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    Posts made by Tempest

    • RE: Genosha (Interest Poll)

      @sunny said in Genosha (Interest Poll):

      @tempest said in Genosha (Interest Poll):

      @sunny said in Genosha (Interest Poll):

      @tempest

      PLENTY of games have had a 1 year+ lead time where people knew about them, were off and on excited about them, and so on...and went on to be very successful.

      Can you name any, besides <insert generic multisphere WoD>?

      LOLOLOL.

      Arx.

      Congrats, you named one.

      The one that is more MUD than MUSH.

      ...Weird.

      Edit : Arx also had infinitely more "development" effort from its creators than any MUSH is ever going to have, which is a big part of its success.

      posted in Game Development
      Tempest
      Tempest
    • RE: Genosha (Interest Poll)

      @faraday said in Genosha (Interest Poll):

      @tempest I think an entire industry of movie and game trailers

      I'm going to be lazy. Just imagine a facepalm GIF here.

      These aren't video games or movies.

      I don't get invested in spending my energy creating things when I see a trailer for The Witcher 4 (not real, I know). That's just something I look forward to experiencing, not something I have to help build as a player.

      If we were talking about MUDs, even, I wouldn't be saying this. A MUD, you log on, go clear some zones, practice your skills, wtfever. Those are actually like video games.

      MUSHes are reliant on the players being excited to help BUILD the game, create stories, etc. That excitement is pretty hard to bottle up and extract, and is needlessly wasted by these posts about "we're gonna open an XYZ game in 6 months", IMO.

      posted in Game Development
      Tempest
      Tempest
    • RE: Genosha (Interest Poll)

      @sunny said in Genosha (Interest Poll):

      @tempest

      PLENTY of games have had a 1 year+ lead time where people knew about them, were off and on excited about them, and so on...and went on to be very successful.

      Can you name any, besides <insert generic multisphere WoD>?

      posted in Game Development
      Tempest
      Tempest
    • RE: Genosha (Interest Poll)

      I am never going to understand these sorts of posts, and I am going to explain why, in what I feel is a constructive fashion.

      One, you shouldn't even be posting about the Fallout game. You're wasting people's initial excitement. Very few people are going to want to play the game by the time you actually finish it, because you posted about it months before it was ready and everybody already went through the "omg I would love to do <insert concept> in a Fallout setting!" and burned out all the energy they had to give a fuck about it. Or in the time between then and now, they will have found a new 'MU home'. You'll get a few people sure, but by the time you actually post an address for the game, the 'sort of, maybe' people will be past caring.

      And then posting this sort of "haha I randomly thought about this and thought it'd be fun, what do you guys think, oh but we're totally focused on the other thing still" makes the whole thing seem super flaky, and tbh, makes it seem like not only is this Genosha thing never going to happen, but the Fallout thing probably won't happen either.

      PSA (to everybody around here, not just Riz) : Stop posting about how "you're thinking about making an XYZ game" or saying you're working on a thing MONTHS AND MONTHS before it's ever going to happen. You're completely killing any "opening excitement" your game could have had. People stop giving a shit after a few months of seeing you post about your stuff.

      If you want to make a game just go MAKE IT. You will be far more successful if, when you pitch it to people, they can actually log in somewhere and start exploring the wiki/game to maintain their interest. If they can't do any of that, they will move on.

      The obvious exception here is The Reach-esque stuff that is just a giant "do whatever you fucking want, Shang-lite", those are always going to have players, no matter what. But these smaller, 'niche' games, you are shooting yourselves in the foot.

      posted in Game Development
      Tempest
      Tempest
    • RE: Good or New Movies Review

      Avengers was awesome.

      They did a surprisingly amazing job fitting all the characters in together and pacing stuff, I thought. A couple characters felt pretty superfluous and contributed basically nothing (most notably Widow), and I'm not a huge fan of the "everybody is basically equally strong in the cinematic universe" thing (most notable issue there being Captain America who is routinely basically somehow portrayed as being basically as strong as people like Thor/Hulk/etc when it comes to how much of a fight he puts up), buuut, seriously, they did an amazing job.

