@surreality It is one thing that has always bothered me about WoD games. "Playing the monster" is not a bad thing - in fact, you can get some great, intense, fun, and also thoughtful experiences out of exploring what that means.
But WoD is not meant to be played with a random collection of internet strangers, and when it comes to making a space where everyone can play and have fun, it doesn't do it well, especially in the hands-off mindset that a lot of staff have. It's meant to be played among a small group of people who have agreed to the rules and assumptions of the campaign - if you're going to be full-blown horrific monsters, then everyone's on board with that, and you're probably going to be laughing as you stab each other in the back.
WoD/CoD isn't really even meant for PvP. All of those horrific, decadent elders/fun police/betrayers/etc aren't really meant to be the default PC. The default PC is the young convert, with their humanity still fresh in their minds, trying to buck the system as much as they can without getting horribly murdered. Those elders, etc, are the default /antagonists/, which is why the setting is built to make them horrible. Blood and Smoke is even explicit about this when they talk about the Laws: The Laws are literally written to be kinda stupid so that PCs have ample reason and opportunity to break them and create dramatic plot by doing so. They are NOT meant to be something that actually works and creates a stable and functioning society.
The mechanics are not written with an eye to using powers and skills on other players, and sure as hell aren't balanced for it. Even CoD, which has tried to make steps in this direction, simply isn't very good at making PvP an enjoyable experience for everyone concerned, and still has a huge amount of wiggle room for plausible deniability "I'm just playing to theme" when it comes to being a skeevy horrible harasser to other people.
Does this mean you can't have a respectful MU* set in the World of Darkness? No. But I will say that I think it takes a lot more thought and intentional management than it does in some other worlds and systems. And that very few games put that thought and intentionality into it.