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    2. ThatGuyThere
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    T
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    Posts made by ThatGuyThere

    • RE: RL Anger

      @wizz said in RL Anger:

      @sockmonkey said in RL Anger:

      Him: (exasperated that I didn't just DO IT) You know, add people and edit and .. ADMIN STUFF.
      Me: Okay but I already set you as a manager and that allows you to do all that stuf-...
      Him: (interrupts) Make me an admin. (walks away)

      This is maybe petty but after that interaction and knowing that he didn't need it, I wouldn't have set it for him. People like that can enjoy pushing through the red tape to get what they want if they can't manage basic niceness IMHO.

      Yeah this is pretty much what I would have done to, I would have noted his request and sent it through the longest applicable proper channel to get it done.
      Same situation and the requester is polite I would do it right away without delay. I have zero qualms about sandbagging assholes with all the bureaucracy whatever employer i have can muster.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Awesome Youtubers and Videos?

      Most of my Youtubing involves wrestling, but I figure I will toss out the stuff I like.

      Wrestling With Wregret : Former indy worker still sometime manager talks about wrestling stuffs. Also does a damn fine impression of Jim Cornette.

      Dave Knows Wrestling: Wonderful videos on the history and development of various styles, other stuff in entertaining as well, also has a channel about comics that I have not watched but is likely good since it is the same guy.

      Being the Elite: The early part is an awesome look at what like of the road is like for the top tire of indy guys. the later episodes turn more into a work to advance angles so I am less of a fan but still fun as well to watch at times.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: A Game of Thrones MUX Discussion

      @kanye-qwest said in A Game of Thrones MUX Discussion:

      So if an author said "sure, I don't care, make whatever you want" and then happened to write something that was very similar to a fan work, that fan could not then turn around and sue the author for copyright infringement, right?

      That is the usual reason given for that, but hey this is American if someone want to sue you they can likely work up enough grounds from ether to at least file.
      So with most authors it is done to prevent hassle more than an actual concern for possible loss.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Favorite Minigames

      I have always described MMOs as graphical MUDs, I know that isn't exactly correct but it was my first thought when a friend first showed me Everquest way back in the days before WoW and every video I have seen of wow leads me to think the same thing. (Granted Modern MMOs are a lot deeper and slicker than MUDs so I should likely change that to MMOs are graphical MUDs made by professionals instead of hobbyists.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: MUSH Marriages (IC)

      @lotherio
      I would mentioned it to the middle party, mainly to see their reaction, if it is a quick, I will handle it or an apology no worries. However if they think it is cute or start making excuses for it that tells me I need to avoid two people not one.
      I don't want to victim blame but I also don't want to becoming the unwilling third point in a triangle.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Favorite Minigames

      To me the focus for minigames would be how they can be used to enhance RP. I mentioned the pool game earlier, it could be played without poses but the way i see it used is to provide an IC activity that can be enjoyed. Same goes for various other sorts of IC activity minigames.
      While I don't think the farming sort of minigame is necessarily bad, it is something I have zero interest in seeing on a mush at least not all that in depth of one. If I am in the mood for virtual farming there are many many video games that do it better than any MU. Now where I would not mind a farming mini game would be one where i make a couple quick commands and it spits out results that can then be used in RP.
      The entire draw of MU*s to me is the human interaction, if I am in the mood for a dungeon crawl or econ sim or whatever else I have video games that do it better. I log on to MUs when I ma in the mood for RP so any amount minigame activity will be at best be viewed as filler until I find RP.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: MU Things I Love

      @roz said in MU Things I Love:

      But: finding out that a person you know on a game is actually someone you've known for like -- ten years. You just didn't realize it was them. And then you laugh about it a lot.

      I had this happen once purely by accident, I was on two scenes on two different games, both unknowingly with alts of the same person. A pretty violent t-storm started (Storm would end up taking down the tree I had in my front yard the time) so I ooc'd in one place what was going on and that if I went silent for an extended period it could be because I lost internet. To save time I copy pasted it to the second window. The other person OOC'd laughing and i was confused they were all like I am both these folks. We talked a bit turns out we had been RPing together for quite some time on various PCs in various places, though since neither of us tended to talk much OOC we never realized it.
      That was five years ago and we still RP a lot to this day just that now we know who we are.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Favorite Minigames

      @lotherio said in Favorite Minigames:

      Actual minigame that I still tend to play ... bowling on modern MUs. Fun to play and pose around, winning or losing.

