@Arkandel said:
It's rare to see it as a Storyteller. I bring in NPCs the characters have every reason to fear but they don't show it. They'll give lip, stand defiant, try to negotiate... but they won't ever lose their composure, back down or be intimidated. Sometimes I'd like that as well, to see the hopelessness sink in. Everyone conquers their fears, it seems.
This is actually one of the /only/ things I truly love about the FATE system. Social Combat can be just as horrible as physical combat, up to and including some serious complications and consequences.
Is it perfect? No, but the social character can be /deadly/.
EDIT: Side note - This is why Super Hero games need to be more popular, so many people just want to play unrealistic super heroes who think they'll survive anything even if they don't run and hide when guns come out, they'd /better/ be a frikken super hero.
Not in my world though, nobody is immortal in my games. People will die. There are no kid gloves and no PC or NPC is sacred.