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    Posts made by Lithium

    • RE: High Fantasy

      @Tempest said in High Fantasy:

      My main concern with FATE as a system is that it usually feels like it boils down to "what did staff let you get away with?" for your stunts and stuff. Which is less of a thing in 'pure mechanics' type games. And while a potential problem in a 'traits-based' game, traits don't come with actual mechanics backing them up like the custom-made stunts/etc do.

      I am by no means an expert on FATE though, and that was just my impression from briefly playing on one game that used it.

      Every system has broken bits and pieces. Look at the current big source on these forums, CoD. So many broken merits.

      So.

      Many.

      If I do Fate I am making a list of what stunts will be available. It will likely be a large list, but I cannot guarantee I can think of everything. I am doing a custom magic system as well. In the end, like most games, Fate is only as broken as the game runner allows it to be.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: High Fantasy

      All this lack of High Fantasy is making me consider pausing the 20th edition Vampire game I am coding currently, and using my 2nd site for a High Fantasy game... Only question is, what system to use. I am leaning Fate, cuz honestly, Fate is pretty good at cinematic and even social conflict.

      Only question is... (EDIT: cuz 2nd question hahaha) how to determine when people can get skill points and Fate points...

      If I did this though it'd be more akin to Conan (Books/Comics over the movies) than to LotR.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Fifth Kingdom

      @Tempest That's the thing, the wiki states they are /not/ politics focused to begin with, which leaves me with... What else is there besides random fight with baddies of the week(tm)... other than a historical sex simulator without all the nasty, dirty, foul parts that would make it historically accurate.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Fifth Kingdom

      So I was looking over the wiki, and since there's not really any emphasis on politics I am wondering how story progresses, is it just... social RP while waiting for some action?

      Something about how the wiki is presented just seems to indicate it's pretty much going to end up a historical sex mu* and I am curious how it plans to avoid such a thing.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: High Fantasy

      I miss Treyvan, that game had some drama sure, but it had an /active/ grid. Lots of RP outside of adventures.

      Amber is a possibility but I had bad experience on Road... so am hoping that the other one that crops up might not be bad.

      posted in Mildly Constructive
      Lithium
      Lithium
    • High Fantasy

      Is there anything remotely High Fantasy out there that has actual RP?

      I know there is Tenebrae, which is Pathfinder, which is definitely high fantasy, but every time I have tried to play there there is /never/ anyone on the grid.

      So... anything High Fantasy that has actual RP and not waiting for the next 'Adventure' in the OOC room?

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: POLL: Super Hero MU Gut Check

      @Chet That actually sounds like a lot of fun. Could have it be villain/anti-hero/politics based rather than save the world.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Eliminating social stats

      @Bobotron said in Eliminating social stats:

      @Thenomain
      I don't disagree. I'm the same way; flaws are there to be played out and being a 100% perfect character all the time is no fun.

      As far as agency. Acting out your own agency is fine, but there's got to be a balance/point between acting out your own agency and adhering to the mechanical rules of social conflict. If I'm persuaded to give up a secret password to the Computer System of Doom and I've been appropriately placated and rolled no successes on the conflict, it's not fair of me to 'play my own agency' as being 'well I won't give it to you' because I, the player, don't want to.

      That's the problem. People don't want to abide by mechanical enforcement of that.

      When there is a game system that /has/ social rules, not using them, or just refusing to abide them is tantamount to cheating in my book.

      I'm not saying every system needs social stats, one of my favorite game systems of all time doesn't have anything remotely resembling a social stat, but if it's there, and there are rules, the rules should be followed imho.

      That's part and parcel to deciding to play on the game that is using the system.

      Or it should be. You see it a lot though, especially in CoD/WoD because people buy things where they get social power from it, but everyone just ignores it, even going so far as to flagrantly not abide the rules of the merit/power/skills being used.

      To many people just want to be super heroes.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Eliminating social stats

      @WTFE said in Eliminating social stats:

      @Lithium said in Eliminating social stats:

      Without bad things, there is no conflict, without conflict there is no drama, there is only bar RP and TS.

