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    2. magee101
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    M
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    Posts made by magee101

    • RE: Open Sheets?

      @roz I whole heartedly agree and even said there are so many qualifications for a good player that the direct comparison was all I was using. Heck there are times when metagaming almost needs to be done or could be done to have more fun. I have had my DnD players metagame slightly to avoid playerwipes and the like. Good counter point, I should have prefaced all my posts earlier with "in my opinion"

      ETA: The thing about open +sheets is that if you dont enjoy second guessing or knowing everything you dont have to engage in studying other people's sheets but people that do prefer that style of play will be more comfortable that the option is there.

      posted in Game Development
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      magee101
    • RE: Open Sheets?

      @misadventure This is probably not something that would be tracked on a +sheet persay but more likely done in +jobs

      posted in Game Development
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      magee101
    • RE: Open Sheets?

      @three-eyed-crow I never said liking it or not had ANYTHING to do with the player quality and neither did anyone else. The player quality was based around your ability to not metagame even if you knew everything

      posted in Game Development
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      magee101
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @auspice @Warma-Sheen inb4 Warma's vehicle is this junk truck.

      posted in Tastes Less Game'y
      M
      magee101
    • RE: Open Sheets?

      @admiral You'd assume incorrectly, and you don't have to be a "player" to "create fun for those they interact with". You could be a metagaming fuckwad but if you still created fun you could be considered a "good player" under those criteria, also it's not another player's prerogative to create fun for others, it is a player's prerogative to create fun for themselves with the tools provided in the scene they find themselves in. There are so many different qualifications of a good player that stepping outside the bounds of the direct comparison between the subject and the qualification makes the whole argument mute.

      Basically what it comes down to is from what I have found it is much much more enjoyable to not get sideswiped with sudden information. Of course things you are talking about, secrets, quirks, etc. That's all shit that is not normally going to be on a +sheet, that's normally going to be on a +bg or something similar. +sheets primarily only contain statstical information, which some might be spoilery (Allies: Mafia for instance) but they don't tend to give it all away and you can definately still slow release all you like and as my original point was, a GOOD player can go into a scene knowing all your dirty secrets but still react appropritely as if their character had not known these things because of course their character does not know these things until your character reveleas them.

      posted in Game Development
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      magee101
    • RE: Open Sheets?

      @admiral That's what separates (to me) a good player from a bad one. I may know everything about your character as a player, but my character is still going to react to your character befitting the IC situation, HOWEVER, because I as the player know what to reasonably expect I can think ahead of time what my characters reactions might be and I'm not sitting there going OMFG, wait whut? Okay so, am I just flustered becase now I as a player don't know what to do, because my character has amazing stats in composure and there's no way they'd be caut off guard but now I have no idea what I am doing as a player so that's going to translate over into my character not knowing wtf to do and now I'm just pissed and wanna walk away from the scene entirely.

      posted in Game Development
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      magee101
    • RE: Open Sheets?

      @admiral You can still play this way with an open +sheet system. You might enjoy the mystery and if other players are good players, they will play along with the mystery IC. But there are some players that really don't like masquerades and mystery ad getting hit out of no where with information regarding a character because then you're caught broadsided with no idea how your character might react and now you've got to try and seperate your own feelings from the character's feelings and try and suss out who's thoughts are whos oh and it's your turn to pose btw so THINK FAST. I hate that shit, drives me nuts.

      posted in Game Development
      M
      magee101
    • RE: Open Sheets?

      Just full transparancy. TBH even in a PVP game there is no reason there should be an OOC Masq. The only times it really matters is assholes who metagame, guess what, you're not going to stop them from metagaming even if you try and hide every piece of info.

      posted in Game Development
      M
      magee101
    • RE: Dies Irae: Paid Positions for Coder

      @thenomain said in Dies Irae: Paid Positions for Coder:

      @dies-irae

      http://musoapbox.net/topic/2064/charging-for-mu-code

      Will not do Stock Market, because I don't know how it works enough to do it well.

      (Edit: Resume, since it occurs to me that there are still people who don't know who I am. The cheek!)

      https://github.com/thenomain/nWoDCG

      He said to email so I would also do that if yoy haven't Theno

      posted in Adver-tis-ments
      M
      magee101
    • RE: Vampyr

      @shelbeast i think it would be pretty much the same system really. Just set up a cloud of npcs. It is mainly something one would find in a 1on1 1on2 sort of environment though probably not a mush

      posted in Tastes Less Game'y
      M
      magee101
    • RE: Vampyr

      It does look super good and makes me want to play a vamp in wod/cod if I could get this kind of experience

      posted in Tastes Less Game'y
      M
      magee101
    • RE: Miami, Blood in the Water

      @arkandel Nah that goes in game development, this thread was very game development. And advertisement for a game is like Paris of the West over there. A full on pitch and even tho there is no connection info right away a teaser that says when we might expect to get more info. This post is literally "Hey we making thing, come to this place to pitch ideas" what is advertised? Fallcoast? But that game already has an ad. Wait are we advertising the chance to help get in the ground floor of developing a game? Do you see where I am going with these questions?

      posted in Adver-tis-ments
      M
      magee101
    • RE: Miami, Blood in the Water

      @arkandel said in Miami, Blood in the Water:

      @tempest said in Miami, Blood in the Water:

      If anybody doesn't get "Fallcoast staff is panicking because it dropped from 100+ person who lists to 30 person who lists in the span of about a month" vibes from this "advertisement", I think it's a case of being willfully obtuse.

