I don't think mechanics or role-play should be subservient to each other. They should work together to form a whole. There are plenty of options out there for each part without the other. The niche for RPGs is combining both.
For example if you want combat to be deadly in theme something to be avoided, create or use mechanics that enforce this.
If you want characters to be truly concerned with NPCs give them stats that cause concern, same with Vampire a lot of times politics has no real effect since it is not reflected in mechanical terms. This is one thing Kingsmouth does right, controlling and to a lesser extant access to territory gives mechanical benefits on rolls in some situations.
Though I will be honest to me the biggest advantage of mechanics is the randomness, I play and enjoy some superhero games without stats or randomness and while it is fun, there are also times especially in plot related combats when I am bored simply because I know exactly how it will go. While that can be a very enjoyable story to read it is really not the same feeling I get from stories where due to dice I honestly do not know where it will go next.
Posts made by ThatGuyThere
-
RE: What Do You Love About WoD?
-
RE: What Do You Love About WoD?
I am definitely in the prefer OWoD to NWod Group. Especially for a MUSH, while NWoD is vastly mechanically superior it lacks the crazy zing that OWoD had. Of the games lines the only ones i like better NWoD are Vampire and Hunter. I am that one guy that never cared about the Camarilla Sabbat War; and I loves most of the new Hunter Groups and old hunter always annoyed me.
I think the biggest thing NWoD loses is the connection to the epic, because it is designed to be so sandboxy it fells less like part of a whole.
Also the whole Atlantis thing ranks right up there with "Can you roll more successes then God?" In eye roll worthiness. -
RE: What Do You Love About WoD?
@Three-Eyed-Crow
Ahh cool I had not seen that particular site before. The last time I looked which admittedly was something like 3 or 4 years ago I found details on the basic ability rolls and comments on who things effected the combat probabilities but no actual numbers attached.
Thanks for the link, and yeah when I was playing on games that used it I would ask and most of the time the answer was a shrug and the answer was it is automated. -
RE: What Do You Love About WoD?
Well there are three main reasons I like WoD. First I love Urban fantasy in general and well that is WoD setting though with a bit more darkness added.
Second it has a system that I can look at in total. I like randomness in my online storytelling, so for me having a system is a total plus. I have play on statless games as well but I prefer a system, and WoD is also published so I know how it works. I want to like Faraday but the combat being completely black box leaves me cold. I don't have anything against automated but at least let me know how the system works even if you have it do the work for me.
Third it is modern day. In general It is easier to slip into character especially if RL is being hectic. For non present day setting, which i do like as well, it takes time for me to get in the right mind set to play the character well. With modern world even for characters with lives completely different then mine I know who there President is, what is going on in the news. Hell if I want to have them having scene a movie recently, I can what is out and read a couple reviews quick and even if it is something I would never see I can fake them having seen it all with less effort then another setting. -
RE: Optional Realities & Project Redshift
Some what off topic but related. I went to the forum and browsed some of threads, I was amazed how much the topics were similar to a lot of what has been talked about here and Wora in the past though all from a clearly different perspective.
-
RE: Blood of Dragons
Question then, if it is disrespectful to an author to have a unapproved game, (not that I think it is but it is what you have stated.) Then wouldn't be equally disrespectful to play on one such as Elendor, which we know one of the co-heads of your game has done?
Or is it only disrespectful to the authors you consider friends?
I don't agree with your position but you are free to feel that way, however hypocrisy that only some authors should not be in your view disrespected that I find a unpalatable. -
RE: [REQUEST] Comprehensive MUSH experience
Hero Mux Uses numbers and a verbal description. It is a simple scale 1 to 10 with 2 being human average and 10 being say Hulk and Thor in stength, or Green Arrow and Hawkeye in archery.
But the numbers are at most used as a guide there is no real rolling. -
RE: [REQUEST] Comprehensive MUSH experience
For superheros the biggest are CoMux and Hero MUX, not on Comux so can't comment on it., but Hero would likely be not to your likely it is pure consent no actual system used after c-gen but it might be worth looking into since it would be about as close to a polar opposite of a MUD.
-
RE: RL things I love
@Coin
I have never been so glad to be wrong in my life. I figured he would weather this storm. -
RE: Incentives
Well depending on her background they might just not be called prps.
For example I was running things for small groups of folks i knew on Dark Metal during Treason, essentially PRPs before anyone used the term, and likely would not have been approved of.
