@arkandel said in Internet Attacks? Why?:
I've encountered many people who were genuinely angry when they lost or even when they were getting close to losing, and treated the opposition - players, not characters - as exactly that.
I have a feeling that when there's a sunk cost involved with dying/losing imaginary toys, people get very upset. If I have to write an indepth app, jump through three layers of sheet review, justify every xp spend with an essay, you best believe I'll be pissed if some asshat takes my character out over something I think is insignificant.
But, you let me get through CG in ten minutes, hop on the grid and start RPing, I can get hit by a misfired Kar98 from three rooms away and will laugh and have fun with it.
In my experience, the number of hoops you have to jump through to get nice things (on the grid, shiny items) is like the exponent on how many gaskets people will blow when something goes bad.