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    2. ThatGuyThere
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    T
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    Posts made by ThatGuyThere

    • RE: Which canon property/setting would be good for a MU* ?

      @Botulism said in Which canon property/setting would be good for a MU* ?:

      For better or worse, people end up playing what they know, not what they profess to want.

      I also think part of the nature of these threads leads to that. Not intentionally but you have many voices shouting out for many varied things, so while there is a large chorus of voices wanting something different they all want a different something different. So each different thing will have a much smaller audience than the familiar thing so it is less of a people play what they know not what they want it is more each person plays what they know rather than what other people have professed to want.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Innovations to the form (Crowdsourcing?)

      @faraday said in Innovations to the form (Crowdsourcing?):

      I don't understand why you're equating "web based" with "not real time". I just responded to your forum post 16 minutes later. Is that not "real time"?

      For the purposes of MUSHing I would not consider a 16 minute wait to be real time. I know it is a personal preference thing but if a sixteen minute wait was the norm for a scene with someone I would not be in a scene with that person often.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Which canon property/setting would be good for a MU* ?

      This is an out of left field suggestion but a setting I have always wanted to see an RPG made for and one that would offer interesting possibilities for a MUSH. Robert Aspirin's Myth/M.Y.T.H. Inc series of books. Now the books are mostly comedic and that exact tone might not work for a MU* since comedy is very hard to write but I think you could alter it a bit to lighthearted adventure times. Set it in the Bazaar at Deva(an entire dimension that is urban market place.) You have a central location with a reason for anyone to be there and easy access to other dimensional travel where plots could take place, also you don't have to worry about the content of plots happening in other dimensions since you can literally destroy another dimension without affecting the Bazaar you can let plot runners run wild and still preserve the base game world.
      Not sure what system I would use, I mean fate could work as a default and I think anything too crunchy would bog down the setting but i know there is a significant anti-fate crowd. WoD would not be bad from a mechanical point of view but i am afraid using the system would also import a darkness to the setting that would not fit. (Though the book series does have a vampire fashion designer and a pair of werewolf authors the Wolf Writers that pare pretty obviously based on the Pini's of Elfquest fame.) Anything mechanically heavier then WoD would likely be too crunchy to keep the lighthearted feel.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Jim-Nanban
      While i agree with that system in theory and I definitely think there should be environmental push back to certain types of PC activities, I see two big problems whit the system as quoted, first it seems to require player self reporting which means that some will under report to dodge consequences or even because they do x in a scene that ends late at night and intend to put in the info about it later and honestly forget so enforcement will be uneven. Two the general trend for a while now has been putting more and more of the storytelling duties on PRP runners and not staff, so I would much rather see staffs limited time spent storytelling being done on more general plots than on playing whack a mole with the people who keep doing big and flash-y things in the attempt to mete out consequences.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @surreality said in Strange Game Dev Inquiries from surreality (condensed):

      New question: The majority of reference imagery available for a variety of things -- a lot of it art -- includes painted bare breasts.

      I would avoid bare breasts without warning no mater how tastefully done because different workplaces have difference standards, at one of my past jobs someone had to talk to HR because they were viewing Renaissance art in the break room during lunch, for a college coarse but someone notices nudity over her shoulder and filled a complaint. Yes the complaint was laughed at by those who handled it but it still became a part of the personnel file. So I would put a warning about the possibility of something being NSFW on any link leading to a page with the art. Or a general on the main page saying hey art like this is prevalent on this site if this will get you into trouble wait til you are home.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @Roz said in Strange Game Dev Inquiries from surreality (condensed):

      . I mean, do what you want and decide that the thread OP can't dictate what you can or can't reply to, but don't be surprised if @surreality doesn't want to respond to stuff outside of the questions she was specifically posing.

      This is how I feel about any thread, this is a public forum, when you start a topic you it is pretty much "you pays your money you takes your chances"
      I completely support Surr starting the thread to ask questions and try to get the answers she desires but I also completely support Bored commenting how he chooses on the topic of the thread even if iti s not the direction the first poster wants to go. Much like any conversations just because you start it does not mean you control it. If I start talking to my friend Joe about football but say I only want to talk about the Giants, it is really not out of bound for Joe to bring up the Jets or the Dolphins or <insert a list of the other 29 NFL teams here>

      Edit to add: This is not anything against @surreality or the game idea but unless and until the mods post something that changes this, those that start threads here have no special powers over controlling what gets posted in them.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Are there any active sci-fi MU*s these days?

