@Thenomain Alright. Your idea of tricky and mine are two totally different things.
I guess we'll just have to disagree. No point in continuing.
@Thenomain Alright. Your idea of tricky and mine are two totally different things.
I guess we'll just have to disagree. No point in continuing.
@Thenomain My point was that you went off on a tangent, saying that I said all these things that I did not.
Tricky does !=impossible or that it can't be done, just that finding that balance is tricky. It can be difficult, and often misses the mark.
I have played on many a multi-sphere game an enjoyed it, but there are times when I want to play just Werewolf. Or Just Vampire. Or Just <insert splat here> and sometimes when trying to play that sphere on a multi-sphere game doesn't give the same feel because things are spread to thin.
Especially if the staff are not all fully comfortable with such rule sets.
I had to make a Harmony roll at -3 dice once, and the staffer just removed my harmony down 3 points... with no roll at all.
It's things like that which can make it feel wrong.
So yes, it /can/ be done, but if you don't say: "This sphere only for this plot." it can and will get diluted.
@Thenomain I never said it can't work.
EDIT: There was a whole bunch of stuff there that was completely unrelated to what I said actually, and of course opinions vary but...
Where's all this holier than thou aggression coming from?
I'm running the wrong events? Please.
Also: Yeah cuz the Seers of the Throne interfere with /everything/ /every/ mage does on a spur of the moment thing by joining into another plot? Then it becomes all about the mage, in every other splat event that a mage tries to partake in.
Sometimes Theno, you make me just can't even.
@Thenomain Not only making things easy for staff but also for players. It gives the game more focus. In my opinion when you have multiple sphere's the game gets diluted down and the stories are... tricky.
How do you reconcile what a werewolf can do, with what a vampire can do, with what a mage can do? What is challenging or difficult for one sphere is amazingly easy for the other and unfortunately it also makes it hard to shine and encourages massive optimization (I know, there will be those who do that anyway) in order to compete with the other splats.
As for the code? I am not as good a coder as you are. I freely admit that. So I like that in a single sphere I can focus on getting that /one/ thing right.
@Tempest No, in some ways, not just on a MU. Look at the power creep problem. Vampire was plenty good. Then werewolf came along and had some crazy things that were kind of unfightable (I'm looking at you Spirit Conditions). Then Mage came along and simply broke everything (What, no, I got 3 successes and it's Praxis, so no, you don't get a resistance trait to reduce the power of this spell that will totally destroy you. Sorry.). Then there was Demon the I have to make 4 character sheets to play one character, and Promethean the I wanna be human! Now I'm human and I wanna be anything but! Then Beast, which I haven't really read much, but I hear is seriously OP. (Not even going to get into the WTFuckery of Skinchangers)
So, no, 2e is annoying in more ways than just trying to put it onto a MU* At least in my opinion.
Though to be fair, most of the problems come with trying to put more than one splat in play at the same time. Yay for single sphere games!
@Thenomain This is a major reason why the game I am working on right now is single sphere with mortal and mortal+.
I like 2e, but the way they did a lot of stuff is really annoying in some ways.
I'd probably go about it in a totally annoying way of just making attribute.name settings so that +sheet would look for that qualifier, it still is a mess though.
@surreality said in RL things I love:
Now I'm curious if anybody else had a cat that randomly licks plastic bags. Our wee insane Siamese did that, and we would just hear the quiet, raspy rattle of plastic for twenty minute stretches or so, and for some reason it was oddly creepy. We'd try to call her over to make it stop, but then she'd just look at us with Innocent Face<tm>, and then go right back to licking the plastic bag.
That cat's Innocent Face<tm> was simply never to be believed.
Our cat will lick plastic bags all night long.
A lot of plastic bags are made with some animal fat in their makeup so they like to lick at it because of flavor.
Animals are weird.
Well I had set the line limit using @admin to 1000 a while back, so that wasn't a problem, just Potato, but now that I've got the bulk of SGP in and am just making adjustments and tearing stuff out, it's not so bad. Using wholly original code I usually do the database that is the largest chunks, the actual lines of working code I do almost line by line to test functionality before I move on.
@skew Oh I had put up some code I knew to work on previous builds but was having problems with but got that fixed. As for potato, it is capping at 50 lines of code no matter what I do. So I've just been working in smaller chunks.
This is rather neat. Thanks @Ashen-Shugar .
Also, I did fix that problem... was a simple /space/. Silly spaces messing up code...
That is a hassle, any other way to get it to work properly? Anyone know?
So, I am working on a new game and I went to install the SGP because, why not? The only part of it I don't like is the +roll, and the +register nonsense but I can get around that without to much difficulty and then work on my own code.
The problem is... Potato. Potato won't let me copy and paste all the lines in. I tried setting the limit input lines to 1000 to get around it, tried turning off limit input lines entirely... for some reason it simply will not update and allow to to put in chunks of code.
So I had to find SimpleMU* again and reinstall it just to code.
Anyone know how to make Potato not be a jerk with big blocks?
The problem with the Omnipotent Blue Rock books as a setting is... the omnipotent blue rock and those connected to it.
It's hard to compare to the power that wizards bring to the table. In the Sparhawk series, the knights were a bit more approachable because they weren't out of the reach of other knights really. They were bad ass, to be sure, but in the end all the knights had access to their own stuff and the supporting cast was actually strong in their own ways.
Sure you could boil down the Belgariad etc into a L&L game, but you'd need to keep Riva out of it due to all it's connections to the wizards imho.