      Tons of fun. They did a great job with Thanos, in terms of his look and him as a character. Which was nice to see after the complete fucking travesty that was Apocalypse. (Different studio, yes, but still.)

      The GOTG crew somehow seemed to steal the show for me, which I really find amazing when they're competing with RDJ Iron Man, Scarjo Widow, etc. I'm a "comic person" sort of. I don't read a ton of comics, but I've come to know a ton of comic stuff from playing comic MUs, and idk the GOTG chars at all outside of the movies, but Marvel just...routinely does a fucking A+++ job with them and their tone. Love it.

      Would do horrible, horrible things with movie-Wanda.

      posted in Tastes Less Game'y
      Tempest
      Tempest
    • RE: Interest Poke - Fallout Canada

      Yeah, you really need to focus on how ethnically diverse the setting is, when it's going to be 200 years in the future after a nuclear war devastates the entire planet.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time mechanics

      @arkandel said in Wheel of Time mechanics:

      I'm looking to dip my toes in a Wheel of Time MUSH and I'm looking at a copy of Ares (with @tempest's kind help) to figure out what kind of commitment we're talking about.

      I think you meant somebody else.

      Channeling-wise, I agree that a huge issue will be balancing skill with weaves, different elements, and just pure 'power'.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @wildbaboons said in Wheel of Time MU(SH|X):

      "prince played by Jensen Ackles is a badass swordsman" describes not a small amount of characters actually.

      And yeah, it does, but they're not just "random prince from X-Place". They go off to be warders, from what I recall.

      Edit : I could be mistaken, but iirc, Elaine's half brother (I forget his name) wasn't a SUPER badass, until after he'd gone to the tower and spent years training there.

      Been a while since I read the books.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      @three-eyed-crow said in Wheel of Time MU(SH|X):

      @tempest
      For me, the concern is the large population who LOVES L&L games driving a WoT game toward being a standard L&L game. Which has happened in fantasy settings less suited for it before, and will happen again. I don't want to rag on that, even though it's not my bag, but it's definitely a thing staff is going to have to decide how much they want to support. There will be demand.

      Yeah, I for sure agree. And WoT has L&L elements, but the focus was never generic L&L shit.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      MU-wise, I dunno how much Lord + Ladies a WoT game would really have. WoT was never really the "prince played by Jensen Ackles is a badass swordsman" sort of thing. The badasses are the Warders and the scant few other blademasters around. And the "ladies" never really did much...unless they happened to also be Aes Sedai (and the princes who were badass went off to be warders). Supporting a real L+L type of thing would put a heavy burden on the STs, I think.

      (Yeah, yeah, there's the game of houses stuff. And there is, in theory, political intrigue and shit, but how many people are going to want to be doing that, opposed to doing channeling/blademaster/darkfriend/etc type shit?)

      I know some people would probably hate it, but I feel like for the health of the game, it'd be best to start in a centralized area and require people to have a common hook. Like, for example, the game's grid is Tar Valon. Everybody is an Aes Sedai, a Warder, a novice/trainee one of those, a city guard, a merchant in town, an innkeeper, whatever. With Tar Valon, you have pretty handy excuses to do most varieties of things.

      "There's rumors of an angreal somewhere, send some folks to go get it."

      "People in Illian are being dumb, we need to send some Aes Sedai to council them."

      "Trollocs have been sighted, send some Aes Sedai..."

      Etc.

      People can make nobles from Cairhien and Arad Domani and Illian if they want, but they need a reason to be at Tar Valon.

      Or do like..Tar Valon and one other specific city. Maybe during an aiel/trolloc war or something to give people a reason to be there.

      If you let people randomly app characters from every different country doing whatever they want, it seems like it wouldn't go anywhere.

      Probably can't do only TV because then it's hard to fit in male channellers.

      IDK, just some thoughts after reading Ark's post.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Wheel of Time MU(SH|X)

      I'd just remove Black Ajah on account of the fact that staff will probably pick the wrong people to play it and it'll be a disaster, and because almost everybody will want to be one, so it'll spawn a lot of drama. If not 'limited', you'd just wind up with 80% of your Aes Sedai being black ajah.