      Along the same lines the coded pool game, I have seen a couple different versions places, I know the one on Fallcoast has the player input their relevant stats at the start. It is a lot of fun can generate RP since it is a good way to show off a characters mentality based on how they handle winning and losing games.
      In general I prefer mini games that add some fun but are not required to play, if something becomes mandatory it loses a lot of the fun and becomes a chore.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: What's missing in MUSHdom?

      @three-eyed-crow
      To me the code base issue is not really a culture one but a cost one for me as an end user.
      For me the main draw is the RP and the various bells and whistles don't matter, once a game can handle +roll <stat> and show me the result I am good with the code support. So games that I have to learn a different command structure for induce a cost (the time spent learning) with no corresponding benefit since they do not add to the main draw.
      Back in the dark ages I learned the commands to play on MUSHes and at this point that is what I stick with. This is not to say anything against other code platforms but I am not going to bother to learn a new structure until there are not viable options with the old one. I am the same way with video games as well. I will be loyal to the playstation line for as long as it exists because that the the controller I know and use without thought where hand me a x-box controller and say his the A button or whatever a button on it might be called and I look at the thing confused trying to find the correct button.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Spotlight.

      @faraday said in Spotlight.:

      Just how many "big moments" can you reasonably expect a Star Wars MUSH to have?

      Fair enough I understand the paucity of big moments, but I don't understand why anyone should be expected to show up, be pointless, and then be happy about it.
      Of someone show up to a scene and for whatever reason has all the impact on it as third extra on the left, I would not begrudge them complaining or just saying fuck it. Why should anyone spend 3 to 5 hours doing essentially nothing?
      The main reason I avoid big scenes is that vary reason, if for example 12 people show up and lets say there are four planned moments assuming a fair and equal change of getting those moments I would have a 66.6 repeating % change of wasting my time.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Spotlight.

      But setting aside the whole "they all got killed" thing, I do think that being one of the few pilots in the rebellion who get to participate in the final epic battle against the Death Star is a "special" thing.

      I think we watched an entirely different version of A New Hope, Wedge lives and doesn't even get a medal at the end, Hell Chewy didn't either but at least he Wookie got to stand with the group. To me I didn't see the pilots on the trench run as the best of the best I saw it as these are the folks we have on hand.
      Now I would agree if there had been any sort of build to those pilots if they had done anything else in the movie but they literally show up to die except Wedge. Not to say that dying can't be special look at Obi Wan's death that is a special death and a character that matters, Porkins, Biggs, and the others whose names I would have to look up seem about as special as the dudes the storm troopers killed in the opening scene.
      Heck the only reason I remember Porkins is cause the fat guy was named pork.

      Edit: to get away from the trench run in particular since not everyone can be the hero all the time. Even if you include EU stuff the only non-Luke non-Han pilots that get any sort of glory that were at the first Death Star fight are Biggs and Wedge who I would say do get big moments. The rest barely count as named characters.

      Double Edit: I get not everyone can star in the scene but everyone in a scene should have a shot to make an impact, I know if I sat through a large scene and nothing I did mattered, while I would not complain about it, I can pretty much guarantee I wouldn't sit through a second.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: D&D 5E

      The thing about Birthright is that you can completely ignore the L&L mechanics if you want to.

      I am skeptical about this. Not from a system perspective but from a play one. Lets say you have a birthright game, whether it is a L+L games using a D+D rules set or a D+D game is dependent on how the players play and to a lesser extant what staff runs. For example lets say i ends up with a balances of the two types of RP then everything is great, if it turns into 80 % L+L rp with about 20 % adventures then it really isn't a d+d game anymore than a Kushiel game using the storytelling system is a WoD game. I can only assume that if it swung the other way and was 80 % adventures doing adventure thing and 20 % L+L stuff that the L+L crowd would drift to other games with more of that focus.
      You can't really serve two masters in the end I think the player base would end up choosing one over the other.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Spotlight.

