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    2. tragedyjones
    3. Posts
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    Posts made by tragedyjones

    • RE: Dead Celebrities: 2017 Edition

      Linkin Park singer dead by suicide.

      http://m.tmz.com/#article/2017/07/20/linkin-park-singer-chester-bennington-dead-commits-suicide/

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: RL things I love

      @Scorn She actually has a lion cut because she was all matted when she got to the shelter so she looks like a weird murder lion kitten,

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: RL things I love

      alt text

      My gf and I finally adopted our first cat, Mimi!

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      Apologies if I missed it, what type of chargen are you doing?

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Hosting

      Seconding @surreality and Digital Ocean. It is stable, affordable, and has mediawiki.

      posted in MU Questions & Requests
      tragedyjones
      tragedyjones
    • RE: Project X

      @skew That is my dream setup but it is not currently supported by the playerbase, I don't feel.

      posted in MU Code
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Bobotron said in The State of the Chronicles of Darkness:

      @tragedyjones
      Right. I skimmed that and honestly didn't think of Hunter or Mummy. 😕 Sorry for forgetting someone's favorite game lines.

      I only know because it was pointed out on the onyx path forum, honestly.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: The State of the Chronicles of Darkness

      @Bobotron It actually omits Werewolf, Hunter, and Mummy. But it is a nice book.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      Request: If you have time, take our survey!

      https://goo.gl/forms/9qhwE68YKCI16DEZ2

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: General Video Game Thread

      While people are being social, anyone on XBL?

      posted in Other Games
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      I can't speak for @coin, but i am in it for the money and pussy.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: General Video Game Thread

      The new wolfenstein was a very satisfying game. I miss solid FPS campaigns.

      posted in Other Games
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      Who wants some Praxis details for Kindred? Here you go!

      Chairwoman & CEO (Prince) - Danielle Styles, CEO of the Conspiracy of Silence, Serpent, Matriarch of the House of the Mojave Rose
      President & COO (Seneschal) - Dr. Malcolm Platt, Ascendant Dragon and Lord
      Head of Public Relations (Herald) - TBD
      Public Relations Team (Harpies) - TBD
      Board of Directors (Primogen Council)
      Carthian Movement - Kelly Frank, Daeva,
      Sangiovanni - None; the Prince has forbidden anyone aligned with the Covenant from holding a city title.
      Lancea et Sanctum - Emmet Lancaster, Daeva
      Circle of the Crone - Joe Wild, Ventrue
      Invictus - Eve Jennings, Nosferatu
      Ordo Dracul - Prof. Sonya Winstead-Jones, Gangrel Superior Researcher at the Imminent Path Institute of Las Vegas and Twilight Judge.
      Chief Security Officer (Sheriff) - Fredrico Giovanni
      Deputies
      Kindred Resources (Hounds)

      Invictus
      Organized as a corporate structure. Head of the local Invictus is the CEO. All members are shareholders, board is composed of senior members. Originally attempting to hold power along the line of organized crime, as was in vogue among the First Estate in the early 20th Century, the Invictus could not compete with the Sangiovanni on those terms in Las Vegas. A second-rate covenant for decades, the Invictus bid its time and grew in numbers, and ambition. The entirety of the 1980s was a prolonged plot to assert their dominance. Reshaping into a ruthless corporate entity, the Invictus struck and stole power, utilizing a network of alliances, betrayals and more than one over murder, to cripple the Sangiovanni and help reshape the future of Las Vegas.

      Carthian Movement
      The Carthians have a decent presence in Las Vegas, enjoying the atmosphere and the hands-off approach of the city government among mortals to try and inspire the rank and file among the undead to be a little more loose and democratic.

      The Carthian Movement was the second Covenant to establish a significant presence in Las Vegas. They moved in before the end of the 1930s, a few tight-knit coteries existing in the boom age. They attempted to rally against the Sangiovanni, who put down any hopes of Carthian rule, but then on applied a light touch. The Movement grew slowly over the decades, having a few growth spurts each decade, switching faces as time rolled on, from counterculture hippies, to punks, to rockers and grunge kids to hacktivists and 21st century antifas protestors. The Carthians have a dozen or so communal safe houses established in the metro area, and maintain influence among the youth of the city. They have never had a significant presence on The Strip.

      Circle of the Crone
      One of the larger Covenants in Vegas, they have numerous cults and beliefs here, ranging from Neopagan to Amerindian traditions. They are however too fractured to wield power.

