I don't mind characters being restricted by theme/setting as long as the restrictions are such that I still have significant agency as a player, as long as the character itself has enough agency to be playable and fun.

Posts made by Sunny
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RE: Sensitive cultural/political/religious aspects of game themes.
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RE: Shadowhunters MUSH
Cool. I'll check the show out when I can convince the SO we actually want to watch it. >.>
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RE: Shadowhunters MUSH
How sunk would I be knowing absolutely nothing about the setting except for having read the first book a million years ago with my horribad memory? It interests me as an RP setting, but I had a hard time with reading the book. ^^
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RE: RL Anger
Usually? I don't know if I'd agree with that. Sometimes, certainly, but one woman in a gas station to another during a quick transaction calling another 'hon' proooooooobably doesn't have anything to do with the patriarchy, and that's by far where you're going to come across it more. It's very prevalent in the service industry, and that is rather the exact opposite of what you're mentioning.
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RE: White Wolf Survey
Yeah, I was briefly confused by the Domestic Partnership thing myself, but decided it was close enough for government work. ^^
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RE: An Apology Regarding Kushiel's Debut
Just to throw this out there, I've been speaking with @Gingerlily for a while now; we've talked, and mended our fences, and she knows I
her. I do firmly believe that she means what she's saying, here. The game is something else entirely, but this apology is genuine.
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RE: Help With Played Bys
I am not a teenager, and I am COMPLETELY AWFUL at estimating how old somebody is. I cannot tell by looking at them any more. If they're 30 or under they look like a child to me. Until they're 75 or so I can't really tell how much older than me they are. So.
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RE: Help With Played Bys
THANK YOU for doing this. You are the best.
For the cheap seats, do you recommend any particular sites for looking at?
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RE: The Apology Thread
I did have to live through it, but to be honest, I don't remember a whole lot of when which things happened or in what order anymore. My memory is full of holes (yay, brain damage), and it takes effort I don't want to expend to try and keep all that garbage straight in my head. I'm pretty sure Denver was the last not-their mush that I was involved in with them and having to deal with their crap -- I didn't play on Devlishire, so I'm not sure when that was. After I split with those folks, I stopped being able to keep track of them. I will say that I maintain that Seiche wasn't the problem with the group, she was just a significant symptom. The real bad actors were a little less obvious there.
Edited to add: I know the mess of them infected TR's Changeling sphere for a while. Seiche by that time had already been attacked and cut loose for being RL successful though, to my knowledge.
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RE: House Rules vs Rules as Written
Both getting rid of the merit and adjusting the cost would also be house rules.
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RE: House Rules vs Rules as Written
There's a reason I stopped bothering.
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RE: House Rules vs Rules as Written
WoD LARP uses a completely different system than for tabletop (and the mushes have in all but a very few cases used the tabletop system, so 'there's books for LARP' has nothing, at all, to do with the price of tea in China), but beyond that, it is also not designed as a persistent world with multiple splats all mixed together and....etc.
If the game is played differently than intended (as a mush, instead of a LARP or a tabletop), then rules must be adjusted accordingly. How does this have anything to do with ego, saying a dev made a mistake, or anything else? With LARP/tabletop rules, it is not possible to 'play it as it was presented' in the first place, if you're doing it on a mush. Because MUSH, not LARP. Because MUSH, not tabletop.
Refusing to recognize the need to adjust things because you don't like house rules is foolish. Calling it an excuse is downright stupid.
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RE: House Rules vs Rules as Written
I find house rules to be a necessary thing. Most tabletop systems are not designed for a persistent world that has more than 5-6 people, and thus absolutely must be modified with that factor in mind.
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RE: XP Tax
If your take-away from the expression of my opinion on something else is that this solution addresses my thoughts, I think you wholly misunderstood my perspective.
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RE: XP Tax
I think it's an interesting thought exercise. It's fascinating and interesting to work out, and I would personally run screaming from something like this coming anywhere near a game I was interested in playing on. It would be a hard stop for me, for the reasons @surreality mentions. It's very clear that I'm not the target audience though, so I think it's certainly worth exploring it for the sort of folks that it is the target audience for.
It really does to me come off a little bit like proposing a solution, then finding a problem to solve with it.