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    2. ThatGuyThere
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    T
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    Posts made by ThatGuyThere

    • RE: What is your turning point?

      @faraday said in What is your turning point?:

      If the purpose of MUSHing is to collaboratively write a story, I fail to see how doing it asynchronously "serves no real purpose".

      I would not agree with the purpose is to collaboratively right a story but to participate in an online RPG.
      As far as the no real purpose, nothing done on game serves a real purpose because nothing is actually created or accomplished, it is all playing pretend which is fun and fine but not a real purpose.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What is your turning point?

      @faraday
      I would rather do my actual job than RP asynchronously, for me the entire fun of RP is in the moment so that is a not fun activity with no pay that serves no real purpose. At that point I will just roll dice to a job or give a couple of sentences of what my character's IC desires would be bit not do the effort of even one pose.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What is your turning point?

      @roz
      Exactly, and it always feels like I made the the wrong choice. If I turned down the RP then the later person wouldn't show and I wasted a night when I could have done any on the literally hundreds of things more fun than watching a screen hoping someone logs on. Or if I took the scene then the person would log on and be free and I would feel like a shitheel for blowing them off for other RP.
      It quickly became a thing that for my own peace of mind that either it is a hard schedule or it is not a concern.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What is your turning point?

      @faraday said in What is your turning point?:

      @sockmonkey said in What is your turning point?:

      how you can move specific plots along without scheduling some scenes in advance.

      +mail Bob=The Thing/Got your IC message. My char would definitely try to meet with you about it. Let's try to sync up this week if we can. If not I suggest we ((backscene/off-camera/say we ICly missed each other/G-Doc RP/whatever fits the circumstances)). I'm usually on weeknights after 9:30EST unless my kids lose their minds or work explodes.

      For me the way I look at it is my time has value, and if I am on a game it is to RP so unless we have some thing scheduled if I know you might be on at 9:30 but at 8 someone offers RP, no matter how important our scene may be I will take sure RP at 8 over possible RP later. Or even this tv program looks interesting at 9 over maybe RP at 9:30.
      I can empathize over the feeling of a schedule making it seem like work I do get that, but with out that commitment it boils to the online equivalent of "Let do lunch sometime."

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What is your turning point?

      @packrat said in What is your turning point?:

      Weirdly I have a kind of hard mental cut off for scheduling RP, outside of specific events. If somebody say asks if I will be free 7pm on Tuesday to RP?

      I am the opposite, I have no issues RPing with someone pick up style but if the conversation is about future RP, saying, "we should RP sometime." with out any sort of definition about when that time will be tends to get me to put them into the not worry about pile. I wouldn't out right avoid them but I would make zero effort to RP with them either.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Good or New Movies Review

      @thenomain said in Good or New Movies Review:

      @thatguythere said in Good or New Movies Review:

      first world rural

      So...Trump rallies? GPS-driven tractors? Corporations suing independent farmers for GMO use because they managed to convince the courts to overlook how pollination works?

      I was thinking more rustic looking house with a satellite dish behind it pulling in 300 channels from around the world.
      Honestly comics and comics movies show us very little about any non-urban area in the setting, hell most of any Black Panther series has taken place around the world rather than actually in Wakanda.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Good or New Movies Review

      @cupcake said in Good or New Movies Review:

      I actually don't think that we've really seen a clear example of the daily life of Wakandan citizens;

      Not in the move that i recall though it should be noted in comics when they have been shown it has been depicted as very rural, though we have never seen much so it could still be first world rural.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: In development: pure OC superhero game

      @kay said in Interest check: pure OC superhero game:

      @thatguythere I'd love to be able to offer both because I think that'd make for a more entertaining chargen experience,

      I have been on a d+d mush that offered the choice of taking a set array of scores to put into stats or the random roll method, so it is doable but not sure how much of a hassle it would be on the code end of things.
      And some people are very anti-random roll c-gen so just random would likely drive away players even if that is my preferred method.

      posted in Game Development
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      ThatGuyThere
    • RE: In development: pure OC superhero game

      I think it could it is pretty simple to use and moves at a good pace.I am not sure on how much of a hassle Cgen since the table top games I have played with it used the random roll option which would likely not go over on a MUSH but I do know they had a point buy alternative.

      Note: I played the Edition before the assembled edition but from what i have heard not a lot changed.

      posted in Game Development
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      ThatGuyThere
    • RE: In development: pure OC superhero game

      @lithium said in Interest check: pure OC superhero game:

      @thatguythere Oh that Icons, that one has pretty high power levels too, I was thinking of one of the other systems I guess... there are so many now!

