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    2. ThugHeaven
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    Posts made by ThugHeaven

    • RE: Kinds of Mu*s Wanted

      @Staked said:

      @Derp said:

      I want a Dark Sun game that isn't a) a MUD or b) house ruled so heavily as to be practically unrecognizable or c) using some weird alternate history theme.

      Just straight Dark Sun, at whatever point in the timeline.

      This. I used to play the hell out of Armageddon MUD waaaay back in the 90's early oughts. Would love to see a true Dark Sun MUSH to play on now. With work and a kid I AFK for brief moments too much to play on a MUD where perm-death can happen whether you're at the screen or not. 😛

      I'd love that too. I really don't have time to grind up a character and deal with "let's do ruff circlez dude" type rp.

      I'm excited for the shadowrun 2050 that's coming out too. Shadowrun was where I really got into mushing.

      I wouldn't mind an Alter*nity based mush either. Really versatile gaming system that was updated to d20 a few years back.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Shadowrun!

      @Jennkryst said:

      SHADOWRUN ON BOATS

      I pushed for a Shadowrun: Miami years ago. City, swamp, gators, voodoo, drugs, pirates, glamour. definitely would've been a different flavor.....and pretty awesome.

      posted in A Shout in the Dark
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @Jaunt I'm just saying the average RPI has about 20-25 players, some less. Many of which actually are idle or sitting at a tavern or pretty much unfindable in some way (you know what I mean there).

      I'm sure a few people will pay to play....but well, good luck with that.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      I knew the pay to play thing was going to be a focal point. Posting from my phone, so I'll be brief. I think that model is a bad idea for many reasons. Even if we're just talking about rpi's, I don't think the quality of rp justifies paying for it. People are going to expect and want things for paying.....eventually you're going to give it.

      I could go on and on, but please don't monetize your new mud.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      @ThatGuyThere said:

      @ThugHeaven said:

      I've seen that happen a few times and always think it could've been a little more atmospheric if everybody wasn't acting like it was business as usual.

      The things is to a lot of characters that have been around for a few months on grid it is business as usual. I tend to not do a lot of plots on mushes to spread the wealth and also I tend to avoid STs I am not familiar with but even I get into two or three plots a month and most in WoD at least involve horrific or dark situations. How many does it take for a character to become desensitized? I try not to play it as too soon when it is literally the tenth horrific thing he has witnessed in six months, he would have to be a bit touched to not think of it as business as usual.

      Eh, fair point, but wouldn't you be a little horrified just of the strength of you knowing how horrible what you're dealing with is?

      posted in Mildly Constructive
      ThugHeaven
      ThugHeaven
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      @Misadventure said:

      RL horror isn't always paralyzing. There are so many moments where people find themselves continuing down a path of action that they don't like, unable or unwilling to stop, yet horrified at the time, and scarred for life. This makes you an active, no matter how reluctant, participant in some aspect of the horror. People will question their ability to have chosen otherwise, or wonder at what is inside them (or all of humanity) for the rest of their lives.

      I'm meaning more in the sense of:

      <insert horrific situation here>
      My character, readying weapon, shivering ever so slightly, beads of sweat forming (a standard description of being visibly shaken in horrific situation.)

      Tough badass woman character, decidedly NOT afraid, telling my character "Toughen up girly, it's showtime. Get your shit together."

      Laconic, stereotypical badass dude going "grrrr, kill krites!"

      Me oocly going wtf?!? There's something, really unnatural going down and everybody's going all Micheal Bay.

      I've seen that happen a few times and always think it could've been a little more atmospheric if everybody wasn't acting like it was business as usual.

      posted in Mildly Constructive
      ThugHeaven
      ThugHeaven
    • RE: Kickstarter

      Ugh.....mech warrior 2.....why is all my favorite stuff coming back? And looking so goooood?

      posted in Tastes Less Game'y
      ThugHeaven
      ThugHeaven
    • RE: Good TV

      @Coin said:

      Lost Girl is ending this season, too. Here's hoping they go out with a bang.

      Oh god, lost girl is my guilty pleasure and what I imagine every WoD is like. I can't say I'm happy with the wanderer storyline, but I have to finish it.

      @SG I think you're right it could go either way. It's just what I'm hoping for....
      Yeah, I don't want to spoil it so far either.

      posted in Tastes Less Game'y
      ThugHeaven
      ThugHeaven
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      I think it comes down to a player and their willingness to actually have their characters be or act afraid or, you know, like they're in a horrifying situation.

      There's very little in between the super horrified vegetable that poses hiding in the corner and the character that transforms into the terminator. But you could argue that happens in just about any action scene.

      posted in Mildly Constructive
      ThugHeaven
      ThugHeaven
    • RE: Good TV

      @SG it's possible, or maybe it's just slightly cheaper...not sure, they just do really good sci-fi up there. And they know how to end them when they should.