      Never a political power in Las Vegas, there are, nonetheless, a large number of Acolytes in and around the City. At any given time, up to a half dozen different cults have gathered in Vegas, and none were so oppressed as to draw the Covenant into unity. This was a deliberate choice by the Sangiovanni, and the Invictus after them, to allow religious freedom to all groups so long as they towed the line. Groups such as the Children of the Moon, the Song of Coyote, Desert Flame, The Skull Throne, and more have come and gone.

      Ordo Dracul
      The Dragons maintain a quiet presence in Vegas, with a special interest in local geomancy and Wyrm's Nests. There is no unified Academy in Vegas, but two notable chapter houses.

      In the early 1960s, the Ordo Dracul established the Nevada Sanguinary Institute of Southern Nevada, a chapter house which was built beneath the Bishop Gorman school west of the city. A second chapter house was founded in 1988, along the Strip, concealed beneath a parking structure. This chapter, the Imminent Path, was built atop an enormous Wyrm's Nest.

      Lancea et Sanctum
      The Sanctified are few but proud in Vegas. They come mostly from Mormon stock, with Elders far more likely to be raised in that faith than Catholicism. Due to the secular and sinful nature of the city, those who reside in Vegas are devout and embattled, receiving support from Salt Lake City.

      There are thousands of so-called chapels in Las Vegas, and few of them are godly. In Sin City, the faithful are few and far between. Most Sanctified in the city are older, from the days of Mormon migration, and have infiltrated both city politics and the church of LDS to wield God's dark miracles. The Chapel and the Spear maintain a small fortified enclave in the city, but do not, as a general rule, go on crusades - they focus on the spiritual needs of the damned and the kine.

      Sangiovanni
      For nearly fifty years, the Sangiovanni were the dominant covenant in Las Vegas, creeping in early into the city's existence in late 1930 and holding the city by the throat. Their grasp weakened in the 60s, and was finally shattered in 1989 by the rise of the Invictus.

      Local Laws

      • Do not reveal your true nature to those not of the Blood. Doing so forfeits you your claim to the Blood.
      • Sire another at the peril of both yourself and your progeny. If you create a childe, the weight is your own to bear.
      • You are forbidden from devouring the heartsblood of your Kindred. If you violate this commandment, the Beast calls to your own Blood.
      • Respect the Vegas Compact.
      • Keep free from the blood of the famous and keep the famous free of your blood, all Kindred bear this burden.
      • Leave not a husk (exanguinated bodies lying around), all Kindred bear this burden.
      • The Black Chips are valued as The Blood.
      • Revenants are not to be left free, all Kindred bear this burden.
      • The Draugr are not to be left whole, all Kindred bear this burden.
      • If your vitae is within another, you may be held responsible for their actions.
      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL Anger

      So apparently real human people are now offended by anti Nazi violence in video games.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      @Royal

      Here is what I can share:

      All sinners, a future
      All saints, a past
      Beginning, the ending
      Return to ash

      Faction: The Hopeful Few

      Since 1936, the Created have been more populous in Las Vegas than in many areas. Scholars and Savants have studied this phenomena, with various theories and little fact. However, the unyielding factor that the area in the Mojave allows for the Created to exist in, to them, more relative comfort. After a Throng moved into the area, migrating from the creation of the Hoover Dam and the new flood of people, they uncovered this phenomena, but had no immediate plans to stay for more than a few weeks. However, other throngs arrived, and soon there were over a dozen Created living in the area around the city of Las Vegas. One of them, a Muse on the Refinement of Quicksilver named Angela, proposed that they had found a possible homeland or significant place of Elpis. She brought the two throngs together in a meeting and formed The Hopeful Few, a loose coalition of Created in the area to manage their growing population. Angela believed that Las Vegas was a possible homeland for the Created, even believing that it is where Elpis - the personification of hope and possibly an Arch-Qashmal, had once come to this area.

      By the late 1940s, many Created had come into contact with other members of the supernatural community in Las Vegas, which, when the various Societies came together, they spoke to the others, and asked to be included in this. Since the signing of the Vegas Compact, the Prometheans have been a part.

      Theme: Life ain’t always beautiful, but it’s a beautiful ride.
      To live is to feel - pain, pleasure, surprise. Being human is a noble goal, with all the strengths and weaknesses it entails. The Created are not dead, but they aren’t human either. Not yet. But they can be, the Divine Fire that burns within them whispers this. The memory within Azoth tells them.

      Primary Antagonist: REDACTED

      Secondary Antagonist: The Neverborn
      Not every Created who noticed the relative ‘safety’ of Las Vegas is walking the Pilgrimage. Those on the Path of Flux have noticed, and gathered into small, feral packs of monsters who roam the desert and the back alleys, making alliances with other, stranger creatures...

