@tnp What did you hate about it? I can tell you whether that has changed or not.
Posts made by ThugHeaven
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RE: Armageddon MUD
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RE: Armageddon MUD
Yup, I think they implemented it in the summer. Lot of nice changes, they also have some inputs so you can bold and italicize certain words.
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Armageddon MUD
From the main page:
Armageddon MUD is an online fantasy game in which players jointly inhabit a harsh, post-apocalyptic desert world. The game requires roleplay; while conflict abounds, the game is not about killing things. Rather, it is about living out a character's sometimes short and always difficult life in the harsh world, Zalanthas. It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water.
It's a MUD, a 20+ year old mud at that, but I feel like it deserves some space here at Musoapbox. This MUD is a little different, when you log in you are your character. There's no ooc channels and very little OOC chatter. While logged in you are living the life of your character. For the most part, players simply play their character. It's ok to ask questions OOC since it has code where some things might not be readily apparent. There are also player helpers available on their discord channel to help you, but sharing In character information is frowned upon.
The game is Darksun based and full of lore (20+ years worth). Dwarves are hairless and have a focus, an objective they are obsessed with. Half-elves are social outcasts, an unholy union between Humans and Elves that neither race accepts. Elves are broken up into two categories: City Elves and Desert Elves. Elves in Armageddon aren't lithe protectors of the forest; they're 7ft tall and never ride mounts. City Elves are untrustworthy, even to each other. Desert Elves are near feral tribals, who are protective of their lands and they run longer and faster than a rider. There are Half-giants, the magical creation of a sorcerer-king, ridiculously strong with the brain of a child. Armageddon also has the unique Darksun race: Mul. Muls are the offspring of humans and dwarves. They are usually born into slavery and prone to dangerous rage like outbursts where they will attack anything, friend or foe.
Magic? There is magic, but magic is feared and hated. There are three types of mages: Elementalists, Sorcerers and Templars. If you are a mage you want to keep it a secret to all but your most trusted friends. Even then, you never know if they'll betray you. Sorcerers are the most feared of all because they wield the magic that made Zalanthas the desert world it is, they gather mana from living things reducing them to ash or from themselves. Templars are the only characters openly magical, because their power comes from their God-King. Superstition, ignorance and fear rule Zalanthas.
So here's the deal guys. Armageddon is role-playing fun! You choose a class (here called a guild) and a sub-guild to balance out your character a little more, write up your description and a short blurb about your character's background and you're in. It's best to start out as a basic class: Warrior or Ranger you all know. There is no rogue class, there are three! Burglar, Pickpocket and Assassin. If combat isn't your thing you can choose a Merchant class, where you can craft goods ranging from weapons and armor to perfumes and clothing. If combat (and short life spans) is your thing it's advisable to join the T'zai Byn , the mercenary company. If you want to play something with more social flavor and intrigue, you want to join the Atrium or one of the three merchant houses.
I could go on and on about this game. It always sucks me in and I always come back to it. Check it out! There are some upcoming changes to the current guild system at the moment. But the documented guilds and races are still opened and playable.
Website: http://armageddon.org/
Telnet: armageddon.org 4050
Discord: https://discord.gg/7TnqFn -
RE: The Eighth Sea - Here There Be Monsters
I think sailors did bathe and even wash their clothes. They most likely bathed with sea water and washed their clothes with rain water. It probably wasn’t a daily event and even when they were clean, there still wasn’t deodorant. Smelly? By our standards yes. Filthy? Probably not.
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RE: Questionably viable character types and tropes (tangent from staff ethics convo)
The thing with poorly played wallflower/shy/edgelurd is they tend to fall into the same traps. They tend to fall into the too much, not enough trap. Then they slide away from character and right into caricature, which makes playing with them give you an eye twitch sometimes.
What it comes down to is the disconnect we have between the character we sometimes envision and what we’re conveying. With certain tropes, I think they’re attractive because of their potential, but sometimes players think, “Imma do this thing, and imma do this thing, but my thing is gonna be different because....” and this is where the too much comes in. They’re too much of the thing and they never can get to the awesomeness because, they haven’t really endeared themselves to anyone. Also, a lot of the awesomeness happens in their background, things that really have the potential to explore with other people.