      @BobGoblin said in Are there any active sci-fi MU*s these days?:

      This was referred to by many as the tacobus.

      Off topic but I have to ask what would I infer from that?
      Just from the term tacobus, I would think a bus full of tacos, or maybe a bus that they give you tacos as you ride, or a bus that delivers taco? I do't see any of these three situations being bad as I like tacos. ... Is it lunch time yet?

      posted in MU Questions & Requests
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      ThatGuyThere
    • RE: Why do you play? (Or not.)

      Wow this thread has taught me that a lot of mushers don't drink.
      Not sure what to make of this, as it is almost completely opposite of gaming culture in general around me as good portion of table top sessions involve at least some consumption of alcohol. (Never to the point of drunkenness and with DDs) and both gaming groups I am connected to frequently have parties that are your standard booze consumption affairs.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @surreality said in What RPG SYSTEM do you want to play on a Mu*?:

      I would absolutely turn them into henchmen, just to see the day they wake up to realize: "OMG, we're the bad guys, guys!"

      I have never turned them into full on henchmen that at one point in a Vamp game they were unknowing spies for the Sabbat for two thirds of the campaign.
      My favorite is still the NMage game I ran where the initial bad guy was a flunky for an abyss affiliated cult, but posing as a helpful sleepwalker. They know of the cult are digging into it, find info leading them Guy's apartment, being good PCs they break in to search for clues. In the apartment they find crap ton of evidence of the cult it's activities etc, as well as a misshapen barely human monster to kill. they do so, then head to dudes office where they find him in the middle packing up a bunch of stuff for a quick getaway. I am about to ask them to roll initiative when one of the players says in character, "You don't need to run dude, we just game from the house and killed the monster the cult sent after you, we know that you have been gathering evidence about them let us help." Confused Bad guys response was a nervous "Um .. thanks." During that campaign they grew to trust bad guy so much they gave him power of attorney and never realized he was a building til he sold their Sanctum out from under them and it got turned into a Starbucks.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion

      @Ghost said in MSB: The meta-discussion:

      The Cleveland Browns

      technically the Cleveland Browns are around again they did bolt for greener pastures once already.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Ghost said in What RPG SYSTEM do you want to play on a Mu*?:

      Yeah, that social/political combat system answered a hard problem I was having with my gaming group, and could potentially answer a problem in MU: My players treat every NPC as a potential villain, and thus, everyone who isn't them gets the mushroom treatment

      Mushroom treatment?
      Though I almost have the opposite problem when I run games unless I make the villain obvious my players tend to treat every NPC as a potential ally.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Fear and Loathing

      @magee101 said in Fear and Loathing:

      @ThatGuyThere
      Aha, I only ever used Grave Dirt Caul, shoulda looked at it's Shroud 😄 thanks for the heads up.

      Way off topic for the thread but Yes grave dirt shroud is very nice, at 1 you can't be suffocated and take no damage from grapples two is the boosted armor, three is spend 3 plasm to down grade all damage from a metal or earthen weapons and the rule specifically mentions it does work on bullets.

      Back to closer to on topic the relationship between keys and powers is one of the big reasons I can see a game excluding sin-eater, except for mage, every other splat is you buy power dot you get to do one more thing, with SE you get to do one new thing per key you possess, so the progression while not the geometric explosion of abilities mage has it out paces the other games in regards to utility, using the shroud example if i have shroud 1 along grave dirt and stillness keys when I buy shroud 2 not only do I get the ability to turn into heavy tank with grave dirt but when stealth is required instead of tank I get to be invisible. For most splats those two powers tend to be on separate tracks often with one being considered out of clan/tribe/etc so being more expensive than base.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Fear and Loathing

      @magee101 said in Fear and Loathing:

      You musta been playing with 1.0. 1.1 limits a lot of those things and helps scale down SE. As for example the Shroud, you only gain armor=Shroud rating. IE in your example, you would have 3 armor not 8

      With Shorud 2 opened with the grave dirt key you add your stamina to shroud to get the armor rating.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: MSB: The meta-discussion

      @Ghost said in MSB: The meta-discussion:

      Is there anything left of Electric Soup? I must have missed this entirely or it was before my time. Anything about it I can read up on?

