@Arkandel said in PC antagonism done right:
What I suspect lately is that people create winners.
Many do, perhaps. I actually try to pick loser concepts. Makes gaming more interesting.
@Arkandel said in PC antagonism done right:
What I suspect lately is that people create winners.
Many do, perhaps. I actually try to pick loser concepts. Makes gaming more interesting.
@Tinuviel said in Alamias' Playlist:
Would've been such a great character if only his player weren't a corrupt megalomaniac.
Yeah, fuck that guy.
@Tinuviel said in Alamias' Playlist:
Lord Sir Maximilian Somethingorother FitzPatrick-Lanford. It was fine.
Boorish.
@Tinuviel said in Alamias' Playlist:
FPL liked Kaleb. Nobody liked FPL.
That's because writing out his name was a bitch.
@Tinuviel said in Alamias' Playlist:
Kaleb wasn't a diva. He was simply... rather more open to expressing his needs and desires than the average. Okay? Okay.
So, he was an adult?
No wonder people didn't care for him.
Except for Ripley. She liked Kaleb a lot.
I am suffering from a stomach flu. While I have lost 7 pounds in 48 hours, I haven't eaten in the same period of time.
So, FUUUUUCK YOOOOOOU!
@Gilette said in PC antagonism done right:
Well, how else do you handle someone with a fragile ego? Kid gloves.
If I have to treat someone with kid gloves, it means that I don't consider them an adult.
If I don't consider someone an adult, I don't see why I should have them on a game where it is clearly stated that all players should be, and act as if they are, adults.
These players are unwittingly toxic, most of the time, but I do not see why staff and players continually hold the belief that toxic players need to be either taught or coddled.
That said, I'm working on a system that throttles this shit down.
@Bobotron said in PC antagonism done right:
Yeah, but are there options to incentive failure other than MOAR DOTS?!
If you are of the mentality that failure is an important part of character development and storytelling, then failure is simply another facet of success. Good for you.
If you are not, then whatever carrot works may incentivize you to consider failure as an option.
If failure simply is not an option, so be it. Some of us might find you to be a horrid bore.
@Tinuviel said in PC antagonism done right:
How do we mitigate the sore feelings of failure? Do we even want to?
We offer benefits to failure. CoD does this with giving you Beats. Similarly, if you fail at something by choice, the benefits ought to increase.
So, what's the penalty? Failure is failure. There will always be an incentive not to fail, but if you provide an incentive for allowing or choosing failure you will make the game much more interesting.
@Ghost said in What do you WANT to play most?:
When I say dark fantasy, I'm saying as grimdark as Bill Nighy and Nick Cave drinking motor oil atop a pile of bones while listening to the audiobook version of Sylvia Plath's The Bell Jar
I'm thinking more akin to the middle ages scenes from Underworld, where there is the darkest, blackest, foulest magic out there in the night. Where piles of stripped bones line the entrance to the unsurvivable forest. Where the Midnight Queen awakens for the first time in a thousand years and marches with her army of the undead, adding to her ranks with every mortal they kill.Or some shit like that. I dunno.
So, the Witcher.
@Arkandel said in PC antagonism done right:
I tried! And failed.
Don't blame me for your failures, you festering cunt. I'm just here to be a smart-ass.
(Now that's a spicy meatball!)
@Ghost said in Because Magic:
Why does it exist?
Why can people touch it?
Why does it behave the way that it does?
Why does any of this matter to the setting at all?
I add to this: what does it cost to use?
One of my favorite magical settings is Final Fantasy VI. Without going into tremendous detail, magic had to be drained from other living beings. Naturally, the villains captured and drained these beings, and used their magic power to fuel their war machines in ways that other conventional peoples could not oppose.
Good stuff.
@Arkandel said in PC antagonism done right:
When you jerks come up with a better one-word term than 'antagonist' I'll be happy to use it from now on in the thread.
The objection is not with your use of the word, but with the presumptions regarding what that word should mean.
@Shayd said in Coming Soon: Arx, After the Reckoning:
...don't you think that crediting one person for ruining games is a bit of a stretch, not to mention giving him waaaay too much credit for his impact? I mean, even if I loathed him and thought he was the worst thing ever to "contribute" to MU*ing, I wouldn't allow that to push me away from a game I otherwise liked. It seems like you give him way too much power over your choices.
That may be true.
Looking at it another way, I really like alcoholic beverages, but I really won't accept one from Bill Cosby. Sure, he hasn't raped me (yet) and I've only heard second-hand that he's a rapist, but I'm not David Hume and I don't require a ridiculous level of proof to make an acceptable conclusion.
@Lisse24 said in Make a Game with Me!:
So, like, back to original point, anyone wanna take a stab at making a game?
I'll be your huckleberry.
PM me with what you're looking for. If system isn't an issue, I'd pick nWoD as a starting point, customizing bits of it as needed.
@faraday said in PC antagonism done right:
Let's pretend that there's a totally mature player who won't start OOC drama, needs no encouragement to play antagonism, and is an awesome RPer. I don't want that person playing my character's antagonist, I want them playing my friend. Because 95% of MU scenes are social in nature, and who wants to hang out with their antagonist?
I can think of a number of players that I'd want to be my antagonist, mostly because I can count on them to not trick-fuck me behind the shade.
And I've had some of the best, most salacious RP with enemies. There is no doubt that Galina and Raven on Reno were antagonists, but you'd really never figure that out given all of the wicked, horrific things they did together.
@Monogram said in Mass Effect: Andromeda: The Thread:
Funny the only person that I'd like to be able to romance, isn't(awesome Asari doctor).
That's because she's Natalie Dorman.
@Insomnia said in Mass Effect: Andromeda: The Thread:
I get it it sucks if you don't like the look but if you are a female and have no interest in hot, alien girl on girl action, you only have 1 romance option.)
If you have no interest in hot, alien girl-on-girl action, then what the fuck are you doing playing Mass Effect?
Logan: Rookies.
@ixokai said in Mass Effect: Andromeda: The Thread:
Is Default Female Ryder different then Default Twin of Male Ryder?
This may only be a problem for us parents, but I'm never going to get the Paw Patrol theme song out of my head once I start playing this fucking game.
@ixokai said in General Video Game Thread:
No, you the main character had 8 buttons in ME1+2+3.
I may be misremembering. Also, I usually plow through with an assault rifle, so.
I honestly hope the democrats remain openly contemptuous of the concerns of their own target audience and double down on their narrative.
As a Democrat, I can tell you that this remains the case in the echo chamber that many exist in. As a result, Tom Perez was selected to head up the party, instead of Rep. Ellison.