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    Posts made by Lithium

    • RE: CoD/W:tF 2E?

      I need to come up with a solid domain name that can host both my wiki and Darkwater's wiki without a problem that will help a lot too.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: CoD/W:tF 2E?

      @skew If you think a properly managed territory system in Werewolf 2.0 wouldn't have Player vs Player conflict... well...

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: PBs You Haven't Had a Chance to Use

      @surreality I recognize him from the 2nd and third prequel Death Race movies (of the Jason Statham reboot) which were surprisingly entertaining.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: CoD/W:tF 2E?

      @bobotron said in CoD/W:tF 2E?:

      @lithium
      The community has proven time and again that it will have about 5 minutes of interest in a single-venue game, and then interest will wane and the game will collapse. That's the sadness in it.

      This is so much not true. What it has proven, is that it walks away from bad and/or inactive games. If you have a single sphere, your staff need to be engaged and not relying on the players to generate story/conflict for each other.

      Going multisphere is when it becomes EASYMODE in a lot of ways for staff, because the players will group up, spread out, and then beat the tar out of each other which generates content that staff don't really need to think about.

      The idea that single sphere games just /can't/ work is, bluntly, BS.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: CoD/W:tF 2E?

      @alzie I want /sane/ people to support 2E. There used to be a number of 2E games, but not anymore. I think the problem is that people are trying to put to many sphere's into the game, and it's diluting things to much. Any sphere can work on it's own and all the staff would only have to worry about one sphere, two if you consider mortal/+ a sphere as well.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: PBs You Haven't Had a Chance to Use

      Some day I am going to make a pretty boy douchebag and I am going to use Ed Skrein 🙂

      alt text

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      @lithium Lots of backsliding though.

      Even that isn't genetic, that's societal. Multitasking as a 'skill' is more based on wiring than 'practice' some people are wired for it, but not a whole 'generation'. Because I have /seen/ a billion and one millennials in my line of work who /think/ they are multitasking just fine, when they're really, really, not.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • CoD/W:tF 2E?

      Any games other than Reno 2.0 around that support this? Not 1E, not Hybrid, but full on 2E W:tF?

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @derp Hate to break it to you, but there hasn't been an evolutionary leap in the past 20 years.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: The trappings of posing

      @firepuff said in The trappings of posing:

      I think one thing that bothers me are people who pose second-person. Your character isn’t interacting with me the player, your character is interacting with my character.

      This isn’t a deal breaker nor repulsive, but don’t be alarmed when I keep my side third-person.

      The only time second person posing works (kinda) is if it's a one on one scene and both individuals are of the same gender. Then it can (sometimes) get rid of some confusion.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: The trappings of posing

      Simple rules:

      1. Give me something I can respond to. That way the scene is collaborative and moves forwards.

      2. Don't make me wait so long I either fall asleep, get bored, or lose interest after I waited a half an hour for a 1-2 line pose.

      Fuck that noise.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Silly things you'd been tempted to do on/for a MU*

      @jessica_stark When did Altered Carbon come out? Cuz Eclipse Phase has been around a while now, but I am not sure when Altered Carbon came out so don't know who influenced whom.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Changeling the Lost 2e: The Huntsman Chronicles

      @Thenomain Well, is it a standard degeneration roll as per CoD? If so it's not as bad as it could be. Really depends on the chart, but the idea that if your actions cause people harm? Well fuck, how is anyone supposed to lead /any/ combat troops ever?

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Changeling the Lost 2e: The Huntsman Chronicles

      @thatguythere said in Changeling the Lost 2e: The Huntsman Chronicles:

      It hearkens back to the one thing that absolutely ruins Werewolf 2.0 for me, your tribe is defined by your preferred play, that is great on the surface but ruins the game for me because the spirit side of things has always been my favorite part of werewolf, yet i have no interest in playing a Bone Shadow, they just don't appeal to me, so Yay I am effectively cut off from playing in the part of the world I like most.

      This is just a misunderstanding I believe. Though this isn't for this thread per se (I don't know about 2.0 CtL for example) but if you were an Ithaeur, you were /about the spirits/ regardless of your tribe.

      Bone Shadow was just the tribe that focused on them, even their Rahu and everything else had a very spirit bend to it.

      Ithaeur Bone Talons, for example, know a hell of a lot about Spirits, they just focused more on taking out enemy Totems than random big bad spirit over there. So I would assume that it's not impossible to have some variety in what you can and cannot do. If there's one thing about nWoD/CoD is that there are lots of ways to play counter to type.

      Hell they have pretty Nosferatu, so while you may be an Ogre which may be strength focused, I don't see that really stopping you from being /anything else/ either. It's not /all/ you are.

      As for the Fairest/Sidhe being about leadership etc, there's a lot of ways to lead. Some of the most effective leaders in history, were not nice people.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Darkwater: The Return

      @Cobaltasaurus I can get behind your not liking Werewolf, and if you don't want to include it, that is absolutely fine.

      It is also your choice if you want to add mage, it is your game.

      I just advise against it.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Darkwater: The Return

      @cobaltasaurus So you dealt with some bad apples and you tossed an entirely good sphere, but you want to add in the sphere that calls to bad apples like a neon death light calls to flying insects of the night?

      I am... not sure I understand your reasoning there.

      If that reaction to one group of Werewolves killed the whole sphere for you, I would beg/plead, do not add Mage.

      At all.

      It will be 1 billion times worse.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Coming Soon: Arx, After the Reckoning

      @sparks I was never saying it should be gotten rid of, I was explaining why the mindset of social fu combat is less of a 'necessary' to plot fu as you had suggested that you didn't know why people thought physical combat had to be necessary for a plot to actually /be/ a plot.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: World of Darkness -- Alternative Settings

      @duntada Given the science of 1962, I could imagine there could be a lot learned from that detonation, how different types of radiation interact with each other, etc.

      But that's the science geek in me.

      Now knowing what I know today, the idea of nuking a radiation belt is... well yeah 🙂

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Coming Soon: Arx, After the Reckoning

      @sparks The reason so many find combat integral to plot fu, is because it is the one thing that doesn't seem impartial. Stats are on the sheet, dice are rolled, system is consulted, results are given. There are no vagaries to it. When a plot is more social, it is really easy to feel like someone doesn't matter at all.

      To whit: I was in a plot once, it was literally a discovery plot. Me and one other person. The NPC flat out /ignored/ my character, which was due to social merits and stats, pretty much impossible and yet... I was ignored. Nothing I said was responded to.

      It's these kind of situations that burn people on social plot fu, and it totally is a once bitten twice shy situation for many people because as we all know, people remember the bad much more easily than the good.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Darkwater: The Return

      @cobaltasaurus I will just say, adding Mage to Multisphere... bad idea.

      In my honest opinion.

      Changeling, 1.0 and 2.0 (From what I understand) stand just fine on their own. If you were going to do a 2.0 change for anything, it should be werewolf. It's just so much better.

      posted in Adver-tis-ments
      Lithium
      Lithium
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