So here’s where the not enough comes in.They’ve focused so much on that one emotion they forgot about the other ones that make them people. The difference between a good “insert tired trope” here and a bad one is, somebody preferably several somebody’s see another side another aspect that makes people wonder “Am I judging them wrong?” That’s probably what they’re going for.
Some people just never quite get there. Take some of the real life villains from this forum. Reading the stories are interesting as hell to me. One thing they all have in common is their ability to make people say “Naw! Not them!” Until it’s too late!
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RE: Good TV
@tragedyjones said in Good TV:
Mr. Robot proves, again, to be possibly the best goddamned thing on television.
I’m with you on this at least until The Americans comes back on.
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RE: Reasons why you quit a game...
I think “real life got me” is a pretty valid reason. I was playing a game where at the time, I got off work at 10 pm and it really felt like I was playing catch-up or people were winding their own RP down. Since that has changed, I still haven’t been back though.
Other reasons I can think of off the top of my head:
Incompetent/shady staff. I’ll give a couple examples of this one.
One game, I was a new player. I log on and start asking questions about the game and world. The head staffer says “Hey, I know the org that’ll be just right for you!.....and why don’t you LEAD it?” Of course I don’t think that’s a good idea because, I’m new to the game, I’m not very familiar with the system and there’s already people that were trying to get the position he was trying to throw me into.
It went over about as well as I thought it would. Players that were supposed to be my minions didn’t want to rp with me because of perceived favoritism (when I didn’t even know this guy), I struggled with the game’s commands and the same staffer was really whiny on pub. I think I lasted about two weeks.
This next one was a little different. I join a game, good group of players, really good time. My character dies; no biggie, I’ll roll up another one. The staffer asks me to play a role. Sure I’m up for it. The role required some staff support and I’m assured I’ll get it. It was one of those “if you write it and I approve it, I’ll put it in, if not I’ll kick it back to you make some changes.” type of deals. I get back in the game and the role has nothing, I’m going to need heavy support. People want to buy stuff immediately and I take the orders. Send them to staffer and weeks go by, more people order stuff, nothing....I ping him, hey where’s my stuff?
Now an aside here: I’ve staffed before and I know on games like this, it literally takes 30 seconds to load up objects that are already in the DB. Something is wrong here.
Staffer gets back to me. “Oh, sorry....it’s mainly just me handling things. I’m pretty overwhelmed....blah blah, woe is me overwhelmed staffer.” He also whined about other players to me. If you haven’t noticed by now....not really a fan of staffers who complain to players. Especially when I know what they’re saying just...isn’t true and I’m thinking what are they saying about me behind my back? Also when he finally does get around to load up the things that only take 30 secs to load, he doesn’t load up enough of them. So I have to hound him again for the rest.
Other greatest hits from this guy include: bragging on the game’s forum about loading up a custom squirrel fur bikini for a player because that just tickled him so much. Meanwhile, the things I wrote up, things my org needed to run, that were absent from the game were ignored and called “flavor items”. Guess I didn’t write them up sexy enough or funny enough.
Long story short....yeah, I left there without a word too.
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RE: Good TV
@Arkandel I'm tempted to read the book after episode 4, but I've already read that they made some changes between the show and the book.
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RE: Good TV
Anybody watching American Gods on Starz? Its super weird, but in a good way. I'm enjoying the ride so far.
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RE: Why do you play? (Or not.)
I'll play. I play because of nostalgia, pretend, being creative. Those are all really good answers and they all fit.
I started Mu*ing back in 1994, on Gemstone while I was still in high school. I was into tabletop RP in college and Mushes were a natural extension of a "sometimes" thing I enjoyed. I never got into WoD because, my TT group was mainly a D&D Shadowrun group. College had to end eventually and real life(and a kid) set in. So I gradually stopped.
While in college, I minored in theater. So yeah, I've always kinda been an attention whore and had a weird enjoyment of being other people. Mu* always kinda scratches that itch. I can think up an entire character background and description in minutes. Yeah, I even have an alter ego like Beyoncé in real life (let's keep that between us).
