True but my point was I miss the old days when it wasn't an issue because for the most part the info was not out there at all.
I freely admitted in the first post that the rose colored glasses on my part were not because I thought the old days were better in anyway way other than me getting to avoid a tedious job as part of making a character.
Posts made by ThatGuyThere
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RE: Character Information: Wiki or Mu*?
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RE: Character Information: Wiki or Mu*?
I would argue my wikis are worse than pointless since they contain information that is out of date. I have gotten pages about hooks that were no longer valid for example.
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RE: Character Information: Wiki or Mu*?
@sunny
I think part of the reason for the rose colored glasses was that with things farther from the game, such as random websites and LiveJournal those of us who are anti-wiki didn't have to deal with it.
Back in the day even though some chars had pages and journals just like today some have their own twitter, it was not a general expectation. today a character wiki page is on most games. (All I have seen recently but i don't claim to have seen all hence the use of most.) So unlike in the past I have the added chore of making a pointless wiki. (All my char wikis are pointless because the only info on any of them that is not out of date withing a couple of months is the basic details like PB, DoB, splat, and name.) So while I admit things might not have been better in general as a lazy person I will always desire the path of less work for me. -
RE: Character Information: Wiki or Mu*?
@thenomain said in Character Information: Wiki or Mu*?:
"A cute brunette with cherub cheeks", for instance, is one million times more useful to me than "Felicity Jones in a uniform".
I agree with this sentiment 100%.
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RE: Character Information: Wiki or Mu*?
@thenomain said in Character Information: Wiki or Mu*?:
So just copy the text and paste it into your web browser. It isn't that harβ
That is what I do once the scene gives me a reason to care, though I will freely admit that does not always happen.
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RE: Character Information: Wiki or Mu*?
@faraday said in Character Information: Wiki or Mu*?:
One other random thought... If we take a step back and ask ourselves what purpose does a desc serve?
For me, the purpose is to help others visualize my character. And frankly: "Jessica Chastain in a flight suit" helps a thousand percent more than anything I could ever write.
For me the purpose of a desc is to give me a rough idea what the character looks like. And that bit is a bad example because I have zero idea who Jessica Chastain is, I am sure I have seen her in things but I do not remember actors names for the most part.
This might be the one time I am on the immersion side of things if I don't have an idea in my head of the character I am interacting with I have a really hard time producing poses that are anything but bland because it feels like i am acting with a green screen. Putting it in the opening pose is alright but a lot of time that is just clothes not an actual physical description of the character. -
RE: Good TV
@thatguythere They can't afford a thousand cuts. Which is the reason TNG didn't do that either. In fact it's why there are so few action scenes - budget limitations.
Afford or not I am glad they do not have them, I would much rather see one well planned and worked short fight sequence then the standard holly wood five minute fights with literally 100+cuts that for the most part look like ass. (For refernce the the Underworld movies)
Hell it almost makes me want to turn on Walker Texas Ranger for the the horrible that was that show at least they could shoot a proper fight.
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RE: Good TV
Lets not forget the biggest draw for Orville.
They can have a short action scene without ten thousand cuts. (Not this is not a shot at Discovery but they way pretty much every action scene gets shot these days even ones in things I otherwise love) -
RE: Character Information: Wiki or Mu*?
I am scared, I desc pretty much the same as Tempest.
Paragraph one is always the pretty much unchanging stuff; height, build, hair color, eyes etc
Paragraph two is clothes. I do one general that over time slowly add others as scenes require.
Though for the most part people do not read descs unless prompted. I have been asked what i have been wearing in scenes before since it is not something I normally pose unless it is effecting the action of the pose my normal response it, "it's in the desc." then you get the cascade of x looked at yous.
I also tend to look at everyone as I enter a scene because I am old and set in my ways. -
RE: Character Information: Wiki or Mu*?
My vote is definitely on game if I can't find it on the game I will likely just forget about it and move on or make up my on info as needed.
I an fine with it being a both thing but I am not a wiki person, never will be. I crap out pages for the characters because it is pretty much a requirement these days but they never get updated. -
RE: Good TV
@thatguythere Two things:
a) You wouldn't eat great pizza (assuming you like pizza, which come on, who doesn't) because a different company makes it than you usually associate with pizza? That's... interesting.
