As one of the more vocal supporters of a more vitriolic less be friendly happy times atmosphere for the place even I think there should be limits, for example since the forum is about games stick to things that are about games. for example I have zero issue calling someone who lies and cheats on said games "a lying cheating piece of shit."
But racist, sexist and other crap like that that effects games not at all should not be around. Hell even if you want to tear someone a new asshole verbally there are far better and more creative ways to do that.
Posts made by ThatGuyThere
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RE: Hello MSBites! Grade your administrators.
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RE: Good or New Movies Review
@arkandel said in Good or New Movies Review:
@bobotron Either way I don't care as long as both of them are in the movie. They have great chemistry and they were great at their roles.
I just don't want this comic book thing to be carried over to movies, where for a character's mantle to be passed we have to be rid of the predecessor, like it's a zero sum game and there can only be one.
In the Black Panther case that was not what happened, he was still around in the book and pretty much a co-star in it while his sister was operating as the Black Panther. (At least initially I stopped buying new comics about a year and a half into Shuri run as the Black Panther, and since i restarted I haven't bought much marvel at all )
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RE: Big city grids - likes and dislikes
@seraphim73
I think the issue we are miscommunicating a bit, my issue is not that my character has not reason to care, I can come up with that it is that I the player have no reason to care.
If I have five or six scenes in a place it start to become important to the story. Without that Momma's diner becomes to me, the player exactly, the same as the old drama trope of previously unknown past lover showing up in a drama only to be a villain or dead by the episodes end and has the same impact, I don't care about random character invented for the plot and whatever reaction the writers wanted to elicit fails completely because there is no reason to ever invest in the soon to be gone character. -
RE: Big city grids - likes and dislikes
@seraphim73 said in Big city grids - likes and dislikes:
I think it's important to remember that just because you've never RPed there, that doesn't mean that your character's never been there.
But it doesn't mean I have either. One of the things I hate most about fiction is when location A that hasn't appeared until now is there and suddenly important complete with characters talking about old times there, to tie into the immersion thing nothing breaks my immersion in any media faster than that, because I have watched the last seasons or read the previous books so I know that new place being important is a fabrication for this plot. And unlike other media where I in the audience have no say in RP I will definitely not go with the flow.
Edit: I think to me things become important because of the work put into them. I can say my character went to place X every day of his life, that can be an IC fact but unless I have done RP there that place will not be important to me on an OOC level so no matter how important it might be to the character I the player do not care about the place because nothing has been earned.
Almost all of my PCs have jobs, but most are the standard jobs that no one rps out, because they are uninteresting. Unless something has created an on screen tie the PCs favorite restaurant is like the PCs place of employment, very important IC but not worth any actual RP effort on OOC. -
RE: What does Immersion mean to you in MUs?
For me immersion is less of a code issue and more of a feel issue. I find myself immersed in games when it seems like the game has an story that goes beyond my characters that can effect their lives but also that characters can effect the story as well. A kind of give and take, for example there was a power plant blown up in plot x, so an announcement gets made to the game that a black out occurs. This impacts the immediate scene I am in and is out of my control but I can dig into what caused the blackout and so on.
So I guess to try and put it in a simple phrase an adaptive world that also forces my PC to adapt to it. that is what makes a game world feel real to me. Now code can certainly help it or make it more difficult but in the end it is the interaction between world and character that does it for me. -
RE: Big city grids - likes and dislikes
@faraday
Yeah if a common hang got used to the same degree as one that was dug I think it would grow to have the same importance. It is just that is not how I have seen RP/Temp rooms used for the most part. they become once shot locations often not even named.
In a kind of backwards example of my thoughts, for the most part I do not make private residences for my PCs and just use temp rooms for them though on the ones that get used for frequent RP, and therefore become important I end up building. -
RE: Big city grids - likes and dislikes
@faraday
If I had never had a scene there then I wouldn't care gridded or not, but by having five or six or x scenes in a place it becomes an important place to the characters story. It is where he met the crazy chick that shaved his eyebrows while he slept, or where he got into the bar fight with the scary biker, or where he met his best friend and where later they decided to start a band.