      Local Twist: REDACTED
      REDACTED draws energy from any large Wasteland, stopping them from being larger than Azoth 6. If they would grow larger, they immediately turn to a Firestorm. Further, all Wastelands fade significantly faster, at the following rate:
      1 - 1 Day
      2 - 3 Days
      3 - 1 Week
      4 - 2 Weeks

      Gameline Aspiration:
      If the Created can learn the truth about what is happening in Las Vegas, in regards to the REDACTED and the REDACTED, they can keep the amount of energy in the area, and, eventually, reality itself, to a stable limit and stop the REDACTED.

      Game Over:
      If REDACTED eventually unlock the secret of the Divine Fire. Once this is done, REDACTED will begin to drain Pyros and convert it REDACTED, causing the ability to regenerate Pyros to suffer and eventually cease.

      Unique XP: Vitriol
      Vitriol works as Presented in Promethean: the Created 2nd Edition

      Unique Aspiration: Animations
      Animations work as a special Long Term aspiration based on the Promethean’s current role.

      Proposed Population Limit: The sphere should compose of no more than 24 Created at any time.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      Brief update:

      I wanted to share how we are designing each of our spheres at the moment. For each gameline, we are working to answer the following questions:

      Faction representing them on the Vegas Compact - Their setting-level social group
      Primary Theme - What we want that gameline to express and experience
      Primary Antagonist - The major antagonistic group for that game.
      Secondary Antagonist - A less prevalent but still present and long term antagonist
      Local Twist - How that game works slightly different in the Mojave
      Gameline Aspiration - A general "Goal" for that game to work towards
      Game Over - A situation that, if it results, will render that gameline having a Very Bad Time
      Proposed Population Limit - How many PCs will be allowed
      Proposed House Rules - Possible Rules issues to be addressed
      Unique XP - What sort of game-specific XP will they use
      Unique Aspiration - What sort of game-specific aspiration will be available?

      To my knowledge, the only one of these completed is Promethean, because I just finished it. I can share if anyone wants, aside from some things which are to be REDACTED.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: MSB MU*?

      I prefer to only talk shit about people I have no interest and likely no need or desire to talk to directly ever again.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: How Do I Headwiz?

      @Kanye-Qwest said in How Do I Headwiz?:

      @tragedyjones said in How Do I Headwiz?:

      Rule #3.5 - It is just a game.
      Nothing matters in the end. If someone is so worked up they are seriously, seriously upset about a game matter, tell them to chill the fuck out.

      This one makes me giggle. I remember once talking about staffing or requests or something and someone was like "what if it is an emergency?"

      And I'm thinking, 'this is a game. It is impossible that anything occurring in this game is an emergency."

      It happens. People get seriously invested. But anything IC, anything not related to OOC harassment or stalking etc? None of it is an emergency.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: How Do I Headwiz?

      I meant to give a more serious response to this at some point and then forgot. But here goes.

      Rule #1 - Love what you do.
      If you don't have a passion for the project, then you will just be doing a job that at best you get a small sense of satisfaction for, at worst a large sent of resentment to the world AND a bill.

      Rule #2 - Don't be afraid.
      You can't please all of the people, all of the time. Don't be a capricious despot when you can help it, but don't be afraid to be firm. Or even to BE a despot when it is needed.

      Rule #3 - It is not your life.
      A lot of people define themselves by what they do for a living. Do not define yourself as staffer on a game. It is not your priority.

      Rule #3.5 - It is just a game.
      Nothing matters in the end. If someone is so worked up they are seriously, seriously upset about a game matter, tell them to chill the fuck out.

      Rule #4 - People are fucked up, yo
      Be prepared to deal with some of the most insidious, weird, petty, creepy shit. A lot of it will be he said she said. Have a plan, whether it just be a "don't talk to one another" or whatever.

      Rule #5 - Sex.
      Just assume it is happening

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Sin City Chronicles

      @enonymous said in Sin City Chronicles:

      @tragedyjones

      Is there any particular reason for the departure away from Beast and it's inclusion to your game? If so, what was it?

      The primary reason is no one I want on my team has even read it, and to quote an anonymous player, "The people that really like Beast make me not want to check out Beast".

      I don't have any strong opinion on it beyond "not for me" but the lack of specialists made it die off. Honestly, if I didn't have such a mental hard-on for Promethean, it would likely be in the same boat.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
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