Watching The 100 thread as it goes on and on, something said near the end got me curious.
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@TNP said in The 100: The Mush:
Except, in my opinion, this is not the case at all. And while there certainly was a lot of IC antagonism in the beginning, it's lessened as 1) players have settled into their characters and figured out the nuances of RPing them and 2) external threats are forcing them to work together.
At the beginning of the game, it was just the Delinquents freshly tasting freedom and squaring off over pro and anti-Ark sentiments. And then they find out they're not alone. It's a truism that the enemy of my enemy is my friend (or at least someone I can work with to stay alive).
Keep in mind that it's been less than 5 RL weeks since the Delinquents Landed. Characters grow and change as they get played and are affected by plots.
Its been five weeks and all this mayhem has happened (not the OOC stuff). The landing, dealing with situation, trying to piece meal some semblance of order, etc.
I tried the first 100 Mu that came out a couple years ago and found I couldn’t get into it. For these exact reasons that folks have been pointing out, not simply jerks at all. But so much missed. As the issue in the other thread notes, they all know each other and still act like new jerks to each other rather than indifferent jerks. But also, all that history, its assumed you have to know what has gone on in most of the logs to understand your char even more, making it more difficult to get into the theme. Or be accused of doing something stupid that the character should of known otherwise about.
Or, as other threads have pointed out, how to bring in new players in a believable fashion. Or really, is survival/apocalypse Mu*s really better for smaller groups? I don’t think there was a clear answer in the last thread, but plenty of ways were brought up to address it. The 100 has a new issue, most PCs that are ‘delinquent’ are assumed to have been in jail on the Ark. But learning the entire history of the game isn’t fun, even if a timeline of concluded events is put up, just to set up any back story with another char could take some time for new players.
My question boils down to … while apocalypse style games seem great for a Mu*, is it better suited to smaller group styles of play, even if OTT?