      MUers do not do discreet or secretive very well. Some people think they can, and they really can't. MUers also tend to have a rabid attitude about "outing" other people. Then there's the crazy drama blowups of people "finding out secrets" and blah blah blah.

      I love Black Ajah, but if you're actually interested in making a "good" game and having people actually interact with each other, I don't see how it'd ever work.

      And if, in some crazy world, the select few who get chosen to do Black Ajah do it well...they're not adding anything to the game at large. It's a hidden, secret club of people who were deemed "cool enough".

      ...Good luck with that.

      posted in Mildly Constructive
      Tempest
      Tempest
    • RE: Bug Report

      The floating post at the bottom of every page is gone, but the weird size thing with those two posts is still there.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: Bug Report

      Is the Serenity thread buggy to anybody else or just me? Jennkryst's post is tiny and mine is huge and I had the same thing @Bobotron mentioned, where Jennkryst's post was stuck at the bottom of my screen no matter where I went on the forum.

      posted in Suggestions & Questions
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @mr-johnson said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      @tempest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      @haven said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      There is also nothing saying that a baseline of TOR with a focus on the Mandalorians could not involve very original plots and brand new heroes/villains.

      That's why we RP, right? To create stuff?

      No. Wrong.

      We RP to TS.

      Hell yeah Tempest, THAT'S WHAT I'M TALKING ABOUT. As a 5 foot tall 18 yearold jedi master with one blue eye and one green eye who has bright pink hair and a lightsabre that changes color with her mood? I can completely get behind you on that! 😄

      That's hawt.

      Just don't change your hair color, or I'll fucking cut your head off.

      posted in Game Development
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @haven said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      There is also nothing saying that a baseline of TOR with a focus on the Mandalorians could not involve very original plots and brand new heroes/villains.

      That's why we RP, right? To create stuff?

      No. Wrong.

      We RP to TS.

      posted in Game Development
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      Boba Fett is pretty watered down, iirc. In terms of Mandalorians anyways. The Old Republic stuff (like the Mandalorian war) is 1000s of years before the Star Wars movies stuff, and their race basically got wiped out to the point where they stopped being a race and became more of a 'culture' that just took in warriors?

      Disclaimer : I may be speaking out of my ass here, it's been a loooong while since I was spending time reading extended universe books and all that good shit.

      posted in Game Development
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      Just another random bit of my 2c. Old Republic really is a way, way, way better setting for a MU than the modern Star Wars shit. No FCs to really worry about (not of the like, Luke/Leia/Han/etc variety, anyways), and people don't know the plots/stories of the Jedi Civil War era and shit like they do the movie plots. Way more freedom.

      alt text

      posted in Game Development
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      Random note, my 2c is fiddling with the levels. Let your "leader/actually willing to actively run plots/etc" sort of people start at level 10 or something. Level 8 is literally required to be a "Jedi Knight" iirc? So anybody below level 8 will literally be a student, as far as FUs go anyways.

      I did like the "1 main at the highest starting level" thing, as that'd promote a 'spread' of power, so to speak.

      I'm no master of Saga, but the only 2 glaring mechanics horeshit sort of things I remember are...Dark Rage (???name may be wrong, it's some dark force power that buffs your melee shit) seemed pretty absurdly strong (primarily because it had a 'last for the whole fight' clause, I believe. Been a while though), and Wookiees are fucking dumb. If you get all the "add XYZ buff to Wookiee Rage" feats, wookiees seemed like they shit on literally everything in existence.

      posted in Game Development
      Tempest
      Tempest
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @kanye-qwest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      @roz I don't even know what a mandalorian is.

      Just super warrior culture people. Full body suits of armor that they basically live in. Think they had a lot of lightsaber-resistant (cortosis-weave or some shit) stuff, and in the lore they fucked up the Jedi pretty bad in the war iirc.

      Not super interesting tbh, but the Empire is played out and not very interesting either.

      posted in Game Development
      Tempest
      Tempest
    • RE: Star Wars?

      D6 Star Wars is gross.

      Saga is perfectly fine, and anybody complaining about Force Users being weak is clueless and obviously just can't be bothered to really read the rules and various mechanics.

      posted in A Shout in the Dark
      Tempest
      Tempest
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