@faraday said in Social Systems:
Yes, but that's kind of core to why we have stats at all. If everyone trusted each other to play reasonably or (for GMs) to judge situations reasonably, we wouldn't need social stats or physical stats.
I disagree with this premise, to me stats are not about a lack of trust but about adding the spice of uncertainty into the situation. True you don't need stats for that you could roll and say even x wins odd y wins but I think that stats allow that with a bit more complexity.
Best why to describe it is comparing stats games to statless, on a stats game in a fight between my combat character and mooks my character will win most of the time but the exact details are up in the air and a loss is possible. On a stat-less game there is not real uncertainty unless it is a continuing plot the PCs will win, if it is a continuing plot whatever happens for the story to continue will happen, while this is not bad it does not feel the same at all compared to one where the result is genuinely up in the air.