Finally saw Aquaman. All I can say is, wow! I thought it was fantastic. I think it's the first DC movie that can really hold it's own with the top tier Marvel movies. I could not have asked for much more from a comic book movie.
Best posts made by ZombieGenesis
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RE: Good or New Movies Review
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RE: Potential Buffy Game
I like the idea of the school within a school. I think that will def be a thing.
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RE: A new platform?
I'm actually shocked by the lack of advertising avenues that are left in the MU world. I recently logged onto Gateway after not having been on for 3 or 4 months and found not 1 new game had been posted. It kind of made me sad. For me the only place I can even really think to advertise any more is here. I'm not sure how well used MudConnector is any more and I'm unsure how many people visit Gateway any more.
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RE: Fate Accelerated Questions
So far we're having a blast. Made characters tonight for Masters of Umbaar. Used random c-gen to see what we'd get and I ended up with a crab-centaur(top half human, bottom half crab) paladin with a demon sword. Not something I would have ever made on my own but I'm looking forward to playing him.
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RE: Good TV
@aerianyx @Arkandel I adore The Orville but look at the creative cast listed in the credits; Seth Macfarlane(a huge TNG fan), Jon Favreau, and probably most importantly Brannon Braga(an executive producer from TNG). The show as destined to be great. I feel like it's a great mix of TNG, the first season of Battlestar Galactica(they deal with some heavy stuff sometimes), with just enough lighthearted comedy to keep things from becoming too grim. It is currently my favorite show on TV.
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RE: Potential Buffy Game
Minor update, I'm still looking to move forward with this I've just been doing research on some things and trying to find a good map to base the grid on. I've also had some people ask if I'll be allowing Highlander style immortals and I'm undecided. I tried that with the last Buffy game I ran and...it didn't go so well. But we'll see. Anyway, just wanted to let people know that this project is still in the works it's just progressing at a leisurely pace.
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RE: Bad Moon Rising MUSH(Buffy FS3)
@Bad-at-Lurking That was my primary concern. The stats have limits(up to 8 I think?) so I was curious about how they handled stats that went beyond that. When I was toying around with using FS3 for a general urban fantasy game I was thinking about using the optional Advantage system and having things like Strength where each rank gave you a cumulative +2 modifier on strength rolls.
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RE: Fate Accelerated Questions
I talked to someone today who put a lot of it into perspective for me. My biggest question was say I create The Hulk and Hulk Hogan both with +3 Forceful...what makes separates them? And the answer was shockingly simple, their aspects. He also said not to think of the +3 Forceful as they're both equal in strength but instead they both use their strength to exert equal narrative influence on the game.
He used Superman as his own example. What makes Superman invulnerable? His aspect "The Last Son of Krypton". We know Kryptonians are invulnerable so that is not in question. Now let's say that Deathstroke shoots at Superman and scores "damage". Mechanically Superman is invulnerable but the game drives fiction not mechanics. If the same shot hit Batman he might take "Flesh Wound" or something but since Superman is invulnerable it's up to the player(s) to come up with something that fits the narrative so they might choose "Civilian hit by ricochet" giving Superman something to worry about.
He used the example from Superman II where he's fighting Zod, Ursa, and Non. Their invulnerability largely keeps them from taking damage but Superman keeps wracking up stress and consequences as can be seen throughout the seen. Eventually his stress tops out, he surveys the scene and sees all the damage the fight has caused, and flies away defeated.
Anyway, I'm sure all of you Fate veterans get all that but I'm still processing it and typing it out helped with that. Provided we're barking up the right tree with all of this.
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RE: Back in my day....
I dunno, we did stupid shit when I was a kid(late 80's/early 90's). Jumping off bridges into the river, eating/drinking gross stuff, "surfing" on cars, bottle rocket wars, playing bloody knuckles, etc. Every generation has their bout of ignorant shit I think. The problem with this generation is that there is social media to make sure EVERY kid is aware of the latest dumb fuck thing to try.
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RE: Poll: Fantasy Earth 2.0
Pictures and other bits of pop culture laying around? They learn to read and think old school dime novels are history books? Maybe. I dunno.
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RE: Looking for G1 Transformers MU
@Jennkryst I'm not that familiar with Exalted to be honest. Not since first edition. Battletech could be cool though.