      Yeah there are a few with very similar names, I know there are like three that all have sound effect names and I can't keep them straight to save my life.

      posted in Game Development
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      ThatGuyThere
    • RE: In development: pure OC superhero game

      ICONS is basically the old TSR Marvel FASERIP system modernized and prettied up, so it definitely gets a thumbs up from me.

      posted in Game Development
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      ThatGuyThere
    • RE: Dice Mechanics

      @sg
      Makes sense and i I can see what you are angling for, after all with the tools changing the target it means that the unskilled guy is still limited in what he can accomplish even with the best tools the success total still has the same cap.

      posted in Game Development
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      ThatGuyThere
    • RE: Dice Mechanics

      @sg said in Dice Mechanics:

      Are there any stats nerds out there? I'd be curious to find out what is the bigger percentage bonus, an extra d20, or an extra +1 on the target number.

      It depends on how many dice you have before the modifier and the exact numbers involved. An extra die will give you an increase in expected success equal to the chance of success on one die.
      A +1 modifier in a d20 system like you described would give an increase of expected successes based on the size of the pool already existing.

      posted in Game Development
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      ThatGuyThere
    • RE: How did you discover your last three MU* ?

      For me it is almost always word of mouth. the exception being Fallcoast and that was me wanting to play a particular character idea and just waiting for a NWoD changeling game to exist.
      The games that aren't word of mouth usually come from me wanting to play a particular thing so going to MUDConnecter and hoping to find something that fits.
      In any case once I pick a game I then check here to see if there are any reasons to avoid it I have forgotten.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Dice Mechanics

      In general I prefer roll dice add modifiers compare to difficulty.
      However my alright favorite mechanical set up runs counter to that general preference. I know this is a very unpopular choice but I think for a mechanical base Fading Suns has my favorite system. The idea was role a D20 and try to get as close as you could without going over your target. For example if your target was a 15, a 3 and a 12 would both succeed but if degree mattered the 12 was better. rolling a 15 would be a critical success. The main reasons I liked it was that it was quick and easy during use and for explaining to new gamers or just people unfamiliar with the system it was easy as could be to explain because of the Price is Right, virtually every one has seen it at least a few times so the concept of as close as you can without going over is familiar.

      posted in Game Development
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      ThatGuyThere
    • RE: What Is Missing For You?

      Tenebrae was a weird game for me. I did not last long there because while finding adventures was not hard there was no real connective tissue, it was basically like showing up to a gaming store and joining in random RP every few days. It could be fun at times but I wondered off quickly because there was nothing to really make me care.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What Is Missing For You?

      My question on the cyclical WoD game idea would be how to draw players, if I can make a character on cyclical game that has a max lifespan of one year, or make a character on standard game that I can play for 6 years (not an exaggeration I have hit the six year mark with a few characters over my time in this hobby) there would have to be a lot more bells and whistles to draw me to the limited lifespan one.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Mismatched themes and expectations

      @pyrephox said in Mismatched themes and expectations:

      @arkandel I tend to think of thematic mismatch as an OOC problem, and therefore one that needs an OOC discussion as a solution. Using IC means to try and "correct" what is ultimately an OOC misunderstanding of the purpose of the game usually just breeds frustration and resentment on behalf of both GMs and players, and can particularly feel very disrespectful from a player's POV, where it can feel like the GM is just shitting over all your cool ideas for no reason you can see.

      I agree to my thought have the OOC talk and make sure you are on the same page there then go through with the IC if the player still wants to knowing the likely result.
      Otherwise you really do risk creating an antagonistic situation on an OOC level. Player might have very valid IC reasons for doing X so keeps pushing forward and Staff might have just as valid of reasons for not wanting X so pushes back. Repeat until both sides get so entrenched that the fight matters more than the result.
      Where if staff is upfront and says, You can try X but it won't work, the player then can decide to either adapt or leave both of which are better than the antagonism.

      posted in Game Development
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      ThatGuyThere
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      @jaded Oh sure, they could run Maximum Carnage or whatever

      I can only pray that entropy manages to destroy all life in the universe before we get a movie version of Maximum Carnage.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Heroic Sacrifice

      @faraday said in Heroic Sacrifice:

      This is the main loss for an awful lot of players, myself included. I couldn't give a crap about the XP/rank lost --Congratulations, now you get to start from zero and do BarRP all over again to build up new relationships

      I agree with this 100 percent, hell i love social rp more than most do but I hate those early "Hi My name is Bob and I just transferred in from Dover," scenes with a flaming passion, I can handle them when I am new to a game because I am still learning the place OOCly but after a PC death and doing again...ungh there would be nothing I would want to avoid more.
      I think this is also why I am more of a multi-gamer than a multiple alts on one game person as well.

      posted in Mildly Constructive
      T
      ThatGuyThere
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