@ganymede
And I do think the technology will make the problem I have with the players worse.
Posts made by ThatGuyThere
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RE: Alternative Formats to MU
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RE: Alternative Formats to MU
@roz said in Alternative Formats to MU:
What do you do now between poses? Honest question. I feel like everyone I know also has a web browser open while they're RPing, so I don't see how what you're saying it's actually different.
Mostly house work or dishes, basically things I will be happy to leave to check the client window. I do not have a browser open, if I do it does quickly lead to RP death.
I would postulate that everyone having a browser open is likely why 10 minute waits even in a small scene have become the norm, which at least to me is not to me a good thing.Edit to add: though I will freely admit my preferences do not necessarily match most peoples, since I would prefer an average pose delivered in 3-5 minutes to a great one that took 10.
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RE: Alternative Formats to MU
@griatch said in Alternative Formats to MU:
@thatguythere said in Alternative Formats to MU:
@arkandel said in Alternative Formats to MU:
For me RP needs to be real time. Again, it doesn't mean this is the only 'valid' way to do it, but that's what would work for me.
This would be the biggest sticking point for me to move away from telnet. If the RP is not real time I lose interest. I tend to wander a bit waiting for a pose if it is longer than 5 minutes. With MUSH this is when i get my house work done peeking back every couple of minutes until things pick up. Sadly with web based this would be were I found a video to watch and the scene would likely be forgotten about.
Out of curiosity, why do you feel telnet is needed for real-time interaction? Modern web browser clients with websockets or ajax/comet can (and do) also produce real-time game play. I can see the argument for long-time mud-clients having more features than their browser equivalents, but telnet has nothing to do with that? Maybe you are referring to "forum RP" when you say "web"?
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GriatchI don't think telnet is a requirement for real time, but in the current MUSH environment things have drifted to the point where things move slower than I would like, I can't see how moving the way to play the game to a program that presents literally thousands of other things to do while RPing will not adversely affect response times. It is not a tech issue but a human behavior issue.
And I will admit I would be part of the problem, if I ended up waiting more than five minutes I would wander down a youtube rabbit hole and cause the whole thing to be even slower. -
RE: Alternative Formats to MU
@arkandel said in Alternative Formats to MU:
For me RP needs to be real time. Again, it doesn't mean this is the only 'valid' way to do it, but that's what would work for me.
This would be the biggest sticking point for me to move away from telnet. If the RP is not real time I lose interest. I tend to wander a bit waiting for a pose if it is longer than 5 minutes. With MUSH this is when i get my house work done peeking back every couple of minutes until things pick up. Sadly with web based this would be were I found a video to watch and the scene would likely be forgotten about.
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RE: Do you buy your RPG books?
I by them from my locally owned gaming store, whenever possible I get a print version over pdf.
If it is something that was not put in print but PDF only I get it from Drive Thru. -
RE: RL things I love
I am definitely on the love snow side of things. For one thing get a little bit of snow here and half the people freak and stay home.
I grew up driving in horrible weather in MN so please give me the bad weather that keep a lot of folks home and let me have the best commutes ever. -
RE: Alternative Formats to MU
@faraday said in Alternative Formats to MU:
but I'm willing to bet that a fair number of them could handle tossing out a pose an hour when they had a free moment. Add that up over a day or three, and you've got yourself a scene where previously there would've been none.
I think it really comes down to wanting different things out of the hobby, for me I would say that scene your describe would be better than no scene at all. At that pace I would much rather ditch the RP aspect and just reach an OOC understanding of what happened IC during the scene and go from there.
To me the main enjoyment derived from RP in any form is in the moment of RP which is why I have never been a logger, it doesn't suit my purposes. So while I have nothing against people experimenting with new forms, if asked I can honestly say it holds not interest to me.
Much like the best video game in the world would not be played by me unless on a Playstation because I have zero interest in training my brain to use another controller set up and the PS controller layout is trough a decade of use imprinted itself on my brain and while each new version has small changes those don't disrupt the pattern -
RE: How much Code is too much Code?
@surreality
I would say that could stay on the wiki, I think i am one of the hardliners on not wanting to mess with the wiki while playing so what I want on the game is all things I would need in the playing of the game. (Minus the rules which can't be reproduced in the case of WoD or other tabletop of course.)Information on the wiki could be more in depth and wiki specific for things like using the wiki but I also would not want to have to log on the game to get info about how to do X on the wiki.
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RE: How much Code is too much Code?
No experience at 8th sea so not commenting specifically on that game but in general anything that makes me pull up a browse destroys my ability to rp in the scene. Once I opens a non-client window on my computer my brain shifts into OOC mode completely. I know this is more my issue than any games but yeah once i open the window we might has well just summarize the scene because my poses will be detached as all hell.
Note I am not anti wiki at all besides being too lazy to keep my character pages up to date i love them, but I happily use them before and after scene not during.
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RE: How much Code is too much Code?
Phone code that makes you remember fake phone numbers
I like phone/text code where I can just use the char object name and move one. But a few versions of the code actually make you use a phone number. That would have been fine in the 90s but I don't remember real phone numbers anymore having me try to for a game just means any use of the phone code is preceded by me paging the person I want to call with, "Hey what was your IC phone number again?" -
RE: System dealbreakers
Traveller Cgen was more fun for me than actually playing Traveller, it joins FASA Star Trek and anything Palladium in that regard.
