@thenomain Clothing objects? It's literally an object that can be traded, dropped, sold, and 'worn' through one command or another. When someone looks at the character, more often than not, the physical objects are listed after the intro desc, so the description would be like, the face, build, etc, and then the actual clothing part of the description would be the items.
You can then use l <name>'s <item name> to read the description of the item and in many circumstances they are carefully written things. Most of the time though they ended up being a horrible mess of asci and ansi color
I imagine with xterm256 etc they could be made much nicer.
On a MUD they are actually pieces of gear, that you equip, and if you equip them they provide armor, stats, etc.
MU's may or may not have statted clothing objects.