Windows 10: For when you just don't think the NSA has enough tools to spy on you and you want to give them more.
Posts made by Alzie
-
RE: Windows 8 & 10 - Thread Updated
-
RE: ShadowRun 5E ... 2050
As far as I'm aware, SR5 didn't dramatically dumb down the rules, so there are still different rule sets for every archetype. You got your magic rules, then your astral rules, then your decking rules, then your combat rules, then your socialize rules, then your contact rules, then your buying shit rules. All of those rules then have sub-rules - usually about 6 or 7 - that you have to know. When I say it isn't easy, it's because I did ST for shadowrun, I ran runs on Denver and other Mu's. And I was one of the few people who could do decking, magic, astral, combat, tats and cybergear in the same PrP without blowing their brains out. Let's not pretend like Shadowrun is 'easy' to ST for. Anyone that has ever played Shadowrun knows it's not and they also know they learned their one section and stuck to it.
As to SR5, I have that book but never got around to reading it. It seemed infinitely smaller so maybe they really did cut back all those rules into a single, cohesive, easier to understand format. If so maybe it is now easy to ST for shadowrun. However, yes, I'm not used to SR5, I'm used to SR3 and SR4.
-
RE: u() and you. AKA: How to give out permissions without realizing it.
@Lithium said:
Not that I would ever code something like that, that would make a person into a wizbit I still want to give a shout out in thanks for this. I checked all the code I ported in and am not vulnerable to it, but at least I will try and break my u() habit, which I usually type just because it's more universal. I'd use v() except I hate having functions and databases on the same objects as actual code. Guess I'm weird like that... so get() here I come. I suppose those two extra characters won't kill me
To be clear, get and u do completely different things. Sometimes u is necessary, sometimes get is necessary. If you're using U to get an attribute and nothing more then you should be using get/xget. If you actually need to run code stored in an attribute you still want U. As for v, it's a shortcut for get that grabs an attribute relative to the object that it's ran on.
-
RE: Game Create Script
Why..why would you..But you don't nee...
I ask those of you who read this to ignore it.
-
RE: Optional Realities & Project Redshift
@Thenomain Why you bothering brocephus? @jeshin already said all he wants from this thread is to use it like a twitter feed where he announces new posts on his blog.
-
RE: ShadowRun 5E ... 2050
@Lithium said:
I'm /not/ going to force people to have a connection to other people who they don't even know, don't know if they're even compatible time wise, rp wise, or even /like/ each other OOCly or ICly.
I'm confused. I didn't see anyone suggest this, but EITHER WAY, even if they had, I would have to say....Okay, seems fine. The fact that you're suggesting that shadow runners shouldn't team up really speaks more to a misunderstanding of Shadow running theme than anything else. They don't have to know each other, they get put on the job together because they're getting paid to work together. End of story.
@Lithium said:
People will come together and make ShadowRunning Teams /without/ staff involvement. There doesn't need to be /coded runs/ this is not a mud. It's not a moo. It's not a muck. It's a MUX. I'm most definitely not going to code up some automated run creation system where /1/ person could go on some simulated run all on their little lonesome.
You keep saying this thing. I do not think you understand this thing.
If you want to go on Runs, then wait for someone to run one. Or run one for someone else. Or wait for staff to run one you can get involved in.
Lithium says, as if STing for shadowrun is somehow easy.
-
RE: Optional Realities & Project Redshift
@Jeshin said:
Hey,
We want to share our community with this community.
Okay then, That's perfectly fine. That's an entirely different request from 'We want discussion on our community' however. Thank you for being blunt.
-
RE: Optional Realities & Project Redshift
@crayon I can't remember a single time in this thread when one of us responded to your article with serious consideration and it wasn't rejected outright with something along the lines of 'You don't understand,' 'that's not what we meant,' or 'It's just a mud thing.' In the article about advertising and making money, I gave a lengthy criticism and discussion about the article which Jeshin and you both, in fact, dismissed entirely by stating that I had missed the point or by latching onto a single thing I had said, in Jeshin's case that he spent too much time talking about Diku, because he certainly felt he didn't, and completely ignoring everything else.
Case in point: We're not stupid. Don't pee on my leg and tell me it's raining. Why are you even still posting here? I mean really. Here's my challenge to @jeshin and @crayon. In one sentence, devoid of bullshit, explain what you want from this community.
-
Atom Editor Language Definition
Don't know if anyone uses atom on a regular basis, but I got annoyed/bored and made a language grammar for it so we can enjoy sweet sweet syntax highlighting. Let me know if you find missing functions or @ commands or anything.
-
RE: Random GMC game brainstorming
@Rainbow-Unicorn said:
One of these days, I really ought to get caught up on GMC stuff.
GMC:
Onxy Path needs to make more money but doesn't want to write World of Darkness 3.
People always bitch that there needs to be something bigger behind all these weird and mystical things.
Onyx Path has a sense of humor and writes GMC.