All those event are what makes Joe's important, but if we go with the RP room way where for scene one it was Charlie's then Franks for scene two, unnamed during scene three, and Joe's during scene four non of them become important to my character.Edit to add: For the Momma's diner thing, it would be like hearing that a random RL building burned down, a thought of I hope no one was hurt combined with a twinge of sympathy for the owner but no real impact.
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RE: Big city grids - likes and dislikes
@faraday said in Big city grids - likes and dislikes:
Players don't always have to hang out at Molly's Bar. Staff doesn't have to try to make Molly's Bar the be-all-end-all hangout place that has everything under one roof. Somebody can just wing a karaoke night in Joe's Bar or pancakes at Mama's Diner,
Ok maybe I am missing something, but if anyone can just set the karaoke scene in Frank's bar if Joe's bar gets taken over by zombie rats or whatever then all that does to me is make all the bar meaning less set dressing. Essentially every scene now takes place on Holodeck 1 and we just slap a different image on the blue screen. I mean that doesn't hurt any individual scene but also gives me no reason to care about anything that doesn't directly effect my character, oh you saved Joe's bar cool your effort enabled me to avoid typing Frank's instead.
It just seems to destroy any notion of stakes involved which for me a least turns any conflict meaningless. -
RE: Big city grids - likes and dislikes
@arkandel said in Big city grids - likes and dislikes:
@thatguythere said in Big city grids - likes and dislikes:
@arkandel said in Big city grids - likes and dislikes:
. Let people create Momma's Diner if they need a place to have pancakes that's also about to get destroyed by Meteor Chick on the fly since no one cared about that place before and no one will after the plot runs its course.
See this is my issue with the lack of a grid, if no one cares about Momma's Diner before or after the plot then what is the point of saving it? The plot becomes just as much a random scene as any BarRP.
I'm not sure why that's your issue with lacking a grid.
You don't care about Momma's Diner. You make it through a temproom, let Meteor Girl blast it to bits, arrest her, and move on.
Maybe we just look for different things in a game but if I am on a mush I want to feel some connection to the game. Unless Meteor Girl and my PC have some preexisting issue, why would I bother even arresting her after the fact? I mean if I am playing a superhero I have tons of IC reasons of course but what would be the OOC motivation to do the scene?
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RE: Spoilers
i answered two weeks as a good general rule since most people who are excited to see something tend to get there in that time, but as an addendum to that I do think if someone asks hey can you please not spoil a specific thing it should be respected, after all we do have spoiler tags.
One the third hand I also think spoilers have to be significant moments to count, or be something that was kept by the studio as a surprise. For example Hela shattering Thor's hammer in Ragnarok to me would not count as a spoiler since it was in both the trailer and commercials for the movie even though it was a significant moment. -
RE: Big city grids - likes and dislikes
@arkandel said in Big city grids - likes and dislikes:
. Let people create Momma's Diner if they need a place to have pancakes that's also about to get destroyed by Meteor Chick on the fly since no one cared about that place before and no one will after the plot runs its course.
See this is my issue with the lack of a grid, if no one cares about Momma's Diner before or after the plot then what is the point of saving it? The plot becomes just as much a random scene as any BarRP.
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RE: Best Superhero System for a Mush?
@runescryer
I think my favorite way of handling Superspeed comes from the Mayfair games version of DC Heroes, where you could just substitute your speed for the strength to simulate the many small punches effect. And also the face they had two power running (which just let you move fast,) and Superspeed (which let you move fast while also being able to do everything else fast as well.)My big disappointment with DC Universe was making a moderate level speedster (I think top speed around mach 1) and then having to shelve him quickly because he had 40 actions in a round which killed the game for everyone involved including myself.
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RE: Big city grids - likes and dislikes
@faraday said in Big city grids - likes and dislikes:
, but I also don't know how to help with that. I mean, the instructions say a scene marked as 'Open' has been expressly marked by the creators as being open to anyone joining via scene/join. So the impression they don't want you joining is just... not what the system does. The whole point of marking a scene open or private is precisely to avoid the problem your'e describing where you don't know if you're welcome or not.