      This is the Ad section. Please stay constructive.

      I do agree with the sentiment that discussing plans of opening a new game too early probably hurt activity (since it'd have seemed like any RP would be redundant) but it is possible to get those players back fast - for example by letting them resume their characters in the new game, transfer any in-game achievements (such as XPs) to lure in oldbies, ties to the old metaplot to mark the new MUSH as a sequel, etc.

      We're a fickle lot in MUSHing but TR/FC has been around for a long time and it has a strong base, assuming the right moves are made now.

      Which would have been awesome to see in this post. Basicially I just find fault in the presentation of this as an advertisement. This is more like a bboard posting should have been added to the Fallcoast thread until @Sonder was ready to have a full up pitch ready to go to sell Miami. This was either laziness or cockiness of brand that said "Hey look its us, just come check it out cause its us you don't need any further info"

      posted in Adver-tis-ments
      M
      magee101
    • RE: Let's talk about TS.

      @cobaltasaurus thats why I bring them both forward and figure out who what. I never said ban, banning is not the only punishment (there are plenty of IC things that would not take kindly to that sort of Hubris wink wink). You also cannot just on the first tume do anything. Make it clear that if there is anymore issue of creep bring it up. If player gets more reports become easy but you seriously cant just one and done anyone over something partially ICish

      posted in Mildly Constructive
      M
      magee101
    • RE: Miami, Blood in the Water

      @carex said in Miami, Blood in the Water:

      @tempest

      I have been deathly ill for several weeks where is this game that opened and stole half FC's players? Do you think they will stay there? I had just found Fallcoast before I got sick but the people there seem very nice.

      What is this new game's address? I'll check it out and see what all the fuss is about.

      Fallcoast mostly killed itself by discussing a reset/new game months ahead of time. HS disappearing from the game for extended periods of time with little to no info and last week the paris of the west game advertised itself and so a bunch of people from FC went to go check it out

      posted in Adver-tis-ments
      M
      magee101
    • RE: Miami, Blood in the Water

      @sonder said in Miami, Blood in the Water:

      Hi!

      I’m advertising for our new game set in Miami. Please
      log into Fallcoast to discuss the idea of soft RP along with code ideas etc.

      Fallcoast.net
      Port 2009

      No offense but this is not an advertisement for a new game. What even is 'soft rp' in this context? Why ask us to log into FC for a different game entirely? There is a well written FAQ on Miami on the FC boards why not paste that here?

      posted in Adver-tis-ments
      M
      magee101
    • RE: Let's talk about TS.

      @arkandel So if I were staff on this situation I would have done the following.

      A) Verify that this is possible and that the Mage has neccisary powers.

      B) Grabbed up both players invovled and asled wtf was going on.

      C) Told them if they ever bring this shit in front of staff again punishment. Tell female char your choice if it works or not. If creep ball is creeping try ignoring. If continues to harass I will remove him from game.

      posted in Mildly Constructive
      M
      magee101
    • RE: nWorld of Darkness 1E v 2E

      @jennkryst said in nWorld of Darkness 1E v 2E:

      @sunnyj said in nWorld of Darkness 1E v 2E:

      I don't like flat XP costs.

      To be fair, I (and I assume a non-zero number of others) would be totally cool with non... flat... xp costs if chargen followed this formula. Everyone starts with 1 dot in each attribute, 0 dots in everything else, and a pile of xp to spend on things.

      The thing is, with CG how it is, you don't have to do complicated math to create a character. It is all just 1-1 with set limits of how many 1s you have. If you have a non-flat xp system and CG does not function as it does now suddenly to create a character you are doing a nearly full progression of algebra.

      posted in Mildly Constructive
      M
      magee101
    • RE: What Do You Want In A New Game (3-options)?

      @cobaltasaurus welp boss, iunno! But I would love #3 really. I have been trying to find a nonstarwars/galactica spacegame for awhile now. FS3 might be an easy choice but then I won't play it cause that system is boring to me >. <

      posted in Game Development
      M
      magee101
    • RE: Helpful Spellcasting Flowchart

      @surreality said in Helpful Spellcasting Flowchart:

      The closest thing to it is noting that if someone is intimidated or put off by the chart, it may not be a game they will enjoy, because ultimately it gets a lot more complicated than that, and that's not an unreasonable observation. That's not insulting to anyone. That's not making any claim they're too dumb to understand or learn it. That's a basic awareness that some people just don't like games with complicated systems, and even if there are things one can dabble in in the game that are not very complex as a new player, let's not pretend the game isn't ultimately quite complex with many conditionals to be kept in mind. It's perfectly fine for someone to not enjoy a game like that, and mage is definitely a game like that.

      So much this, all this, this is what I tried to get across in all my posts but I do poorley at. @surreality be my waifu šŸ˜„

      posted in Mildly Constructive
      M
      magee101
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