@Griatch said in What is out there? Hard and soft codebases of choice.:
@krmbm said in What is out there? Hard and soft codebases of choice.:
@Griatch said in What is out there? Hard and soft codebases of choice.:
This is a very important point. For all the "bridging power" of mushcode, how many can actually use it to the level of, you know, creating a new game from scratch? I am not familiar enough with the MUSH community to know this number, but I suspect that it's not a large number.
You'd be surprised.
I know several people just within my one tiny subset of MUs that could get a game up-and-running themselves quickly. Partially, this is because installing MU (as has been noted) is generally super easy, especially if you go to a MU* host, where they give you a working environment and all you have to do is upload, extract, and start your MUSH.
That is great and a good boon. It's not what I asked though (or intended to ask). Just starting a server is one thing. The question was how many can then build a full game in mushcode off what the server offers with that download. Maybe the better question would be how many @Thenomain 's and @Volund 's are around these days? It''s not a retorical question - it would be interesting to know.
I'm not sure where I didn't answer that? Maybe I just wasn't specific?
I know several people (myself included) that could install and code a game that they could open to the public, without borrowing someone else's soft-code. You don't have to be a psycho-coder to make a functional MUSH.
Which is pretty much what I think everyone in this thread has been saying: Evennia seems cool! But it seems like it might be a little steep on the learning curve for the average MUSHer.