I've always been kind of arty. I went to a technical high school and did graphic design. I was the girl in the back of the class drawing instead of daydreaming. While I don't write creatively, I do play around with it and I even have a dream book--that I actually use. This just seems like a hobby for someone like me. I'll probably be doing it off and on until I'm an old lady.
Why don't I play? The simple answer is real life. When I graduated, I became a teacher. Those first couple years as a new teacher are intense. I just didn't have time to do it. Then it turned into having a baby, which rapidly devolved into single motherhood. But now my son's a preteen and doesn't require(or want)as much of my time, but I got married and I have a new big baby to take up my time. Along with football practice and basketball practice, plus work....well, this hobby takes a backseat a lot.
So often I envy the people that have a lot of time to sink into Mu*ing. I only have a sliver of time to put into it and most of the time it's really late at night, so even when I get into it again, it doesn't feel like it's worth my time like it used to. That and I don't bounce back from staying up late like I used to. So I play for a little while, then I pull out because it kind of becomes a little much.
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RE: RP Ice Breakers
@surreality It's really weird to me and I'm struggling to wrap my head around. I find myself needing to take a step back from RP much more frequently now than I used to.
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RE: RP Ice Breakers
At the risk of sounding like an old fogey gen-xer: there once was a time when you'd page someone(or they'd page you)and say "Hey! Wanna do a scene?"
They or you would agree or not, the person already there would set the scene and you'd go from there or find someone else to do a scene with.
Things were so much easier then.
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RE: Good Comics for People Who Don't Like Comics?
I mostly pick up graphic novels these days.
Fable is good. It's got a little bit of everything in it, including nods to literature.
100 Bullets is good if you like gritty crime/conspiracy stuff.
And when I go dark, I go dark: Harrow County and Colder are must reads.
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RE: Clarity's Playlist
We didn't get a chance to interact as much as I'd have liked, but gonna miss you.
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RE: Generic sci fi game.
I'm very much a fan of story arc games. Arc ends, new story, new characters. It helps combat those characters that have been around a while and can do anything because they have max points in everything. I also like highly lethal games. The old TSR Alternity series was a good setting that ranged from near future to space opera. Lots of play involved in there.
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RE: MU Things I Love
@coin You'd be surprised. The last game I played heavily was touted as a grimdark world. Yet my character cussed like a sailor, would come up with ideas like, "That guy over there looks like an easy mark, let's rob him." and other players would be like "No! W-why, why would you do that? I mean we're thugs, but....we don't do that."
@goyim Gotcha. That's kinda what I noticed would happen if somebody tried to pull it off.
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RE: MU Things I Love
Where are y'all finding all this edginess? I run into a lot of people that start getting uncomfortable with light drug use and some swearing.
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RE: General Video Game Thread
@Jaded I asked about it a couple days ago when it was mentioned. I saw it on Steam and grabbed it, because I loved Planescape: Torment.
Brass Tacks: Ok, so I love it. It's not so much the graphics or the nostalgia. It's very much in the vein of old school isometric view games like Fallout 1 and 2 or Baldur's Gate and that's great. But what I love about it is it's like a choose your own adventure book. I've been into those lately. There's tons of dialogue and dialogue choices, it's just as much an interactive novel as it is a video game.
I managed to squeeze in a few hours of gameplay, so I'm still in the first city. I'm slowly figuring out the system. I'm not sure if the game can be finished in 10 hours, maybe it can. But before I saved the game, I met a character that just told background information about the world. I could see myself playing this for quite some time, though.
How's the combat? Wellll, I think I'm about halfway through the first city and I've fought twice. One fight was the tutorial fight and the second was entirely optional. In fact, I think you can get through the whole game without fighting at all. It seems pretty bad though. The monsters seem waaay overpowered and winning doesn't seem worth it. You end up burning up all your edge points and there isn't much a tangible reward for doing so.
But then again, the original Planescape had pretty bad combat too. I'd say if you love combat and loot, avoid it. But if you love a good story and a very detailed world, go for it!