MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. ZekeTheG33k
    3. Posts
    • Profile
    • Following 8
    • Followers 3
    • Topics 21
    • Posts 417
    • Best 131
    • Controversial 0
    • Groups 4

    Posts made by ZekeTheG33k

    • RE: Experienced Tiers or How much is too much?

      Nwod 1.0 current dayish

      posted in Game Development
      ZekeTheG33k
      ZekeTheG33k
    • Experienced Tiers or How much is too much?

      I think this is probably the best place for this.

      What is the general thoughts of allowing every player a PC with 750 xp right out of the gate?

      posted in Game Development
      ZekeTheG33k
      ZekeTheG33k
    • RE: Eternal High School.

      So.. Vampire Academy?

      posted in Tastes Less Game'y
      ZekeTheG33k
      ZekeTheG33k
    • RE: Vampyr

      Well there are a couple of ways. Make the Npc static to a room. Thus multiple people could woo it. That means actually taking the time to care.

      Nuku wrote a quest scripting code. So it wouldnt be hard to generate a random set of poses as the investment gets higher...

      There would be a lot of data entry, but you could encourage players to submit stories for npcs.

      This is just off the top of my head.

      posted in Tastes Less Game'y
      ZekeTheG33k
      ZekeTheG33k
    • RE: Vampyr

      I mean code wise all you would need would be a static npc obj or attribute. Then make various rolls to interact with it. Limiting it to say 1 roll per day. The more investment you cultivate the more blood or whatever your goal is that you get.. For example...

      Hot chick.
      +hunt hot chick
      +hunt/act seduce --> You gain 0.1 investment

      Rinse and repeat.

      posted in Tastes Less Game'y
      ZekeTheG33k
      ZekeTheG33k
    • RE: Interest Check - Armageddon MUX (A Unisystem Urban Horror Game)

      So down for it... Please say you'll allow Bast.

      posted in Game Development
      ZekeTheG33k
      ZekeTheG33k
    • RE: Dreampipe's Playlist

      Excellent. The trap is working. Fresh sacrifices for the hive mind. You are welcome, oh mighty hive mind.

      posted in A Shout in the Dark
      ZekeTheG33k
      ZekeTheG33k
    • RE: Pokemon?

      @bobotron PTU has a system built in to give a capture rate. I plan to integrate this with a simple coded combat system. So players will +search in a grid room and be random attacked by a pokemon. Then have battle it.

      .... At least I hope so.

      posted in A Shout in the Dark
      ZekeTheG33k
      ZekeTheG33k
    • RE: Pokemon?

      @mr-johnson No. The closest we will have are people who have taken to heart an elemental connection, which gives access to a few moves...

      posted in A Shout in the Dark
      ZekeTheG33k
      ZekeTheG33k
    • RE: Pokemon?

      I am slowly working on a pokemon game using the ptu system. But it is a bit labor intensive for what I
      want on it. So I will let you know more.

      posted in A Shout in the Dark
      ZekeTheG33k
      ZekeTheG33k
    • RE: Hey you motherfuckers.

      Hello, My name is Seamus. I will admit that I was once known as Matrix @ Due Rewards/Guilded Promises. Please don't hate me.

      posted in A Shout in the Dark
      ZekeTheG33k
      ZekeTheG33k
    • RE: Evennia 0.7 is out

      @Thenomain said in Evennia 0.7 is out:

      Can you explain the use for Yield? Thanks.

      From what I'm gathering it's like @wait .. Which I think it is used to allow time to do a response. Sort of like:
      +bbcleargroup 10
      "Please retype the command in 10 seconds or the system will cancel it."
      etc...

      posted in Adver-tis-ments
      ZekeTheG33k
      ZekeTheG33k
    • RE: Current active WoD and NWoD games?

      Let Freedom Ring
      http://letfreedomring.wikidot.com/

      posted in Mildly Constructive
      ZekeTheG33k
      ZekeTheG33k
    • RE: Information Storage Question

      @Thenomain It's not soft code. It's a server side wrapper.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Information Storage Question

      @Thenomain said in Information Storage Question:

      @Seamus said in Information Storage Question:

      @Thenomain Well if you want to be picky... lol

      Look in the mirror, sir. Are we not coders?!

      That's it! I quit! You cannot point out flaws in my logic!

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Information Storage Question

      @Thenomain Well if you want to be picky... lol

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Information Storage Question

      @Thenomain said in Information Storage Question:

      I wouldn't mind going to Penn if it didn't have such a suck-ass channel system. Rhost is really the only option for Mux coders to stay Mux coders, since @Ashen-Shugar pretty much dumps kitchen sink ideas from both code-bases.

      The latest build has an option USE_MUXCOM which gives you a built in patch to use mux-like user options. Couple that with Volund's Channel Management and it's actually not to bad, until you have to lock it. But I hacked in Channel Lock Objects for them.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Information Storage Question

      @Mercutio said in Information Storage Question:

      @Thenomain
      Sounds like a good case for using @dolist instead of one giant @pemit.

      Or a series of @includes to break that up.

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • RE: Idle timer? (Tiny)

      @skew http://rhostmush.com/autohelp/help.html#idle

      posted in MU Code
      ZekeTheG33k
      ZekeTheG33k
    • 1
    • 2
    • 12
    • 13
    • 14
    • 15
    • 16
    • 20
    • 21
    • 14 / 21