干杯,同志. Cheers, Comrade.
Posts made by WTFE
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RE: Coming Soon: Arx, After the Reckoning
@Meg said in Coming Soon: Arx, After the Reckoning:
I don't think we are crazy or obsessed, though.
YOU don't come across as crazy or obsessed, no…
I don't think the argument was really about ansi at all, tbh.
No. It was about a crazy person going out of his/her way to show how crazy he/she is by latching on to everything conceivable as a reason to go off into hysterics.
Some of us want shit to be friendly and positive.
Might I suggest reining in those on "your side" who seem not to share that goal? Like maybe gently asking KwazyKwest to recuse his/herself from dealing with Thenomain? I mean I don't even get along with Thenomain 90% of the time and think that KwazyKwest is off in fucking la-la-land in his/her dealings with him.
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RE: Coming Soon: Arx, After the Reckoning
Yes. Arx is looking better and better every time I peek in here. None of its advocates come across as crazy and obsessed whatsoever.
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RE: Dead Celebrities: 2017 Edition
I think I'll just leave this here. And then drink a few.
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RE: Star Wars: Insurgency
Repeating the same point endlessly without variation is pretty much the fucking definition of "harping on it".
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RE: RL things I love
@Goyim said in RL things I love:
I know the hypocrisy of a self-proclaimed "tolerant" liberal flipping their shit because people dare have beliefs they don't share always makes me snerk a little.
Little challenge for you, 4chan refugee: find the part where I self-identify as a liberal.
(Hint: this is not possible.)
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RE: Star Wars: Insurgency
@bored said in Star Wars: Insurgency:
It wasn't my intent to 'bash' the game, but to offer vigorous and honest criticism.
This is one of those tricky declensions, isn't it?
- I merely offered vigorous and honest criticism.
- You allowed your emotions to get the better of you.
- He is a bashing asshole.
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RE: RL things I love
@Coin said in RL things I love:
I'm typically torn because I do not enjoy watching people I cherish and consider my friends end up in such horrendous situations and do not want that for them at all. But at the same time, politically speaking and as a citizen of a country that has had to deal with interventionist policies... yeah, zero sympathy, man.
And this attitude breeds zero sympathy in return. It breeds the "burn it all down" mentality. It breeds, in short, THE FUCKING DONALD, MOTHERFUCKING POT-FUCKING-US!
Enjoy your moral high ground, jackass, while an incontinent orangutan pisses all over the world.
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RE: RL things I love
@Ganymede said in RL things I love:
@Misadventure said in RL things I love:
I am aware that the health of my ecosystem relies in part on the health of my neighbors ecosystems.
Then fucking do something about it. I spend a great deal of pro bono hours helping small start-ups and entrepreneurs, for example.
That no one can save an outdated model isn't a problem; it's natural. That no one gives people the tools, resources, or education to adapt, and push policies that actively keep them down -- that's the problem, and it is a fixable one.
That the solution is fucking ridiculously easy to do is aggravating.
A-. Fucking-. Men.
The sheer and utter HYPOCRISY of the "outdated economic model" crowd makes me want to take a tire iron to their brain pan… only I suspect that if I try it I'll find they don't have such a pan.
They make the problem. They refuse to help the people trapped in the problem. Then they are shocked…SHOCKED…when the problem comes home to roost.
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RE: RL things I love
@Thenomain said in RL things I love:
@ThugHeaven said in RL things I love:
We're in the age of "alternative facts" now
We've been in that age for over a decade.
s/decade/century/
s/century/millennium/ -
RE: RL things I love
@Misadventure said in RL things I love:
I have little sympathy for the "let it all burn" vote.
And in a single sentence we have a good summary of why there's a "let it all burn" vote. Bravo.
Personally, as a non-American, I have little sympathy for the USA and am chowing down on popcorn as I watch the nation burn.
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RE: Star Wars: Insurgency
@Misadventure said in Star Wars: Insurgency:
Maybe there shouldn't be any NPCs.
Wow. That would make for a really underpopulated universe.