      Speaking of Canadian sci-fi, Continuum came back for its final six episodes. I'm hoping it has a dark ending...it seems like it's going to. I'm hoping it doesn't have a happy ending where Kira gets back to her own timeline.

      posted in Tastes Less Game'y
      ThugHeaven
      ThugHeaven
    • RE: Good TV

      I caught a couple of episodes of Dark Matter on Netflix. Not sure if it was mentioned before, but if it was I second it. I can't wait to get home and watch a couple episodes today.

      Sidebar: why do Canadians do really great sci-fi on a budget?

      posted in Tastes Less Game'y
      ThugHeaven
      ThugHeaven
    • RE: Kinds of Mu*s Wanted

      I'd like to see a mu* based on Bryan Sanderson's Mistborn trilogy. He had a pretty unique magic system based on metals and about three different classes based on it. I'm pretty sure, some company turned it into an rpg already.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @Three-Eyed-Crow said:

      There's an add for that one here (though it took me 10 minutes to find again, because the Search on this forum doesn't want to find the thread titled Burning Post when I search for "Burning Post").

      http://musoapbox.net/topic/408/burning-post-ii

      That thread feels like a far better way to talk to players who aren't necessarily MUDers, incidentally.

      Well that's because I wrote that one.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @Jaunt

      Well that's kind of why I was saying it might be good to step back. I've played some of those games you have on there and I'm looking forward to a couple that are coming out like lab mud, project redshift and Darksun. Sindome I couldn't wrap my head around, it seems a little too much like HellMoo the scifi game and The Burning Post, which I think does something very unique, but seems to be a little incomplete and still trying to find itself.

      There are things I think are worth discussing here, certain ideas I think MUDs and mushes can borrow from each other that would only make both of them better.

      The thing is, where the thread was yesterday, it kinda seemed like it was beyond repair. It seems a little more light hearted today, which is a good. sign.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Kushiel's Debut

      So what is this game in a nutshell? Fifty shades of thrones? Is it more socio-political with sexi times or is it more adventure? Most importantly is it one of those games that restrict women from being a badass?

      I try to stay away from games that are a little too historical, because you often have limited choices...before someone is like "nuh uh, that couldn't have happened it's against canon."

      I'll read up on it, because I'm looking for a good place to play.....that isn't WoD.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @crayon said:

      @WTFE

      My own first forays into the consumption of hard liquor were more pain than flavor. Miserable experiences with dirt-cheap tequila and other unsavory selections in a culture that is so repressed where it comes to teenagers drinking had unfavorably colored my perceptions. Forced to drink surreptitiously and at significant legal risk the flavor half of the intertwined flavor and pain promised by drinks like your fruit brandy was denied to me until many years later, unfortunately, by a combination of fiscal and legal concerns.

      Stubborn and persistent, however, I was very committed to making the most out of very little, which is how I came to discover one gem, in particular. Topping out at an idyllic 8.0% ABV, Olde English High Gravity 800 offered a cost-to-alcohol efficiency I wasn't likely to find anywhere else. A 'malt liquor' by definition, and at that a silly definition I suspect exists mostly for legal reasons, OE was effectively beer. And not beer beer, but the worst of the cheap piss-flavored swill that is so abundantly common in this particular country. In 2010, in fact, the 3.2% ABV version of this particular brew was decried as "the Worst Beer in the World" by a major beer rating website.

      oldenglish.png

      This beverage was a travesty in a big glass bottle. Forty ounces of carbonated piss to swig through, with high enough alcohol content that the combination of condensation and glass would usually ensure that you dropped it long before you finished it. Thankfully, I discovered that wrapping the big ugly bastard in a paper bag would not only conceal the shameful contents, but provide a surface with significantly more friction for the owner to grip onto. Still, though, the taste was unpleasant at best, and the malt liquor had a particular knack for inducing especially nasty hangovers.

      Enter the Sunny D. Though glorified by the Beastie Boys' 1986 hit "Brass Monkey" that peaked at 48 on the U.S. Billboard Hot 100 for 1987, hardly anybody is familiar with what comprises an actual 'brass monkey', and in fact many cocktails lay claim to the name, with the only shared thread being the inclusion of orange juice to give the beverage its iconic 'brass' coloring, a coloring that I found to be particularly beautiful with my tasteless friend Olde English, once one-third of him had been drank and replaced with an equally classless orange "juice": Sunny Delight.

      sunnyd.png

      The addition of the orange "juice", or more aptly orange "drink", significantly altered the flavor of the beverage. Combined with the crisp and carbonated feel of the piss-flavored malt liquor, it created a silky texture while masking the worst of the metallic and musky taste. The fruity addition added a certain zestiness to the beverage, which helped with staying alert, but also compensated for the deleterious effects of the low-quality alcohol by offering a good amount of hydration and vitamin C.

