Nwod 1.0 current dayish
Posts made by ZekeTheG33k
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Experienced Tiers or How much is too much?
I think this is probably the best place for this.
What is the general thoughts of allowing every player a PC with 750 xp right out of the gate?
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RE: Vampyr
Well there are a couple of ways. Make the Npc static to a room. Thus multiple people could woo it. That means actually taking the time to care.
Nuku wrote a quest scripting code. So it wouldnt be hard to generate a random set of poses as the investment gets higher...
There would be a lot of data entry, but you could encourage players to submit stories for npcs.
This is just off the top of my head.
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RE: Vampyr
I mean code wise all you would need would be a static npc obj or attribute. Then make various rolls to interact with it. Limiting it to say 1 roll per day. The more investment you cultivate the more blood or whatever your goal is that you get.. For example...
Hot chick.
+hunt hot chick
+hunt/act seduce --> You gain 0.1 investmentRinse and repeat.
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RE: Interest Check - Armageddon MUX (A Unisystem Urban Horror Game)
So down for it... Please say you'll allow Bast.
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RE: Dreampipe's Playlist
Excellent. The trap is working. Fresh sacrifices for the hive mind. You are welcome, oh mighty hive mind.
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RE: Pokemon?
@bobotron PTU has a system built in to give a capture rate. I plan to integrate this with a simple coded combat system. So players will +search in a grid room and be random attacked by a pokemon. Then have battle it.
.... At least I hope so.
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RE: Pokemon?
@mr-johnson No. The closest we will have are people who have taken to heart an elemental connection, which gives access to a few moves...
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RE: Pokemon?
I am slowly working on a pokemon game using the ptu system. But it is a bit labor intensive for what I
want on it. So I will let you know more. -
RE: Hey you motherfuckers.
Hello, My name is Seamus. I will admit that I was once known as Matrix @ Due Rewards/Guilded Promises. Please don't hate me.
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RE: Evennia 0.7 is out
@Thenomain said in Evennia 0.7 is out:
Can you explain the use for Yield? Thanks.
From what I'm gathering it's like @wait .. Which I think it is used to allow time to do a response. Sort of like:
+bbcleargroup 10
"Please retype the command in 10 seconds or the system will cancel it."
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RE: Information Storage Question
@Thenomain It's not soft code. It's a server side wrapper.
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RE: Information Storage Question
@Thenomain said in Information Storage Question:
@Seamus said in Information Storage Question:
@Thenomain Well if you want to be picky... lol
Look in the mirror, sir. Are we not coders?!
That's it! I quit! You cannot point out flaws in my logic!
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RE: Information Storage Question
@Thenomain said in Information Storage Question:
I wouldn't mind going to Penn if it didn't have such a suck-ass channel system. Rhost is really the only option for Mux coders to stay Mux coders, since @Ashen-Shugar pretty much dumps kitchen sink ideas from both code-bases.
The latest build has an option USE_MUXCOM which gives you a built in patch to use mux-like user options. Couple that with Volund's Channel Management and it's actually not to bad, until you have to lock it. But I hacked in Channel Lock Objects for them.
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RE: Information Storage Question
@Mercutio said in Information Storage Question:
@Thenomain
Sounds like a good case for using@dolist
instead of one giant@pemit
.Or a series of @includes to break that up.