MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. ThatGuyThere
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 3
    • Topics 0
    • Posts 1849
    • Best 622
    • Controversial 11
    • Groups 0

    Posts made by ThatGuyThere

    • RE: IC Message Code/Alternative to @mail

      @Coin said in IC Message Code/Alternative to @mail:

      I also liked +murmur, which is basically whisper except it feeds you bits of the text at random, like you said.

      +mutter (that was the name on DM but same function) was the most fun ever. though it some how tended to make everything sound dirty or criminal, still trying to figure out if that was a bug or feature.

      posted in MU Code
      T
      ThatGuyThere
    • RE: FS3

      Yeah while 30 rolls is a good sample size for one combat, I would say that since I picked up a copy of Werewolf 1st edition 25 years ago it is not an exaggeration to say that between online and table top that i have seen 10,000 WoD rolls counting both OWoD and NWoD together. Most of that undoubtedly in table top, given FS3 is only online I wouldn't even want to think about the amount of time I would need to RP to get to even a tenth of that number of rolls with FS3 or any iteration.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FS3

      @kitteh said in FS3:

      I'm not sure FS3 gets singled out here since no game system (that I know of) is performing 1000 rolls and averaging them to determine success/failure.

      I think part of the reason it gets singled out is that it is only played on line. For example while WoD MU* besides combat do not really involve more +rolls than those using FS3 a large portion of the WoD MU* players also have played it in table top so their minds contain a much larger sample size and that experience colors how they look at the results on the game.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FS3

      @WTFE said in FS3:

      True randomness sadly, given the flaws in the human brain's construction, never appears random.

      ^ This can not be stated enough when looking at random results.

      Human brains have evolved to notice patterns, there are numerous survival advantages to this, however our brains are good enough that we will find patterns to things where there are no patterns.
      For example even though I know full well that this is not there case there are still moments I am half convinced that the roller on Fallcoast knows when I am making an important roll and chooses those moments to crap out on me. Minor rolls I will do great big moment I have bad luck. This is 100 percent luck and possibly not even the case as greater amounts of rolls have likely averaged things out by now but my brain noticed a pattern early on and sticks with that belief.
      I have also had players accusing another player in a table top I ran because he was lucky, all roles where done where i could see him and over the course of the campaign he was no luckier than anyone else but he got all his luck during boss fights so two other players became convinced he was fudging roles. My response which annoyed them was, if he is good enough to roll good on cu he would be going to the boats every Saturday making money not playing D+D in a basement with us.

      It is true we often will notice the oddness more often on line than off but there are two reasons for this, first and most obvious is that there are a lot fewer rolls so there are less opportunities for actual results to regress towards expected, and a great feeling of lack of control since we cannot perform our lucky dice rolls. (True not all gamers have a dice roll ritual but I have known enough that do, including myself that I beleive a significant minority do.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Vampire the Masquerade 5th Edition Info

      @Bobotron
      I understand the potential for use but on a MUSH like everything else it comes down to how much of a focus staff and scene runners will actually place on using said mechanics, especially since most WoD games these days to be primarily PRP runners who storytell most of the plot activity it will likely vary widely even on plots on the same game how much Hunger will effect play in plots.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Vampire the Masquerade 5th Edition Info

      @Arkandel said in Vampire the Masquerade 5th Edition Info:
      replenish it with nearly no chance of failure or consequences - and Hunger could make it way more relevant.

      that all depends on how it is implemented. Blood pool tended not to mean much on places where a simple +gain command could be filled up. Unless you track how people +remove hunger or whatever the command it it will not become any more important because the net result is still running one command after a scene to return to base state.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FS3

      @Three-Eyed-Crow said in FS3:

      This is not a problem on the games you GM or the FS3 games I play on for any length of time, which are run by sane people who don't make you roll for stupid, mundane things you'd obviously succeed at.

      This is more a a failing of the nature of RPGs than of any particular system. No game system can compensate for a sub standard GM or in the case of MU* staff. I have been in games with wonderful systems that have been horrible both on-line and in person because of this.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Vampire the Masquerade 5th Edition Info

      @Trundlebot
      Changeling was originally the fifth full game put out. though from what I can gather it sounds like it is not getting bumped just getting LARP treatment while waiting it's turn to get the book out.
      Honestly not sure how I feel about the changes mentioned the change of the fuel pools has me giving things the side eye, mainly because as a GM that was the easiest way to set the tone, if i wanted a free-er more supernatural game I make the fuel easy to get and more plentiful, where as if i wanted a more gritty street level feel I make getting the fuel more of a challenge/point of emphasis and my players would tend to adjust spends accordingly.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Savior of the Universe: Flash AhhhhAAA!

      @Bobotron
      +1 for the Defenders of the Earth, it was my favorite cartoon as a child.
      Also while I do not have the time to staff etc, I will look forward to more news on this project as I would play it in a heartbeat.

      posted in Adver-tis-ments
      T
      ThatGuyThere
    • RE: RL Anger

      @Arkandel
      I had something similar happen to me when I was in college. It was finals week and I stayed up all night to prepare for my last final, after the test I got on the campus shuttle to catch a ride to the parking garage where my car was. The shuttle what mostly empty and I knew i had a ten minute ride so I decided to close my eyes for a bit to refresh me for the drive from campus to home.
      Next thing I knew it was five hours later and the driver was waking me up because it was time for him to get off shift and I had to leave the shuttle. Sadly this was in the days before cell phones so after an hour drive I got to deal with panicked parents since I had told them I was heading home for the break right after my final.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Emotional separation from fictional content

      @Arkandel said in Emotional separation from fictional content:

      @kitteh The difference being intent. My proposal is only meant to use it for one reason - borderline inappropriate behavior.