In most non-WoD games small stories that do not effect the over all meta-plot do not often have a name nor many limits on them beside just doing them, at least the ones i have been on.
As far as PRP in general I am rather neutral towards them .One runs by people I know where they are pointed at he characters involved are great. In general even the good ones that ore general public first come first serve affairs always feel to me like gaming through a module, they can be fun but really do not compare to a scene where my character has a real reason to be there.
Of course that does show my bias. I am very character focused not story focused for online games. -
RE: RL peeves! >< @$!#
I never use self checkout.
Unless I get it cheaper for not making you pay someone to do the work, I will make you pay someone to do the work. -
RE: Incentives
Gany has discussed something similar in the past with player activity raising xp caps, both could work after all in most table top I have seen players get a uniform award of xp as a group. True mushes are a similar but not the same beast. I would be very interested to see how this played out.
-
RE: Incentives
Remember the maxim that has been quoted her already you get what you reward.
Rewards for running plots will also get you some bare minimum plots. I remember one I went to didn't know anyone in it but signed up for it.
Get there and the opening pose is we all see a woman running from some zombies then combat commenced. No character interaction no story just here is something throw dice at it. I know some people rail against non-events like pizza parties, but that was just as much of a non-event. Sure it had combat but there was never a sense our chars were threatened and certainly no attempt to make the scene any more then a dice fest. Now such scenes are fine if that is what you want but then the same can be said for the pizza parties.
My point is be very careful how you structure the reward, and what exactly you choose to reward, because while many will follow the spirit and take the incentive and provide stories just as many will do the minimum to get the carrot. -
RE: Amber Game
Because of the diversity of the setting with infinite shadow worlds, I would suggest a universal system that is flexible enough to have rules for the various worlds encountered.
I don't really have a suggestion as to which one since I am in general not a fan of universal systems, honestly if you were looking low crunch I would say Fate, since it is fairly easy to do large conflicts with by making large corporate entities as characters and run with normal fate rule.
Though a lot of people don't like lack of crunch. For high crunch GURPS or Hero could work but either one would be hell to deal with on a much. sadly I have yet to see a middle ground generic system I have liked.
though I would love just about any Amber game that had rules less byzantine then the ones RtA uses. -
RE: RL peeves! >< @$!#
I think we should all support glitch's more boobies initiative. I know Litch didn't think it woudl be a sollution but how do we know until we try.
-
RE: RL things I love
Sadly I fear the FIFA thing will all come to nothing. Granted I would love to see some major changes in the organization but as we have seen with the IOC any changes will be slowly made.
-
RE: Character Woes
No it is not just you.
I am the same way unless there is a compelling IC reason my character has to interact with them I tend ot avoid them. Not because I dislike the player OOC but because ICly why would my character hang around with someone unpleasant instead of someone pleasant?
Now there are times when you can connection that do mind you to the characters and I have seen edgy characters done well. But sometimes even if it means dropping out of things I have had my characters leave. -
RE: Storytelling
@Arkandel
I would suggest doing this by talking to the player, before running talk to the folks you are thinking of inviting to it. Now this doesn't help a whole lot on the put up a +event style of PRPs. But they are a different beast then event the post on a board I have an idea who is interested sort of prps.For example lets say you have an idea about running a plot dealing with a cult trying to summon something you put up a post to check interest. Things go good and you get a bunch of responses, well after getting those responses talk to the people, see what about the players. Ask them both what they find interesting about the idea and what draws their character to it. Sometimes it is impossible to alter things to suit them but it is usually modify it to suit the particulars.
Another suggestion is to rp with the chars if possible before hand even just a bar scene can give you a feel for both the player and her character. -
RE: Storytelling
The plots I remember most are those that are relevant to the character. I understand not every plot will be like this and also I don't tend to go to open call type prps most of the ones I am in are run my someone I know who also knows the character I am playing. For example on an oWoD I was playing a changeling that was an actor attending college, the plot was that one of the major donors to the program was pulling out support. so my char and the rest of his motley tried to prevent that. there ended up being no combat and the plot was more mystery then conflict driven but it felt so important because success or failure both would have a major impact on my PC.
I have been in other PRPs that while fun has less of an impact on me because the consequences were more generic yes my PC could have been killed but he had no emotion skin in the game so to speak.