No what I am saying is if I want great pizza I know where i can get it already so why would I go to a place where I go when I want non-pizza. Much like if i want darker sci fi I have places to find that already, for darker sci fi I have always preferred novels.
As far as giving it a chance I watched 3 eps it didn't make me want to watch more, that is all the chance any show ever gets with me.
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RE: Good TV
@thatguythere It is early in the Federation, they are still nailing stuff down, it's the middle of a major war.
That makes great sense from an in story perspective but answers zero of my consumer perspective of is this a product I want. And when I want star trek I want bright and optimistic sci fi.
Bad Analogy time, McDonald's could start making an amazing Pizza but I would never bother with it because If I am at a McD's I am there for the Big Mac so the best pizza in the world is meh at best.
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RE: Good TV
@thenomain Of if you're into the utopia aspect of Star Trek then this show is definitely going to piss you off. It's way grittier than anything Trek has ever seen before.
Exactly this without the Star Trek name I would be a big supporter of STD since it is a decent sci fi show. With the Star Trek name I cancelled my account with a few days left on the promo month I had because it was not worth watching because it was completely not what I wanted from something using the Star Trek name.
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RE: Alternate Game Systems
@faraday said in Alternate Game Systems:
@Thenomain It was numerous people across several games spanning multiple years. Which is why I brought it up here as a 'lesson learned' about MUSHers and computer-based skill systems.
@Lithium I think you missed my point. Yes, giving players agency in how they use their skills is different than a purely random system. But it has nothing to do with cards or dice. Falkenstein is a card-based system with no agency, for example (*). There can be dice-based systems with agency if you have a pool of "success points" or "luck points" or "auto successes" or anything like that.
(*) At least I think it was Falkenstein. Perhaps I'm misremembering. It was some system anyway.
It was definitely not Falkenstein in CF you got a hand of 5 cards and could choose to play one or take a draw from the deck for each action. NPCs just got the deck draw. there were issues with the mechanics more due to the agency (with 4 or more players it became ridiculously easy to count cards since nearly half the deck was known in hands) than lack of it.
Note our group solved the issue Vegas style by using multiple decks shuffled together.
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RE: Make MSB great again!
@wizz said in Make MSB great again!:
Player B is maybe being a little snarky, but it's still being critical of an idea, not a person. If I'm understanding correctly, I think it works fine for advertisements to also be Q&A, and then if someone wants to expand/discuss an answer or topic they move to the discussion board. I mean, we were kind of already doing that from time to time anyway.
I would be fine with attack the idea not the person but that is not what the new rules say:
This is not the place to criticise or attack either those games or their runners. If there isn't already a thread in the Mildly Constrictive or Hogpit sections for them then please feel free to start one, and we will link between them for easy access (but check first!).
That is a direct copy paste. So no under the current rules even attacking the idea in the ad thread is disallowed. You can criticize elsewhere but not in the ad thread, so like Theno said in his newspaper analogy, you can read the negative stuff but it is shunted off to section c, while any positive stuff will likely remain their because no game runner with a brain would as to have it moved. (And lets face it board mods and admins are busy folk and are not likely to move something 'til people ask about it) That is why I called it a pep rally, any positive stuff will remain while the negative gets booted.
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RE: FCs on Comic MUs
@collective
I wouldn't worry about it a whole lot, just play the character they way that feels right to you, and people will either decide to rp with you or not. Most likely related to factors completely unconnected to your characters activities. -
RE: MU Things I Love
Upvote for the Ben Folds Five reference, and also just to prove that there were hipsters (just with different names) before the current generation, I did see see them in a rinky dink club with about 25 other people in 1995.
Said club is now the site of the downtown branch of the local library. -
RE: MU Things I Love
It was pretty easy to make a werewolf incapable of frenzy in the OWoD system, I tended to play ragas and theurges and it was not unusual for one of them to not be able to frenzy.
I was kind of neat the one time I played a galliard and actually had to make those rolls, to notice the impact it had on things. -
RE: MSB Popularity Contest
@olsson said in MSB Popularity Contest:
For now I put forward Seer, with 4 reputation and 1 post.
That was my guess from the beginning the real winner will end up being someone who posted fewer than five times.
Someone who is less cantankerous than I would likely comment that there was a moral to that story. -
RE: MSB Popularity Contest
In the interest of kissing up to the new boss.
You are correct @Arkandel
In fact in the words of Josef Stalin, "Quantity has a quality all it's own."