      But that's my point... setting aside the dying part, nobody(*) wants to be Porkins or Biggs - or even really Wedge most of the time. They don't want to be hero-adjacent, they want to be the hero.

      But in the post I replied you you said:
      @faraday said in Spotlight.:

      . It's not enough to be one of the many X-Wing pilots taking part in the assault on the Death Star (which, when you think about it, really already makes them kinda special),

      That seem to me like you are telling people to be happy with being the bit parts, which means some will be but a lot will not, it doesn't matter how many or few players a game has, if you think table tops are immune from this because the numbers are small you have had a much different experience both playing and running than I have. I run for a group of 4 to 6 folks that I have in person known for decades and the issues come up that is human nature.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Spotlight.

      @faraday said in Spotlight.:

      It's not enough to be one of the many X-Wing pilots taking part in the assault on the Death Star (which, when you think about it, really already makes them kinda special), they want to be like Luke (making the shot) or Han (taking out Darth Vader so Luke can do it).

      The thing is except for Luke, Han and to a lesser extant Wedge, those pilots aren't special. At least not as far as the story of the movie goes. They appear in two scenes and their characters exist to add to a body count. I tend to play characters that are away from the spotlight by personal preference, but if I wanted to play someone special and was told Oh play the fat guy named Porkins that dies in his second scene or the dude who grew up with the main character and dies in his second scene I know my response would be less than polite.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: D&D 5E

      I would be wary of including too much Lords and Ladies into a D+D game. Though I say this as someone who does not like lords and ladies and would in theory be interested in a D+D game. Despite the similar settings the focus on the games are different, Lords and Ladies at least in the iterations I have seen focus on the higher levels of society and political matters, where as D+D is about adventurers (who can come from all parts of society but tend to function on it's edges) and action. You might be able ot combine them as two separate spheres sharing a location, but with out this you will end up having one half becoming the dominant style of play.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: What's missing in MUSHdom?

      the thing with Anything Steve Jackson though is that he has expressly said MUSHes etc are not allowed to use his stuff.
      The exception being the setting for In Nomine (likely because it is owned by a french company and licensed for English by Steve Jackson games.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Fading Suns 2017

      @runescryer
      In general unless it is a fantasy game I dislike class and level systems (I am not a huge fan of them there but I accept them as a standard part of the genre), the Fading Suns system from before was not level based but also not to the taste of a lot of folks, I never had an issue with it but it definitely favored a focused build over the i can do a bit of everything builds.
      I have not really looked at Torg but it was not a class and level based one in it's original form either. For me it comes down to not class and level based I will give it a buy and check it out, class and level based and I doubt i would will pick it up.
      I will say from everything i have heard of the revival or Torg the company has done good things with that IP.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Fading Suns 2017

      @packrat said in Fading Suns 2017:

      Sadly I disagree with that, they are (according to their developer blogs) planning on a class/level system for the new edition. That does not fill me with confidence.

      I had not really looked in into it much but class and levels....ewwww, I know they did a d20 version of Fading Suns back in the day but I didn't like it then and I am not crazy about the idea now.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @surreality said in Real World Peeves, Disgruntlement, and Irks.:

      @kay I have a Do Tall People Things for Me Person husband for the top of the fridge, so I never could have gotten it up there in the first place. 😕

      He has the same problem the rest of the family does (I think it might be contagious), so handing something off to him to hide for me would be like saying, "I never want to see this again in our entire lives, I just don't want to throw it away myself."

      ETA: If I hand him something to actually throw out or get rid of so we never see it again, it's practically guaranteed I will be tripping over it in the foyer for the next six months to two years.

      I think I have the obvious solution, when you want to be rid of something tell him to put it someplace safe, and when you want to find it later, tell him to throw it out.
      It can't possibly fail. (Editors Note: If this is tried it will almost surely backfire, 80s sitcoms taught us this lesson many times.)

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: D&D 5E

      Though I love the Forgotten Realms my vote would actually be original setting, that way you could include what you wanted to without suffering from the player base having fandom arguments, or disgruntlement because you didn't pick their favorite spot in the setting to base the game.

      posted in Mildly Constructive
      T
      ThatGuyThere
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