      The combined cost of both beverages came out to roughly $3, and I found that I could drink one to four of the forty ounce drinks in an evening and range from a jovial buzz to stumbling and stuttering. With the large number of cocktails competing over claim to the title of true 'brass monkey', and in light of its taste, concept, and cost, I eventually came to accept a more preferred name for the drink: the hobo mimosa.

      Oooooh my god! I remember buying "Old E" in college for like $2. It was a cheap, easy way to get drunk. You had to have it in a brown paper bag! That's the only way to drink it. You had to get the cheap strong stuff....Georgi also comes to mind.

      I don't remember it tasting bad, even though it probably does. But I was 19 and free....and that liquor store down the street from my school sold to minors.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @WTFE

      L is a loss...it's football season.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      Sometimes you just gotta take the L.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      Here's a thought; why not actually really attempt to bridge the gap by discussing some of the projects that are being worked on or cross post some of the actual discussions, that might actually interest the mu*ers here? By cross post, I mean copy and paste the whole thing, not here click this link.

      I dunno, I feel like this really could've been a good thing and it went so wrong. It just seems like there's a lot of tuning out and bad communication happening. I really feel like I'm watching a train wreck in super slow motion.

      Maybe delete this shit, take a minute to rethink your strategy and come back? It really does feel like this is a "come over here and check out our site" thread. Which even if it IS allowed, it's kind of wrong...but that's my opinion. Meanwhile, people here are telling you why your site isn't working for them and....

      Look, I don't want to sound like I'm bagging on you. But sometimes taking a step back and reassessing is a good thing.

      P.S.
      Harshlands wasn't the first RPI, Armageddon was.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
    • RE: Optional Realities & Project Redshift

      @Sunny said:

      @ThugHeaven said:

      Let me just say as a player of both rpi MUDs and mushes, both communities are equally dismissive of each other. There really might not be a common ground between the two. From what I've seen in this thread, certain points were brought up and weren't really addressed and hostility, passive or naked emerged.

      It makes me wonder, why continue to post or update a thread where you're greeted with such opposition? I don't think being all "come at me bro" is going to be that conducive either. This is a derivative of the Snark/Wora board, but I think the questions and points brought up in the beginning were very genuine and were ignored...which brought on the reaction you have now.

      So I'm also wondering, if you don't want to discuss what you're advertising and seeing how well it's going, why do it?

      This sums it up very well, I think.

      These interactions have been incredibly frustrating even to read, with the condescension, the assumptions, peoples' points being either dismissed out of hand as trolling when they were genuine questions or just straight up ignored (the assumption when this happens is that you simply have no answer for the question, or that you're cherry picking what to respond to to try and come off better), the defensiveness, and the continued statement that people are interested in engaging while completely refusing to do so (and that would be what the hell you're all lying about). Telling us how it is is not engaging, it's not dialogue, it's nothing but preaching to a bunch of atheists -- annoying as fuck. It's frustrating enough that it actually makes me angry with the now three of you. To say @Thenomain is just trolling...holy shit. If I could reach through the computer and slap you, I would.

      Y'all can keep advertising here. We can keep rolling our eyes. Folks around here (@Thenomain and @surreality in particular, but it's not limited to them) have shown FAR more respect for OR than the representatives have shown the community they are coming in to advertise in. If you don't like us and think we're a bunch of asshole trolls, GO AWAY.

      ETA: The thing that y'all seem to be missing is that this is a community that is of value to those of us that participate in it. It's not at all just a trolling/flame board, it's not about bitching, it's not about a lot of the things that the various forums have been about over the years. This is a good community with good people that contribute A LOT to one another, so the whole 'reaching out a hand to the savages' thing -- and yes, that's how a lot of this comes across you fucking pricks -- is beyond irritating.

      Edited to add again: This is the MSB crowd's living room. To my knowledge, nobody's gone over there to troll / harass, AND YET you guys keep coming over here to do that to this community. You lose all credibility in that action.

      Well, I don't think they're getting the idea that the way they've presented themselves was wrong and that is a little...odd. Which is one of the bones of contention. It feels a little like someone coming into your house and saying, my house is better here's why..." Then being all "Why u mad, son?"

      The way I see it, the break down happened when ideas were put forth that rpi's are somehow vastly different than mushes because of permadeath, no ooc channel, auto combat, mushes being some sort of free form game where things that happen are all purely consensual. In other words, many mushes DO fit the criteria put forth. I think that's what Thenomain was trying to get across in the beginning.

      I think what has to happen for this to move forward in a productive manner is to start looking at the commonalities both games have, which are many. Leave the air of "mushes aren't hardcore" or "mudders aren't serious rp'ers" behind.

      But again, I really don't think it's possible for people to do that so....here we are.

      posted in Adver-tis-ments
      ThugHeaven
      ThugHeaven
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