I mean what, if this game is WILDLY (implausibly) successful there may be, say, 500 players? 500 people divided by a whole galaxy…
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RE: Dealing with Staff
To be fair, @Catsmeow, @Seamus has a history. You can see elements of that history in his "that would be letting him win" line….
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RE: Dealing with Staff
@Seamus said in Dealing with Staff:
@Sunny I'm not sure what attitude I have shown in my one single reply. But thank you for the advice.
Dude. You had the specific attitude pointed out to you: (emphasis mine)
Sure I can leave the game, but to me that means they win, and while that might be the end result, I would prefer to avoid it.
While you have that "I must WIN" attitude there is no hope at all for you to coexist peacefully, if uneasily, with that staffer. And in the end the staffer holds the kings, the queens, the aces, and the left and right bauer. You cannot win.
It's not about winning. This particular staffer does not like me at all. it is very clear in their interactions with me. So I'm trying to figure out away to continue to play.
Sure I can leave the game, but to me that means they win, and while that might be the end result, I would prefer to avoid it.
While you're at it, would you please make up your fucking mind? I'm getting a headache.
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RE: RL things I love
I know you're all absolutely fascinated to hear more about my booze collection so I've made a new album I call "Bamboozeled" just for you. I've attached the images from that album below, but you'll have to click the album for an explanation.
And trust me. You're going to want an explanation…
I'm just gonna put this out here: the Hakka are fucking weird people.
The Daily Mail, of all places, has some more details. Their pricing claim is ludicrously funny though. I paid about the equivalent of five bucks US for what you see above.
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RE: Sensitive cultural/political/religious aspects of game themes.
@Kestrel You know, it is actually possible that "create the game that you want" is precisely what @surreality is doing…
What I'm seeing is a lot of people bitching that it's not the game they want.
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RE: The Lost Dominion MUX
@TNP Other way around. I'd love to play on a Fate game, but Rifts? Meh.
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RE: An Apology Regarding Kushiel's Debut
@Gingerlily said in An Apology Regarding Kushiel's Debut:
There wasn't really a mass exodus per say…
<peeve type="pet">Se. Per se.</peeve>
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RE: Sensitive cultural/political/religious aspects of game themes.
@TNP said in Sensitive cultural/political/religious aspects of game themes.:
However, that's not the case on the Shadowhunter game.
Isn't it fortunate, then, that I didn't post this in the Shadowhunter thread but in a thread about general sensitive aspects of game themes that was explicitly REMOVED from that thread for PRECISELY this reason?
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RE: Sensitive cultural/political/religious aspects of game themes.
"Sensitive aspects" = "sources of conflict".
In any dramatic (and even comedic) setting, the grist for the mill is conflict. If you don't have conflict, specifically conflict (eventually) resolved, you don't have a story.
Thing is,
someall conflicts will turn someone off somewhere. All of them. No exceptions. (For example, I'm entirely uninterested in the inner conflicts of a man stuck in a woman's body or vice versa. A theme predicated on such a conflict will bore me to tears. I'm similarly uninterested in conflicts between two schools of cooking. Conflict predicated upon rape goes a step farther: I will actively avoid anybody involved in that shit and think worse of them as human beings.) There is not a single source of conflict that will not in some way, shape, or form upset or bore to tears some element of your prospective audience. This means making a game that doesn't offend/bother/bore anybody is literally impossible.So…
When you make a game you have to decide what conflicts to include knowing that whatever your choice you'll twist some undies into a reef knot. It's thus a matter of picking which subset of prospective players you want to cater to and which you'll politely nod at when they whine about the subset you chose.
That being said, if you introduce a conflict that you don't plan on actually using you're an idiot. Here I side with @GangOfDolls. If you're putting in an element in a setting that is off-putting to some of your target audience and then saying "but don't worry, you won't have to ever deal with it" at this point you're selecting something that's going to turn off prospective players for no story gain. You might as well take it out entirely. If, however, you're going to use that source of conflict to generate stories in your setting, by all means leave it in. Just know that you will offend/squick/bore-to-tears some subset of your target audience.