite my character to be average. Regardless of how skilled you might be compared to the general world if 90 % of your interaction is with other PCs that becomes the real frame of reference.
Note in this case I had XP sitting around so I just spent that rather than respecced but it is the same basic conundrum. -
RE: Real life versus online behaviors
@apos
Spider counts as a bad person even ignoring anything she has ever done on a game for the @surreality house episode alone, causing a ton of damage and never paying for it is one of those things that makes you a bad person. I can understand not being able to pay all at once but never a dime after years is really not acceptable behavior. -
RE: Respecs.
@surreality
Well for a sound track there can only be one acceptable song for an 80s training montage:
https://www.youtube.com/watch?v=2F2i6EQsPZY -
RE: Wheel of Time mechanics
@seraphim73 said in Wheel of Time mechanics:
@ganymede Oh yeah, I've run scenes with 10-12 PCs and 15-20 NPCs (in FS3 2)--they took 5ish hours, but yeah. I just wanted a one-to-one comparison and I don't think anyone would be crazy enough to run 12 PCs and 20 NPCs in Saga/WoD (yes, I'm sure there are those who have done it).
Back in the mid-90s there I was in a big werewolf combat scene, I rolled fairly high on init and took my action didn't spend any rage that round so was done. After waiting a bit I went down to the dining hall to have dinner (I pages the scene runner my stamina in case a soak roll was needed from me, I am not a monster.), ate dinner talked to some friends for a bit and went back to my room it still hadn't gotten to the end of the round, and that was a WoD combat with 8 pcs and I think a dozen NPCs.
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RE: Plot session duration
Even WoD books which spend more ink than most game systems on social and political things still have about double the space devoted to combat than they do non-combat.
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RE: Heroic Sacrifice
@faraday said in Heroic Sacrifice:
This is the main loss for an awful lot of players, myself included. I couldn't give a crap about the XP/rank lost --Congratulations, now you get to start from zero and do BarRP all over again to build up new relationships
I agree with this 100 percent, hell i love social rp more than most do but I hate those early "Hi My name is Bob and I just transferred in from Dover," scenes with a flaming passion, I can handle them when I am new to a game because I am still learning the place OOCly but after a PC death and doing again...ungh there would be nothing I would want to avoid more.
I think this is also why I am more of a multi-gamer than a multiple alts on one game person as well. -
RE: Player buy-in
It is an old GM saying, No plot survives first contact with the players. This is true for MUs as well to a degree, the thing to do is get a bunch of players on board with the theme you are trying to run and the aspects of that theme that you are focusing on.
I think the most important thing is to be a specific as possible, Post-Apocalyptic can mean a lot of things. there are a ton of post apoc novels where the basic theme is people trying to recreate normal life as best as they can so Vampire that wants to recreate the life he enjoyed is not going against it being post apoc but is a different flavor for a post apoc story where the focus is on immediate survival.
Dies the Fire and Walking Dead are both stories about communities trying to survive in a post apoc world but they have a completely different feel as well as a different cause of the apocalypse.As for how to get them to buy in I would say that is two fold part of it is to run and emphasize things that are in line with your vision so that being active means buying in and the second is be willing to compromise in small ways, if someone really wants to make a home brew set up or even easier a still to produce hard liquor let them but keep it limited and make it a thing, alcohol will be a valued commodity, word will get around and other survivors will want this instead of seeing it as conflict OOCly use it as the spur to why the raiders in the next plot are bothering with this settlement.
Some drift will happen anyway since most RP on MUSHes is social, so I would put the focus on guiding the drift rather than eliminating it. -
RE: What Is Missing For You?
My question on the cyclical WoD game idea would be how to draw players, if I can make a character on cyclical game that has a max lifespan of one year, or make a character on standard game that I can play for 6 years (not an exaggeration I have hit the six year mark with a few characters over my time in this hobby) there would have to be a lot more bells and whistles to draw me to the limited lifespan one.