@Misadventure Nope!
There is going to be room for all sorts of play styles and stories. In the notes I've been throwing together for basic themes everything has some darkness to it. It is a brutal and bloody world, power gets you only so far because there are other powers.
Now as far as regular NPC's go, yeah, I expect a PC could be made to be strong in their chosen areas of strength and experience, but there's a /ton/ of different ways to build a completely valid and effective PC in FATE which is one of the reasons I like it.
My main thing is I want the game to have space for White Hats, Black Hats, and Wishy Washy shades of grey types.
There is going to be war, intrigue, dungeon crawling, bar fights, magic, monsters, & more as the players try to make sense of the new world.
I am borrowing one element from Earthdawn that I liked, isolated communities of survivors of a world shaking event, only a few large cities.
The main city is a place where four 'countries' that have risen up since the devastation meet, and it is neutral ground with 'peace' enforced by the Twisted Spire (Mages Consortium) essentially.