Essentially the new gen of Ewoks something has to be marketed as a cuddly toy after all.
Hopefully these won't be taking down supposedly high quality well equipped space soldiers with rock and stick, though sadly I would not bet against that happening either.
Posts made by ThatGuyThere
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RE: Random links
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RE: Looking for potential staff for a Colonial Marines (Aliens) game
@faraday said in Looking for potential staff for a Colonial Marines (Aliens) game:
@thatguythere Sure, totally. But that jadedness applies to everyone (barring close BFF ties). A PC/NPC divide has nothing to do with it. If your character's that jaded, they'd be just as jaded to a PC biting it as a NPC. Killing off more PCs won't help.
I completely agree there. In general I am not in favor of more PC deaths but instead making those death moments have impact and be meaningful. Ten deaths in a random combat scene has no more meaning than I body count PC or otherwise. Now lets say instead you have an NPC like Newt from Aliens make her a part of an interesting plot make her important and than have the end scene with her death and maybe a few of the PC buying it trying to save her and those deaths become meaningful. Relationships have to be built just as much for a character as for a person in RL.
If you have a game with high lethality that becomes a harder trick.
I agree with your point that NPC/PC divide shouldn't determine IC reaction of a character to another characters death the point i disagree with was : "ICly their death should matter to the characters."
Which all depends on how much the reacting character has seen and how important the dead character was in his life. -
RE: Looking for potential staff for a Colonial Marines (Aliens) game
@faraday said in Looking for potential staff for a Colonial Marines (Aliens) game:
But I think that players should work harder too to react as their character would to NPCs being killed. Your character knew them, lived with them, hung out with them, and then watched them get killed right before their eyes. Even if the NPC never had a name before that scene... ICly their death should matter to the characters.
I agree with this at the beginning of the game but at some point it would stop mattering at least to most characters.
I have done a lot of research into world war 1 including reading a ton of personal accounts from those in the trenches. Humans develop a mental callous (not the best term) towards the deaths of others after seeing it on a regular basis for a while. -
RE: Make MSB great again!
@misadventure said in Make MSB great again!:
A link off any advertisement to a thread where people can go wild. I'd like to be able to find both the ad content and updates with ease, and make it easy to find the discussion about the given ad poster or place.
If we do something like this can we also put the add as on opt in group like Politics and various other things because if all the ads threads are is a set of commercials I do not see the need to read them here since I can read the same commercials if I care to on literally every game I play.
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RE: Make MSB great again!
I object to the word again in the title of this thread, at what point was MSB great in the past?
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RE: Which canon property/setting would be good for a MU* ?
@ghost
In truth I would likely choose Orville too, if only because we have not seen it done, so it might break old patterns. -
RE: Which canon property/setting would be good for a MU* ?
@ghost said in Which canon property/setting would be good for a MU* ?:
Orville.
Just sayin.
AI almost upvoted this than I remembered what MUSHers do to settings, why would you wish this on a promising show?
Plus MU players really don't do humor well for the most part and without the humor it would be TNG. (That is not a bad thing but the pitfalls of Trek mushes have been well discussed.) -
RE: POLL: Super Hero MU Gut Check
@tempest
How would an OC be different than someone like the Osprey, (1 marvel appearance in the Fantasic Four no less, issue #177 for the courious.)
He appeared for a total of two pages and likely had less than 30 minutes of thought put into him. -
RE: Adapting FATE for MU*s
@bladesurfer said in Adapting FATE for MU*s:
Lost Dominion and Tenebrous Isles are two MUSHes that are using FATE.
How is Lost Dominion? It is one of those games I realyl want to check out but can never carve out the time to actually do that?
As far Fate on a mush I think the fate point economy would be the hardest to deal with. Like in the other point based thread I would fear players gaining them in unimportant scenes and that spending them all to dominate the plots.
Stunts and aspects don't bother me a whole lot I mean yes staff has to set a consistent tone and power level for them but as long as that desired level is communicated clearly I see it no different than wrangling cast on the fly mage magic and the MU world has been able to function with that for 20+ years. -
RE: The Basketball Thread
That is true, I am really hoping they show the picks live. I mean I would think it is a no-brainer after all it can lead to drama and rivalries that can be used to hype games for the rest of the year and beyond.
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RE: RL Anger
@saosmash When you don't want to give back the money, any reason you can think of will do, whether it makes any sense or not.
This is why I am glad to have a friend that is a lawyer, when I get that type of run-around, I have him make the next call, not that I would ever actual sue over the matter cause that would be a pain in the ass, and he would charge me than but a quick call has always worked wonders. This is also why I will always buy him drinks even though he makes more than me.
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RE: The Basketball Thread
The Picking should definitely be fun to watch. Likely the best part of the weekend for me.
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RE: Descent Reboot
At some point during this game a Gangrel has to make their home in Post Apoc Grant's Farm.
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RE: The Basketball Thread
Are the players the teams are chosen from still selected on an east-west basis or just one big pool of all-stars?
Part of me really wants it one big pool just to laugh when the east has like three players total sent.
Though watching the bottom tier of the East that get sent if the selection process remains split waiting to the end in a big huddle to get picked would amuse me to. I would tune in to watch that, not the actual game though because without exception all all-star games in every sport are hard to watch. -
RE: Dead Celebrities: 2017 Edition
This one hits me hard,
Lance Russell, legendary Memphis announcer, passed away at the age 91. -
RE: New MUSH 'Game' Mechanics
@Sunny said in New MUSH 'Game' Mechanics:
'On point' means to take the lead.
Depends on the context for example I most often hear it used as:
on point:
to be perfect; to satisfy; whatever it was, it met the person's standards
I am scared this might be the only time my mind is in agreement with Urban Dictionary. -
RE: Swashbuckling and continued success
The Indy supplement used their Masterbook system (the one from Torg with minor modifications) not their D6 that said it was not a bad system for pulp though could be a bit bloody, it always left more noir or war movie to me in play than pulp.
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RE: Swashbuckling and continued success
While not geared toward a gambling aspect, Feng Shui which I have had great success with both as a Player and GMing in tabletop is definitely cinematic high action and the base rules could be used for something pulpy.
As far as expected success one of the things I like about Feng Shui is that because it themetic base is Hong Kong action in particular it notes that sometimes in the end everyone dies in a hail of bullets, so while the PCs are set up to the the stars there is less of a expectation of the stars winning than in most games where it is generally assumed to be a given. -
RE: Not Ending the World
This is basically human nature though. People, not just MUers but everyone, are a lot more likely to complain about the negative than to complement the positive or comment on the ordinary. Just think of going out to eat for example, if you have a meal that fulfills your expectations but does not go beyond them, do you talk about it a lot? Most likely no. If it is a great meal you probably will mention it but not nearly to the extant you will hear people complaining about a bad meal.
MUSHing is like this as well, I ca have a hundred passable scenes and enjoy them all but I would rarely mention them because that is the expected result. So there is little need to mention what happened, in general human spend most of the time talking about things they did not expect to happen either positively or negatively. Employers don't often praise employees for showing up to work on time, it is expected, but me late and that is when issues start. Now if you are never late and never miss work time you will tend to get praised eventually once you have hit the point of going beyond what is expected since most people do have the occasional late day or miss time.
The expected tends to get overlooked.On a more game related point this is why I tend to prefer things like critical hits and such, because they create unexpected moments that cause people to talk about the game later. When I am with other folks and we tell and retell old gaming stories it is always about the moments when good or bad the odd happened,. We never reminisce about the time we fought a balanced encounter and the dice were unexceptional and things went as normal.