      I think this may be the very first time I've heard a call for MORE drama on a MU*...

      Can't have an engaging story without drama. IC drama is a good thing, OOC drama is crap.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Eliminating social stats

      Reducing social stats is the opposite of the way we should go honestly, in my opinion, social stats need to be leaned on, and /hard/. That way someone who is an excellent writer/role-player can't just take low social stats and RP like they are the most charismatic individual in the world.

      The way we make social stats worthwhile is to make them rolled more often, not less.

      Eventually we are all going to have to understand that the character isn't us, and that bad things happen(tm).

      Without bad things, there is no conflict, without conflict there is no drama, there is only bar RP and TS.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: POLL: Super Hero MU Gut Check

      @fatefan Right, but there's no rules for someone to /actively/ dodge either, afaik, I could be misremembering, it's been more than a few years.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: RL Anger

      I left my previous job over a month ago. I am trying to rollover and manipulate the 401K, old job hasn't bothered to inform Fidelity that I KNOW LONGER WORK FOR THEM.

      It's like, fuck you, let me do what I want with my money people who I don't even work for anymore!

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: POLL: Super Hero MU Gut Check

      FASERIP is a great system, in tabletop, the biggest problems is that there is not a lot of options for combat. Like, dodging... how do you dodge? Really? Does it take your action? Can you dodge all day and still attack? The system is very rules light because of the chart.

      I /love/ FASERIP as a system, I'd love to see it on a MU*, I've even coded it once upon a time back when I made horribad code (well, more horribad than it is now) but the biggest problem... it's got a harsh penalty on experience, and how to gain it.

      You'd also have to convert it to a point based system (Not impossible, but there'd be a lot of judgement calls) for there to be any level of balance but then certain FC's would break.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: MU Pacing

      I am horrible about this. Everything needs to be natural for the characters for me. Even if I /made/ the character with the intent of becoming another characters Thrall or Regnant or whatever. If it's not natural, then it doesn't happen, I don't force /anything/.

      Makes for great long term RP even when it is 'arranged' to an extent, but I can also understand how frustrating this can be to others who don't share the same feelings when it comes to that sort of thing.

      Case in point, my Regnant on Reno is constantly being harrassed by another vampire OOCly who apparently, is really into them on an OOC level even /before/ they interacted, (his wiki-fu must be terribly strong). They want to plot out all these different stuff, some of it involving me and my Regnant is like:

      Look, I don't mind having an idea of a direction to go, but this way you're trying to do it would get you killed.

      To which my Regnant basically gets told they are having wrongfun.

      Just goes to show that different pacing and RP styles can be contentious all in their own, but everyone needs to respect that not everyone agrees on things.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: How to Change MUing

      Personally, the game I am working on I am trying to automate /as much as fucking possible/ just to lessen staff loads and allow them to focus on what's important. RP.

      Will it completely disable +jobs? Nope. But it will lighten the load. I am automating xp spending (except for unlocking out of clan disciplines), XP gain, building (except for actual placement), gear/equipment, status wars, blood pools, etc.

      I do hope it will make people be more inclined to realize /they/ control their fun, and they can progress that fun at their leisure without needing to wait around.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: RL things I love

      @Misadventure Don't feed them.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      Broken 1E rules that are HR'd to hell and back is what keeps me from trying it. That and the power bloat of existing PC's.

      2E and a new offshoot grid for new players to start on would be swell though. I might consider that having no experience with the staff there really.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Sin City Chronicles

      @Ganymede said in Sin City Chronicles:

      @Tempest said in Sin City Chronicles:

      Sudden flashbacks to The Reach having to actually implement rule for length of time after approval before you can be involved in PK due to Javier(?) getting somebody to app in and help him kill Shane. (The fight scene was like 30 minutes post-approval, iirc.)

      Good times.

      This is some old school shit, man. I remember someone trying that on me on Tartarus.

      I remember on Tartarus, I was on day 1 with my silver fang, and got pk'd by the head staffer with their gen 6 Brujah that had Protean 6 etc... never went back to that game.

      posted in Adver-tis-ments
      Lithium
      Lithium
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