@skew Fair enough. Does Tiny have an IDLE command like Rhost?
Posts made by ZekeTheG33k
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RE: Idle timer? (Tiny)
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RE: Idle timer? (Tiny)
You could setup a global timer via cron to just have it check for any PCs idle greater than say 7 minutes and force them to send a @@ to the game.
&Cron_time_IDLER OBJECT=||||00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58|
&cron_job_idler object=@dolist [search(all,eplayer,[and([hasflag(##,connected)],[gte([idle(##)],300)])]=@fo ##={@pemit me=@@}Something like that.
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RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?
I tried several times with Magical Destiny. Most of the time it fizzled out poorly.
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RE: MU Flowchart
@Sparks said in MU Flowchart:
@Thenomain said in MU Flowchart:
@Ashen-Shugar said in MU Flowchart:
The key, of course, is to design a mush based on a theme that appeals enough to existing coders to draw them in so they can help you
The Strange.
...oh my god someone please do this so I don't have to.
Why have I not heard about this..... Why???
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RE: Hosting
@golgoth I haven't no. But I used AWS because it gave me a free year trial. Now that I've used that up it looks like it is going to run me 3.00~ a month. For building at least. I have no games in production so I'll update once I open a game.
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RE: Hosting
I'm using amazon web services and it's running about 3 bucks a month during the building phase and I have 4 games running on it at the moment (Yes Yes I know I just setup a new core to get game ideas out of my head.)
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RE: Project X
@Arkandel You can get a free year of hosting from Amazon Web Services. That's what I currently use for my testing bed. I haven't ran into any issues yet with it.
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RE: Dream Chasers MUSH (JRPG/Anime)
@Ganymede
That's the point though. I don't care. Until it's made a problem for me as staff I don't really care if you're TSing your brains out or just idling. But if Players complain, then that's when I step in. It matters less with OC characters or Non-Features because they may or may not be holding up sphere RP. -
RE: Dream Chasers MUSH (JRPG/Anime)
@Lithium said in Dream Chasers MUSH (JRPG/Anime):
@Kanye-Qwest said in Dream Chasers MUSH (JRPG/Anime):
Yeah, seems like a fairly smart thing to say in a game about animu, where literally 98% of characters are very young teens.
That is a blanket statement that may or may not apply. There is a large chunk of anime that is about adults or have major adult characters.
Take Macross. Sure, the main characters are /usually/ late teens, but literally /every other character/ (except for the token child character) are adults.
Now there are anime's where the focus is entirely on teenagers, sure, but a blanket anti-TS ban?
Never seen that work. Never really seen it be enforceable without staffers spending all their time dark spying on couples in their private rooms too.
IMHO that's an utter waste of staff time when they could be out running stuff for the players rather than trying to enforce a silly rule.
I usually find it better to just state...
"It is not a problem until it becomes a problem. This means people are complaining that you, an FC, are spending all your free time in inaccessible areas/rooms to the vast majority of your faction/theme/etc, you do it in public/log/etc or you never leave a private room. Then this is our problem, and you are inviting staff to pay attention to you and you apparently want the repercussions.
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RE: Vampire the Masquerade 5th Edition Info
@Thenomain I think it was brought up in the context of the only death during the beta testing.
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RE: Vampire the Masquerade 5th Edition Info
@Thenomain said in Vampire the Masquerade 5th Edition Info:
Looking at @Bobotron's sheet.
Art? Art? Thank god it's in super early development.
This looks like a starting character. Did it feel capable? Please say 'yes'. Pllleaaaaaase say 'yes'.
Theno, when I read this I just heard it as Noxeema Jackson... -
RE: Classic World of Darkness
@Jennkryst said in Classic World of Darkness:
I was going more for nightmarishly convoluted, but we can go oppressive, too. Since you are obstructing PC agency to buy a plane ticket on their own and just fly from not-Dallas to not-New York.
Fair enough. But Most games, even without extra cities, that's not an option realistically, unless you do it via a Temporary RP room.