The bigger thing behind all these weird and mystical things is a giant computer that creates cyborgs.
Onyx Path uses loose, badly defined tie ins to attach this giant computer AI and its cyborgs (Called angels but not to be confused with Angels, who might become self aware demons not to be confused with Demons) to every other splat.
Onyx Path is snickering the entire time they write these books.
People somehow believe these books are for serious and have missed the joke entirely.
Joke now on Onyx Path who has given up attempting to integrate GMC with any of the splats because how the fuck do you integrate GMC with arcadia am I right? pfft. -
RE: Optional Realities & Project Redshift
I am amused that this thread is still alive.
-
RE: Remember That Modern Jobs System?
I didn't lie! Any opinions?
https://github.com/ccubed/Mu2/blob/master/Jobs/MuReq
Small Explanation:
The system isn't meant to be tied to an Opened By attribute. Anyone using +request will instead be added to commenters. No more binary permission system. Readers can read a job but not comment, Commenters can read and add comments. Staff are always both on all jobs.Flags assign extra permissions. A global job makes every player a reader/commenter. Archived means that a job only shows up when searching for archived jobs but not in normal job searches, a closed job shows up in normal job searches but shows closed, a held job shows up in normal searchs as held, a staff job is only visible to staff.
Comments have per comment flags for readers and staff. If a comment is set staff only staff can see it. If a comment has readers specified only staff, the person that wrote it and those readers can see it.
Jobs are organized by categories (buckets) and tags (can be as many as you like). Jobs only ever have one category.
-
RE: nWoD2 (GMC) support systems?
I've come to the conclusion that everything needs to live in a database so that it can easily be transplanted from game to web and back. I once said that people would never use web interfaces, but I tried an experiment. I was wrong. It turns out, They're very receptive to web and mobile interfaces.
So, to answer your question @Cobaltasaurus , Take it outta da game girl. Get that shit up in a mysql or mariadb.
-
RE: Reactions to 08192015 Update
This looks good. Using material design principles. Nice.
-
RE: Outline of a possible MUSH
@Corruption said:
@Bobotron said:
Define 'sheet flexibility?' Are you expecting outside of say, powers to have lots of different attributes/skills that different character types are going to have?
Because building sheets would be based off of the code being used for the dice roller, and whatever storage method. If everyone has the same attrs and skills like NWoD and GMC, the other parts (just grabbing power attributes) should be cake.
We'd need the obvious (Attributes, Derived attributes, list of possible Races for selection) but what skills are going to be used depend greatly on the setting choices. I would not all be adverse to having code that lets you insert what skills are available on the +sheet - you entering it into a database of skills manually? If Savage Worlds is the chosen system merits and flaws get replaced by Edges and Hindrances.
I know if we need code added I'm going to have to write decent specs...am I doing ok so far?
My system is modular. You can make whatever stat categories you want and fill them whatever information you want. It doesn't actually care what's there, only that it is there somewhere. Additionally, it's already designed to be coder friendly.
Also, because you asked.
-
RE: Ghoulage on Kingsmouth
@Apollonius said:
In the time we've spent arguing about unclear policy, new and unambiguous policy could have been posted.
What about the policy seems ambiguous to you? The policy about idling is pretty clear. If you up and leave a PC for several months without contact or tell us you're never coming back, I don't see why you would care if we use your PC for plot.
In any case, kingsmouth is not a game that you can play for a couple days then disappear for a month and come back.
@Tempest I asked just so I could say I did, but the answer was no. We have never asked anyone to leave due to something said on Wora. We wouldn't ask anyone to leave over something said about the game. Nor would we ban them. So the answer is no, as I knew it was, but now you can rest easy knowing I asked Becca directly and the answer was still no.
-
RE: Ghoulage on Kingsmouth
@Tempest said:
As for the dead stuff, I was looking at this.
http://kingsmouth.info/wiki/Departed
Which has a link to it straight from the main wiki page, and it has a 'Dead' section if you scroll down.
The question marks in those cases are players who died but the players haven't found out why. That page is maintained by players based on their IC knowledge.
Alicia Vasquez for instance was found dead. It was presumed to be TFV but no one could ever prove it.
Augustin Courtland is dead and for a very real reason, the players just don't know what it is.
Keep that in mind as you read that page. Staff isn't telling people why all these people died and for the most part, players aren't actively investigating why a player that isn't still active is dead now.
-
RE: Ghoulage on Kingsmouth
@Misadventure said:
Side note: why not have a week cooling off period between freeze request and actual freezering. Link that with any caps only preventing a new PC if at that new PCs approval you still haven't started the freeze on whatever characters conflict with the caps.
In the case of influence, we don't actually need to do that because the slot just opens and people can take it if they want.
In the case of territory, we do just that because people compete for it.
In the case of everything else we don't need a cooling off period unless players are fighting over it (like retainers).
-
RE: Dragon Age: Inquisition
@Ganymede Well hey, now they're making Mass Effect Andromeda....