      While I see your goal as noble and good, not everyone would use the system as intended. Not even taking into account malicious usage if you have a +complain command I guarantee you would get some use out of it but you will also get crap like Jim Bob was mean ICly, Janet didn't rp her character right, Paulie and George argued about some rule on the channel and it annoyed me etc.
      I don't see the system is bad but if implemented it should definitely include a reason field if only to aid staff in separating actual issues the system is meant for from chaff.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Emotional separation from fictional content

      @Coin said in Emotional separation from fictional content:

      @Arkandel said in Emotional separation from fictional content:

      it's debatably hard to justify reporting a guy to staff because he just paged out of the blue with a sex-related rant if he didn't actually cross the line, or stopped when asked to, or...whatever. But it still has an impact in making players uncomfortable.

      Naw, it ain't. If someone pages you ot of the blue with a sex-related rant, then he already crossed the line and it's already entirely justified. Same if a person won't leave you alone when you told them 'no' or asked them to stop.

      Yeah I have to second this. If someone is paging you completely out of the blue about sex or related things, how is that not complaint worthy? To me paging someone out of the blue with any kind of rant is already crossing the line, sex related content even more so because of the personal nature of it.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Emotional separation from fictional content

      @HelloProject
      According to the general thought at the time MUSHing was fading when I started playing on Dark Metal. This was in 1994.
      There always has been and likely always will be a rather vocal segment of the population who are convinced that this thing will die any day now.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FS3

      Not a coder so no idea how hard it would be to implement but I would include a separate action rather then adding making the enemy easier to hit with suppress.
      My reason for this is not really a game thing but a brain thing, suppression fire is not done with the intent on harm but rather to keep the enemy's head down usually to facilitate movement or prevent the other guy form moving. Not sure if it is already in use but maybe call the action a feint to make the other guy easier to hit since the purpose of a feint is to set up the later attack.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Emotional separation from fictional content

      Not to be overly negative but if I say a +event with a bunch of hashtags, or as I like to all it pound symbols, I would immediately know the event was not for me regardless of the content it was advertising/warning about.

      On the actual topic I don't think I could be completely emotionally disconnected from a character I played the amount i play an average MU character but I also put the responsibility of knowing where my acceptable lines and limits are and communicating that to others.
      There are people in this hobby who will stop n those set up boundaries however, either through malicious intent or because they are just flowing with the scene and when that happens it is on the person transgressing though boundaries.
      There is also a way to properly behave when you are feeling the emotions and not just flail everywhere regardless of what you may be feeling at the time. For example the one time I had a character PKed it was a character I had played for over 3 years and I was literally crying as I was typing out the end of the scene but I was not a jerk, the kill was fair both mechanically and through the story being told so I did not yell at folks, did not put my issues and have never said anything against the others involved. It would have also been fair for me to go hey I can't RP this out I'm just going FTB here.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FCBD: Secret Empire

      I pretty much agree with @Arkandel's take on this.
      I love me some Dick Grayson I have all 153 issues of his first Nightwing solo comic, he is quite likely my favorite character in comics, but guess what put him in the Bat-suit I stop buying, because he is not Batman, and forcing him into that role when every reader knows in a year or two Bruce will be back does a disservice both to the Batman title and to the Dick Grayson character.
      I has no issues with buying new comics with new characters, but when I pick up Wonder Woman comic I want it to be about Wonder Woman, ditto for any other character.
      DC for the most part gets this, Marvel trying to cram new characters with old names at me. Riri Williams is a fine character, hell I like her better than Tony Stark who I have never been a huge fan of. If they put out an Iron Heart title staring her I would likely buy it, at least a couple issues to give it a try. Hell I bought War Machine with Rhodes in the armor more frequently than Ironman when both were being published, but I will not buy a series titled Iron Man staring Riri.
      New characters and diversity are both great things but let them build their own identities forcing them into the roles of the established characters often while removing said established characters mostly seems to aggravate the audience.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: FS3

      Totally not pertinent to the conversation at hand since dogfightng is still shown as the main form of fighter combat in fiction, I can't read this thread without the voice of Major General Claire Chennault (commander of the Flying Tigers) in my head commenting dog fighting being romantic nonsense and just like yo don't judge an infantryman by his ability to kill the enemy one on one neither should you use that criteria to judge a fighter pilot.

      Edited to clean up the word order of the last sentence.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FCBD: Secret Empire

      @Hazmat
      there were still a ton of options left at the store i went to and I did not get there until 4 pm, pretty much all the DC and Marvel free things we gone but still a lot to choose from.
      I was very happy with the free ones I grabbed but the best part of the buy one get one on back issues. My favorite that i ended up grabbing was the 1983 Uncanny X-men annual which was the one with the Impossible Man's scavenger hunt story. Any time Impy is involved things will be stupid fun and it was.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: FS3

      @Three-Eyed-Crow
      I can understand that, I think lot comes down to how we as players see the characters. If they continuously fail at what they are statted to be good at through luck it gets to be irritating because damn it this character is supposed to be good at that.
      While if they are doing something that they are not particularly statted for the successes feel like a bonus. I have played plenty of combat characters who have done impressive things over the years but the PC combat story I tell the most is the nebbish who through dumb luck one punch k.o.ed a neo-nazi.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: FCBD: Secret Empire

      I was going to grab it but the copies of it were gone from the store before I could get there. Given that is was a Marvel that seemed to be building to a major event I assumed it would be crap but now I am really curious.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • 1
    • 2
    • 32
    • 33
    • 34
    • 35
    • 36
    • 92
    • 93
    • 34 / 93