@the-sands said in Skills and Fluff in WoD:
@thatguythere said in Skills and Fluff in WoD:
Edit: Over in the social skills section you mention seduction shouldn't be able to work in some situations, yet in the write up for seduction as an action in WoD 1st edition there is no mention of the a target needing to be attracted to the seducer, having a significant other is listed as a bonus for the resistance roll though doesn't negate the attempt either, wouldn't a GM deciding a seduction didn't be just as arbitrary as my medicine example?
In that context I'm talking about designing a system. I'm saying that when you write up said system you should take these things into account.
So then by that logic in a game using WoD 1.0 whether a character is attracted to the attempted seducer is irrelevant, it would just be a presence + persuasion with maybe a modifier due to the last of attraction, because that is your rules as written standard.