CoolMud is distributed and allows you to walk across different servers, and carry objects and execute code across servers. The softcode is similar to MOO.
Posts made by Tyche
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RE: A question about Ports
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RE: RL Anger
@Ganymede said:
@Tyche said:
It's easy. Everyone pays the same amount. Sounds fair to me.
The purpose of taxes is to pay for government programs. Those programs do not distribute benefits equally by purpose or design. Fair tax is only fair if you haven't an education or understanding of basic capitalist principles.
Obviously with the head tax, there will be those who cannot pay their fair share. They could be exempted on condition they give up the right to decide on how that money is spent. So instead of a head tax, we'll change it to a poll tax. It's going to put a much larger burden on the rest of us though, perhaps closer to $20000 a year. But that sounds like a fair exchange. I could go with that.
@Thenomain said:
(Man, when we get the briefest hint of "Return To WORA" it comes crashing back in waves, doesn't it.)
These peeves threads are massive. I just want my "fair share" of peeves.
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RE: Sexual themes in roleplay
@Anonymous said:
What is it with all this shit about rape RP? Who the fuck wants to roleplay that? I don't get it
@Jeshin said:
You would be very surprised. In a thread on the specific topic of rape roleplay, some claimed they'd rather RP out rape than torture or death because to them they were more bothered about being killed than the sexual assault.
@Tempest said:
@Bobotron Why does this cannibalism thing keep coming up? lol
Rape, torture, cannibalism... This needs to be automated like combat. Let the code determine your fate!
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RE: RL Anger
@Thenomain said:
Here's my $5.
Sorry not enough. The Federal government is going to need about $10500 from each of us.
Would you prefer the installment plan or debtors prison? -
RE: RL Anger
@Misadventure said:
Though determining a fair share is difficult.
It's easy. Everyone pays the same amount. Sounds fair to me.
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RE: [REQUEST] Jeshin's Questions About MUSHes!
@Ide said:
@Jeshin said:
- I was discussing MUSHes with someone who plays both MUSHes and MUDs and they were commenting that the majority of MUSHes do not use nWoD softcode but the majority of nWoD text-based games are MUSHes. Would that be accurate?
I don't know if this is still the case but there used to be very large WoD games that didn't use any kind of mush at all. I'm blanking on the server type at the moment. IIRC these games had thousands of players and were real-time, but maybe more like IRC than mush.
Godwars and VampireWars were based on the WoD settings. But they were hack-n-slash muds, not really role-playing games.
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RE: [REQUEST] Jeshin's Questions About MUSHes!
@Jeshin said:
- I notice Safe Haven is an "invite only" game. Is this common or uncommon for MUSHes? What are the normal justifications for this: Higher quality RP, intentionally small and personal playerbase, house rules?
There are probably more private "invite only" games, if you consider the lot probably aren't going to bother to list them anywhere.
I've run tabletop games for friends on a Rom and later on a Cold server.-
http://www.byond.com/games/WritingANewOne/EterniaPrologue would you consider this to be a text-based game and/or a MUD?
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http://store.steampowered.com/app/270170/ would you consider this to be a text-based game and/or an interactive novel? Are they the same thing or fundamentally different?
They don't have much to do with Mushes. Thenomain nailed the basic play styles. Although that EterniaPrologue looks more like a typical hack-n-slash game with a side game of role-play by post. As to whether they are text-based or muds...some people have very narrow definitions of what a mud is, or what a text-based game is. My own definition of mud is very broad.
Is 8-bit Mush a text game? A Mush? Why does one care? It's like nailing jelly to a tree.
People have been merging graphics and animation into muds, moos, mushes since forever (Sensemedia )-
I was discussing MUSHes with someone who plays both MUSHes and MUDs and they were commenting that the majority of MUSHes do not use nWoD softcode but the majority of nWoD text-based games are MUSHes. Would that be accurate?
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If nWoD softcode isn't the most common MUSH overlay than what is? PennMUSH maybe?