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RE: Health and Wealth and GrownUp Stuff
@sg said in Health and Wealth and GrownUp Stuff:
Someone mentioned their new phone was arriving today.
I asked, "Are you excited? Can you not just hide it? Are you going to lose control? Do you think you like it?"
I recognize the song but couldn't have told you who sang it. granted that is more due to musical tastes than age.
I had a similar "god i am old" moment not too long ago when I made a Clash reference and it was met with crickets. -
RE: System dealbreakers
@faraday said in System dealbreakers:
You see that with generic systems all the time. They're simple, but they're also kinda bland.
This is my biggest complaint with most generic systems, at best they do one genre well and the rest it just feels sort of bland when playing.
Though I will freely admit i am not one that shies away from learning new systems. So I tend to prefer a system designed to do the thing you are wanting to do well even if there is a learning process involved, to one that is already known but doesn't fit with what you are trying to do with it. -
RE: PBs You Haven't Had a Chance to Use
One that I really want to use but haven't has a concept that his look fits is Victor Mature
http://www.imdb.com/name/nm0001514/?ref_=nv_sr_1 -
RE: How should IC discrimination be handled?
Kind of along the lines of what Autumn said for me it depends on the character.
I tend ot make a lot of low end money chars because in Cgen there really isn't enough points ot go around so unless the concept requires money I go poor to save the points. In some cases they end up improving their lot in some cases not.
I will admit though some of the most fun scenes I had on a college student char were him blowing though a wad of cash he was given. In that case since the character was 19 and was given free money I had him ICly spend it like an average 19 yo would given free money. With in a few weeks he was back to broke with nothing to show for it but a car and stories. -
RE: Characters You Enjoyed Playing
@scissors
I always enjoyed Mad Jack, though I will admit my PC, (Hank) tended to get along with a lot of the violent types mainly because while he wanted to avoid violence his own temper never really let him. -
RE: RL things I love
@lithium said in RL things I love:
@apu Props for playing a halfling barbarian, it's one of my favorite combinations and the only way I halfling when I do halfling.
I don't halfling often but my favorite way to halfing is fighter/rogue into the outrider prestige class, mainly because I love the image of the riding dog charge and getting sneak attack damage on it.
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RE: How should IC discrimination be handled?
@collective said in How should IC discrimination be handled?:
So, I'm curious. What's your threshold for the amount of IC abuse that's okay and doesn't need a disclaimer? I thought we were at the point in the discussion where folks were saying that as long as everything is IC, we're all good?
Not Apos, but I will offer my opinion, I have nothing against a disclaimer but I would put it more like this.
IC interactions may be unpleasant, if an interaction becomes OOCly unpleasant it is the duty of all parties to find an acceptable compromise or end the interaction.To me it comes down to being an adult, we are on games to have fun if RPing with someone makes a game unfun then avoid them. I fully support giving everyone the ability to have fun with those they enjoy and avoiding those they don't.
I would also avoid RPing with someone who tossed around RL slurs whether or not those slurs pertained to me, but I would not take the step to ban such behavior on an IC level, because that gets to the same level of staff micro managing that I think is far worse to deal with than just avoiding the unpleasant folks. -
RE: How should IC discrimination be handled?
@faraday said in How should IC discrimination be handled?:
But it is equally absurd to dismiss the potentially-hurtful implications of the "Space British" heaping crap onto the "Space Irish" under a paper-thin veil of changing the names (to "Hibernians", because that makes it so much better). Is it as bad as seeing racial slurs hurled at fictional people like yourself? No. But that doesn't make it fun for everyone either.
Just an FYI Hibernians isn't even changing the name it is simple using an older and less well known to US peoples name, after all the name Hibernian for Celtic/Irish things is still in fairly common use for things like fraternal organizations, Rugby clubs and soccer clubs. Such as this one located in Edinburgh https://en.wikipedia.org/wiki/Hibernian_F.C.
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RE: How should IC discrimination be handled?
I am really split on this issue, I mean I do not make characters that have real life prejudices, they might hate mutants or Gangrels or whatever fictional game thing, but nothing that is an RL thing.
As far as using the terms, I would avoid that at all cost even if I was playing a character that used the term ICly. Much like with the characters I do play I rarely type out the swearing when and if they do it. For example:
"Bob lets loose a few choice expletives as he drops his hammer on his toe, "This has been the worst day of my life..." more expletives fly before he closes with, "I am going home."
I do this because i know some people find swearing off putting so until I know OOCly the the others in the scene are fine with coarse language I avoid typing the exact details even if ICly my character is not avoiding swearing. The big difference being in the case of RL slurs I would not be comfortable OOCly using them either regardless of how the other people in the scene felt.
That said I would definitely side eye any game that went so far as to ban the language from being used, yes it is the staffs prerogative but to me it just feels too nannyish for my tastes. though I fully support the right of anyone to avoid RP with those who for whatever reason they do not find enjoyable rp with.