@kitteh said in Classic World of Darkness:
While I love the idea of the old school game and some big, iconic city locations, the forcible division of areas/spheres sounds... reeeeeally weird and probably like it's not going to work out great.
I can hope that's not the case, but if it is, it's not really a total loss. Sphere integration would be relatively painless, if that's what is desired by the Game Coordinators.
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RE: Classic World of Darkness
@Jennkryst said in Classic World of Darkness:
@Seamus said in Classic World of Darkness:
A) [stuff] Where as in a multi-sphere city, you have to deal with stepping on territory issues.
Except you have said there are NPCs of another sphere in the city. Territory issues will happen anyway.
B) Because that's what we want. Stupidly honest, but yeah I said it.
Sounds ridiculously Kafkaesque. Since we're being stupidly honest.
A) The conflict, however, resides exclusively within a single wizard's domain versus dealing with say both Vampire and Werewolf Wizards. That's the difference. You do not have two conflicting plot lines striking against each other. You have a single plot line with a single controlling staff.
B) So, because I do not want to build a game with a single Mutli-Sphere or multiple Multi-sphere cities, because you think that's what is best, I'm being nightmarish oppressive? If that/s what you want, more power to you. I wish you the best of luck with building your own game. But that's not what is happening here. It's not oppressive, it's the setting and design we have discussed.
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RE: Classic World of Darkness
@Jennkryst said in Classic World of Darkness:
If there are NPC (sphere 1) in PC (Sphere 2)'s city... WHY NOT JUST ALLOW PC (sphere 1) IN THE CITY? This is making a complicated extra step.
Else a player can be friendly with the NPCs of a sphere, but never the PCs of a sphere, until season finale/crossover special.
A Fair point. I counter with only 2 reasons. A) Each city will feel more like a single sphere game, focusing on the supernatural race that inhabits it. The stories will be geared solely to cater to that supernatural race and its add-on templates (Ghoul, Kinfolk, Mortal, etc). Where as in a multi-sphere city, you have to deal with stepping on territory issues. If you want to do X it might interact with the wolves in a way their wizard does not want. B) Because that's what we want. Stupidly honest, but yeah I said it.
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RE: Classic World of Darkness
Great questions...
- First question. Why? Because I want to. I know it sounds stupid but really that's meat and potatoes of it. However, the idea is that hopefully players will want to app into other spheres of interest solely because they like the feel of the game, being part of a bigger world. While the events will not spill over for PCs, NPCs will carry information from once city to another. If the Vampires eradicate all the NPC wolves in their city, the Wolf City will hear about it and vice versa. The goal of the city is to focus on a single sphere of RP while being part of a bigger picture. At least that's my hope. If it fails, it fails and we might opt to integrate.
- Vanilla Mortals will probably not be limited by the city. They will be able to cross into another city with relative ease. However, Mortal+ (Ghouls, Kinfolk, etc) won't be able to cross that barrier. Also keep in mind that if you're a mortal, you will probably have to make arrangements to travel. The plan is for he cities to not be geographically close. New York, San Fran, Dallas, for examples (Note we aren't going to use those cities, most likely, but that gives the image.)
- Also, Alts as Sunnyj mentioned. Players can app alts into the various Cities and play.
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RE: Classic World of Darkness
@Jennkryst said in Classic World of Darkness:
@Seamus said in Classic World of Darkness:
Well, I mean, Vampires are of the Wyrm.
Right. Which will end the cross-sphere plot arc real quick if they have no reason to at least pretend to trust them.
That's not always the case. A common issue can solve some problems. But the cross over isn't meant to be frequent. You are discounting relations with NPC vampires in the Wolf City. If the wolves are stand still terms with the local vampires of their city, they might extend at least a bit to external vampires. Knowing they may or may not be a real threat at the time. Who knows.
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RE: Classic World of Darkness
@Jennkryst said in Classic World of Darkness:
During this season finale crossover, the werewolves will murderface the vampires, because they have had zero interaction with any of them, so they have built no trust and the mages will slip in and drain the caern of it's power and teleport out after putting up a giant 'werewolves are real, invest in silver today!' billboard.
Well, I mean, Vampires are of the Wyrm.