@Arkandel said in FS3:
To get back to a D&D-themed game though, is a system that important as long as it's not primarily aimed at going into dungeons to kill things and loot their corpses for gear?
What could get me excited about a MU* on Faerun for example is the chance to play in the setting; as long as the mechanics don't get in the way of doing that, should we not be more concerned about whether the system matches the game's goals rather than what the system is in a vacuum?
To me it depends, there are three basic selling points to a game for me, Story potential (which to me includes setting), RP availability, and system. The First two can very hard to get to get a read on if new to the game and not going in with a group, the third is the one most easily known at the outset. So while I will definitely place it as the least important of the three factors I mentioned in a MUSH, coming in fresh it is the one that I can get the most solid and detailed info about so it tends to be the one I make decisions on.