PennMush is a server. The four main mush servers would be TinyMush, TinyMux, PennMush and RhostMush. They all run an interpreted language called mushcode or softcode. Maybe the following very dated analogy might makes sense... The differences between the languages implemented by the various mush servers is somewhat analogous to running different versions of BASIC (like Microsoft Basic, Atari Basic, Commodore Basic, etc.)
There's a ton of softcode/mushcode out there. It's mostly drop in modules/objects/commands like bulletin board systems, dice rollers, character creation systems, ad infinitum. Here's a link to my very old repository. I don't have a clue what softcode is most popular. Maybe something like mudcore? -
RE: [REQUEST] Jeshin's Questions About MUSHes!
@Thenomain said:
Beautiful.
I'm pretty sure Islandia was a MUSH, as it had most of the building and coding commands of TinyTIM of the time. TinyTIM describes itself as "the first Mush" and I believe it.
Well there may have also been a mush named Islandia, but the one referenced was the last running version of TinyMud. I have the code to it. It wasn't really programmable (It did support entering boolean expressions to check for presence of objects). It's certainly possible that those who ran Islandia later adopted Larry Foard's Mush code.
TinyMush 1.0 is a place holder for the original MUSH code and TinyTIM was likely the original running Mush. The oldest code I have been able to find is the PernMush code.
edit: I was going to say something else about PernMUSH -> TinyMUSH 2, then I realize that the point of the diagram is well made, and I would be adding to it. Calling us all "Mushers" is wrought with organic messiness.
The only information I have is from Lydia Leong, that TinyMush 2 was started from a fork of PernMush. I didn't have any information on RhostMush because at the time the code was given out by request only.
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RE: Optional Realities & Project Redshift
@Jeshin said:
LabMUD and Project Redshift. The connections page has their release date in the blurbs.
I just thought it was strange to list games that don't exist and/or are not playable.
I mean how do you know they will ever "qualify" for your listing.As to RPI specifically. I was not a part of those debates and the game I spent years staffing on was not an RPI MUD so I wouldn't take them to mean anything to me or my position.
I thought you were DonathinFrye on TMS, no? I'm certainly not going to hold anyone to opinions on gaming that they took 6 years ago. After all, my own preferences and opinions on muds have changed over the years. I could have posted links to RPI discussions on TMC as well. They all have something in common.
I explained up there why I believe death is important to storytelling.
Well it is important, but not all the time. After all, "It's a hell of a thing, killin' a man. Take away all he's got, and all he's ever gonna have." Have you run into many role-players on mushes that haven't had their characters die?
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RE: Optional Realities & Project Redshift
@Jeshin said:
Crayon comments on Roleplay Culture
I couldn't fathom what the heck it was all about.
I had an idea and ran it through a computer program.Readability Formula Grade
Flesch-Kincaid Grade Level 22.6
Gunning-Fog Score 26.1
Coleman-Liau Index 13.8
SMOG Index 17
Automated Readability Index 25.6
Average Grade Level 21.0That might be why I couldn't get it. Please ask Crayon to dumb it down in the future.
I went to public school, so I can barely read at 12th grade level. -
RE: Optional Realities & Project Redshift
Here's a civil discussion from 2005 on role-playing on RPI muds:
mudlab threadMy posts on the topic are of course brilliantly incisive.
Here are some far less civil discussions from 2008 on Top Mud sites:
RPI/RPE Roleplay
RPI Guidelines -
RE: Optional Realities & Project Redshift
They appear to list games that aren't even working, let alone playable. Go figure.
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RE: Optional Realities & Project Redshift
@Rook said:
By and large, and correct me anyone if you feel that this statement is off-base, MUSHes tend to be far more roleplay-centric than roleplay-intensive games. We are so roleplay-centric that we do NOT code automation, and leave arbitration to player interaction.
This is spot on.
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RE: [Ethnicity Thread] Who Do You Think You Are?
@Silver said:
I hope nobody ever makes a thread about ethnicity ever again.
I knew exactly where this thread was going when Cirno posted it.