@Ganymede said in Alternate CoD/WoD Character Growth / XP Systems:
@ThatGuyThere
CoD does have that problem and weakness, sure. I would argue that you should toss Languages into "Academics," as Supernatural Lore gets tossed into "Occult," but I digress.
I would love to see this. Sadly White Wolf and Onyx path are both made up of Americans who seemingly do not realize how prevalent having more then one language is in lots of the world.
I did not explain what I meant by "mechanical growth." By that, I mean "an increase in total XP spent on the PC." I omitted that when I jumped to my argument that there should be mechanisms for "mechanical change," such as a re-spec. So, in response to your bullshit claim, I'd amend my statement to: no form of role-playing requires an increase in total XP spent on the PC.
That I can agree with. It is not to my tastes but I can accept that as true.
Of all of my previous reasons for wanting to cap growth, I strongly lean on the idea that PCs should not be able to effectively eliminate all of their weaknesses, which is what unlimited growth permits. If a PC at the limit learns a new language, then they should be able to shift their expenditures to permit that change. Of course, the change means that the PC sacrifices some other ability or merit, but that's not unreasonable, e.g., I probably used to have Athletics 2, but, thanks to age and lack of practice, that's probably down to a 1.
Again while this is not to my tastes it becomes more of a taste issue. The logic and modeling of reality behind it is sound and using the language example I seem to fall back on too much' in RL I used to speak German well, as in able to converse with natives without real hindrance well, then due to not having had cause to do so in nearly a decade I cannot really anymore. Yes I can still understand it some and read it slowly but if I tried to talk to someone I would sound like a slow third grader at best.
From a taste perspective I will likely never be on the side of caps. From a gamer perspective my question would be how to you prevent the game with a cap from becoming a bunch of folks with near identical builds? I know if I was on a game with a cap the temptation to say screw what my character would be motivated to learn ICly these points are a limited resource I need to use them for maximum effect.