For me there is literally (and i mean real literally not common usage fake literally) nothing that could be done to help it. If someone creates a space for a scene I would not feel welcome unless specifically invited by them. I realize this is not universal nor anything beyond a personal issue but yes i would rather not get RP and wander off and do something else then barge into someone else's space. No amount of policies or or mentioning that scenes marked public are open to all can change the way I feel. Which is what this boils done to it is a people issue not a code issue at least for me.
However the grid is no one person's space (with the obvious exceptions of private builds) since it was created by a staffer or helper for the good of the game so it doesn't cause my issue. -
RE: Big city grids - likes and dislikes
@bad-at-lurking said in Big city grids - likes and dislikes:
I do enjoy exploring a grid, but generally, I only do it once. And nobody else ever goes to that cool room with the ocean overlook unless they decide to build a house there.
Those are the exactly rooms I use in a grid the most, all the times when someone is like where should we RP, those are the rooms I toss out as suggestions if they fit the characters involved at all.
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RE: Big city grids - likes and dislikes
@faraday said in Big city grids - likes and dislikes:
I disagree though about the lack of spontaneous encounters. I don't really see a practical difference between wandering to "Big City - Sleazy Strip" on the grid and doing
scene/start Big City - Sleazy Strip=public
. Both can park your character in the Sleazy Strip with a hint (in the case of a grid) or an expressed intent (in the case of the scene system) of being open to RP in that location.There might not be a code difference but to me there is a huge psychological one. If it is a spot on grid and I am feeling like RP I will wander to the hangout and ask if people mind if i join. I would never do this for a scene in a creative room even if it was set public because if the people wanted me there they would invite me and it is their place since they just made it. Where on grid to me is more like hanging out in an RL public space more of an implied hey we are hanging out.
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RE: Hello MSBites! Grade your administrators.
@faraday
I would argue that public apologies are not really constructive either, not commenting on this one since I don't know the principles but the vast majority of them are propaganda not motivated by actual contrition. -
RE: Big city grids - likes and dislikes
I am a big proponent of grids, but also the ability to create temp rooms/use anywhere rooms as needed to me the grid is what creates a connection to the game at large and a reason my character cares about the plots that don't effect him personally.
Real example on a game a lot of my character's scenes took place in and around this one bar, he was a gang member out mainly for himself (it was a WoD game so such a character fit) during a plot that bar got threatened and my character participated to save it. It mattered to him because that bar is important. Now lets say instead of on grid those scenes happened in an anywhere room, odds are different bars would be posed and set as different people set each scene also it is likely the plot would have threatened some other location as well in a different anywhere room, so why would I care, it likely would end up like most prps as something I played in once and forget completely by the next week or two tops. Instead I can remember details of this one years after the fact because it was important to the character.
One of the big complaints about mushes is people basically using them as private sandboxes and without a grid I can only see that being intensified. -
RE: Best Superhero System for a Mush?
@runescryer said in Best Superhero System for a Mush?:
DC Universe: The DC RPG from West End Games just before it shut down. It's a variant on the D6 system, so it's rather easy to learn. The problem is that it does break down at higher levels of power with nebulous benchmarks instead of 'you can lift this much with X dice of Strength'.
Superspeed gets pretty broken pretty quickly at even moderately levels and character hitting over 100 actions is a real possibility. While this might be realistic for what someone in the Flashes class could do it quickly becomes hell to play through in table top I wouldn't even want to imagine how long a speedster's turn would take on a MU* otherwise the system is not bad but any use would want to seriously alter how superspeed works.
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RE: The Basketball Thread
I really hate that I have to cheer for the Rockets as the only real chance to avoid Cav-Warriors round 4.
Though on the plus said that round four would free up some evenings normally reserved for watching the NBA finals. -
RE: RL things I love
Tomorrow is free comic book day, and a lot of stores have special events like signings and sales, so this post has two purposes one to celebrate getting free and cheap stuff I love and to encourage everyone to go out and support your friendly local comic shops.