      As far as I know it is dead, it was around in the late 90s, not sure on exact year it started or stopped.
      I remember checking it out before discovering Wora and found it ... well we are in not in the hog pit so lets say I found it to be the internet version of a church social all smiles and positivity yet I had the distinct feeling at least fifty percent of it was faked.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion
      1. Harassment and disrespectful behavior of any kind will not be tolerated on or in relation to this site. We are all adults here, and admin expect adult behavior. This means following the golden rule: If you can't say something nice, then say nothing at all.

      Had not checked out the other place but that is a serious discussion killer right there. It does not even have to be about a person. Technically the post where I mentioned what i didn't like about the Savage Worlds system which mentioned no actual person would have violated that rule because I definitely did not say nice things.
      Enforcing politeness i would find annoying and likely be enough to cause me not to bother but eliminating any sort of criticism , which the rule of if you can't say something nice don't say anything at all does, is beyond stupid to me because it eliminate what to be the very purpose of discussion boards would be.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Fear and Loathing

      I would definitely lean to purified not quite matching up with Sin Eaters in power levels. If you focus much at all as an SE you can be obscenely good at what you do right off the bat. Hell you don't even need to focus that much to make minor broken thing. For example you can leave c-gen with 5 armor right of the bat without really trying. (Grave Dirt key, shroud 2 stamina 3. I did it my accident making my first SE.) If go with shroud 3 and stamina 5 both easily hit in c-gen you have 8 dice of armor on activation. In GMC rules that makes you pretty much unkillable at least without the use of heavy weapons since GMC armor takes away levels of damage after the roll not dice before it.
      Also the ways that Purified are powerful for the most part require a storyteller, I love working with spirits in all forms of WoD but they require storyteller or staff to have controlling them have much world impact.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Woragarten said in What RPG SYSTEM do you want to play on a Mu*?:

      West End Games D6 system is bull. The numbers are far too random and the "wild dice" mechanic gives a 17.5% glitch/fumble chance. It is horribly flawed.

      I would not call it horribly flawed but definitely something to consider when looking at mechanics. How high of a fumble rate do you want to see?
      To me this answer depends on the tone of the game you are trying to make. In a gritty Cyberpunk setting a 16.6 repeating % (the actual percentage of getting a 1 on the wild die.) Would be horrible, but in a Starwars game which is a sci pulp setting by design I don't see it as out of whack because the volume of most things in pulp-y settings is turned up.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion

      @faraday
      To me it comes down to the simple thing I care about the idea more than the form it is presented in and in fact prefer the blunt forms.
      If i have an idea and it is a bad one, which everybody does at times, I would much rather have someone say "Hey dude that idea is shit and here why...." than have someone say, "Oh that is an interesting idea but I would change these things..." if they say the exact things need to be changes I am much more likely to change them with the first person way of telling me.
      Though I will admit this is a cultural thing that transcends mushing more to how people relate to each other in general. For example I would much rather someone tell me "Fuck Off." in a direct manner then resorting to the American South translation of, "Bless your heart."
      Forums with enforced politeness I wouldn't even bother to read let alone post on. (Now some readers might very well decide that is a feature not a big but that is beside the point.)
      Now I completely agree with you on mot of the post here being unsuitable for BB post on games but he two environments are designed for different things. One a game the purpose is to have fun and provide entertainment for the other players. I place getting along with the other players at a high priority and often do not join in discussion to avoid having hurt feeling develop because those would be detrimental to the purpose of the game. Here the purpose is discussion of ideas and to a lesser extent calling out what we see as wrong on games. I do not care about getting along with people here, though i do with some nor do I avoid the possibility of hard feelings because those in no way prevent discussion.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: MSB: The meta-discussion

      @faraday said in MSB: The meta-discussion:

      Is that what folks really want this forum to be though? A place where people shy away from posting their opinions for fear of being dogpiled?

      I would rather have it be that than become a place where people are not free to express themselves for fear of hurting someone's feeling or because they might not phrase it in a manor that everyone likes.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      Well people already like RIFTS....

      😉

      Do you mean the system or the setting? I will admit to liking the setting and I know that others do but I have talked to a lot of gamers, both on line and off, about it and even those like me who run table tops in it don't say they like the system.

      posted in Mildly Constructive
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      ThatGuyThere
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