@fatefan My favorite games always used custom systems based on the tech specs. Beyond that, I'm honestly not sure what kind of system might work well for Transformers style combat. Not that that is simple, fast-paced, and easily implemented anyway.
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RE: Fate Accelerated Questions
@faraday My answer to the "why" question would be because they are both player characters. That's the best answer I can give. NPCs would have a different impact on the narrative. PCs, however, should be on even footing in certain ways regardless of if they are Hulk Hogan or the Incredible Hulk(or Iron Man and Hawkeye or whatever). It is something different to wrap your head around, however.
As for OCs, yeah, that's the real hanging point. That's the biggest hangup for me deciding to go all in and try this out on a MU level.
@Misadventure For me it's a relief. My group had been playing M&M3E/DC Adventures since DCA came out. The most frustrating thing to me was fudging stats to get characters to certain Power Levels. It did not make sense for The Joker to have an attack at +12(or even +10) but it had to be that way so he could be competitive with Batman in a combat scenario. That's why I found Marvel Heroic and, to a greater extent, Worlds in Peril to be a breath of fresh air. They found a way to have the Captain America Vs Iron Man/Hulk or Batman Vs Superman without needing to fudge stats. My problem with Marvel Heroic is just that everyone seems to be throwing around the same handful of dice which is why my group currently uses Worlds in Peril almost exclusively.
I think the biggest problem with Fate/FAE is that it does take that buy in from players. For players newer to the hobby that is a lot easier than some of us who have had 40 years of RPGs being one way, turning around and going in that very different direction is not easy.
That said, my small group is enjoying it so that's good. And while I would love to do a Masters of Umdaar style MUX I'm not sure I'll ever get up the gumption to try it. The good thing about FAE though? It'll take next to nothing to code up.
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RE: I know it's an old topic but to this day....
I work in a hospital and nothing burns my ass more than listening to a nurse advise parents not get their kids vaccinated. It drives me crazy.
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RE: Star Wars Stand Alone - Staff Sought
While the game sounds ineresting @krmbm got an upvote for his Chester avatar.
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RE: Looking for G1 Transformers MU
@fatefan I'll def play there, for sure.
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RE: Fate Accelerated Questions
@faraday Yeah, I totally get that. It's kind of the same with my group and Worlds in Peril. They have you stat up your character by what is "Easy", "Difficult", and "Possible" for a character but there's absolutely no difference when you roll dice for any of it. So we just did a slight mod of putting difficulty levels on things, Easy = 8, Difficult = 9, Possible = 10.
We're already talking about something similar for FAE/FATE. If it's not something that you are even capable of doing based on your aspects than you might roll the same number as someone else but you suffer a penalty. Like there's a persistent aspect labeled "You can't do that!"
I will say that last night we opted to do some Star Wars using FAE and we had THE MOST FUN we have ever had playing Star Wars. Instead of trying to figure out what we can and can't do based on feats or powers we just justified doing "Jedi Stuff" using our aspects and had a freaking blast. It was phenomenal.
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RE: Dead Celebrities 2019
I was never a fan but the dude was the epitome of cool when I was a teenager. Luke Perry
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RE: Star Wars Stand Alone - Staff Sought
Not to derail the thread but in regards to Ares, I played with it a bit at the beginning of the summer. I went in knowing nothing about Ruby. In the span of two weeks I had a fully functioning A Song of Ice and Fire character generation system using the system as put out by Green Ronin. The only education I had for Ruby were YouTube videos and some pointers from faraday. Ruby is much easier to learn than coding for MU(X/SH). That's not to say the platform is perfect(ultimately I did abandon it) but even with my limited exposure, I don't see why someone couldn't code up, well, anything for Ares.
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RE: Good Horror Games?
I'm not sure what qualifies as good by your standards but here are a few games that I know about. All of them run on Ares.
Obsidian Reverie - Chronicles of Darkness 2e. I think they used to do their sheets via google docs. Not sure if that's still the way.
Doomed - A Buffy game that uses FS3. They do allow FCs, which may or may not be a deal breaker for you.
Then there's obviously Gray Harbor and Spirit Lake but I think those are more supernatural based than horror.
I know of a few games in development. Another Buffy game and a game that is meant to embody the spirit of Gothic dramas like Dark Shadows and Vampire Diaries.
Hope those help!
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RE: Horror MUX - Discussion
It makes me so sad I'm not taking part in this.