@Skaldia
First off fuck you and that adoring fan base crap.
Two, I don't care what people did or did not do on the way out of a game e-mailing shit about a game to someone that has left a game is bullshit. It is also the reason I give no one on games the ability to do so and on game that require an e-mail I give the one I check maybe once a week instead of one that I actually use.
Three, as a staffer especially a head staffer you might not have supernatural powers but you should be able to get a good feel for the desires of your player base at large. That is the main purpose for things like channels and the various other ooc chatter. Yes there is no good way to resolve a plot like that since regardless of what you do someone will feel left out, but what you should do is announce the plot resolution scene well in advance and not schedule during as someone here put it, the biggest IC social occasion of the year, I can see no reason to put them both at the same except to force people to be excluded from one or the other.
Posts made by ThatGuyThere
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RE: Kushiel's Debut
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RE: Kushiel's Debut
@Echx
My issue is less with what happened on the game, as I have not played there since before this plot started.
However, if what Sunny claimed is true and you took anger over a game out on her on FB then that ranks right up there with Elsa's angry e-mails and well the e-mail sent by Skaldia. It also brands you as a person I would avoid at all costs.
I am not sure what drives folks to take game issue to non-game places, (This is a game place because while it is not affiliated with any game is exists to discuss gaming and games) but doing so almost always makes you an asshat. -
RE: Attributes or No?
@Lithium said in Attributes or No?:
@Pyrephox There was an old TT RPG that had a system similar to that, in that the baseline attribute was 0 and you got modifiers based on race etc.
I think it was called Talislanta. I remember it having a /huge/ chunk of races, and being unusual in that every race in the game, was available as a PC iirc. Not sure why it died, but I'm pretty sure it's out of print now.
Don't remember a whole lot about the system but I did like the setting for Talislanta.
Yes, it is out of print but also available from the author free and legal on his website. All editions. -
RE: Character Rosters
@Coin
Well you are completely free to ignore me, there is even a helpful thread on the code magic that would allow you to do that.
As to the issue that started this long digression, I can see how it could be hard to parse, however I know that the only way I would catch that without it being pointed out my someone else would be to wait do something else so my mind is not focused on the topic then come back. If you think I will do that for every post, you are crazy. -
RE: Character Rosters
@Arkandel
I understand and I ma not taking it as an insult. But I am a math person not a language person.
I can do language when I need to, and managed to get a 650 on that part of the SAT by putting in a crap ton of work, and got solid grades in the English classes I had to take in college.
I am glad you respect my opinions and do enjoy conversing on the topics with you, but part of me is not being the best with words unless I really focus. Now I do that on games and on formal work stuff when money is on the line but am never really going to bother in other informal areas.
We are on an on-line board talking about online games it gets a quick glance over not a real proof read, that is what it will always get. To me that is where conversations here are on the priority scale to me, enjoyable and sometimes edifying but not actually important. -
RE: Attributes or No?
@Coin
I like that basic system, and more importantly it to me mimics the expected results from those situations, barely trained but greatly talents becomes very scattershot, as there is not bell curve to the results you get. Conversly the well trained but not talented is less likely to produce the maximum result. 1 time out of 64 compared to the 1 time out of 12 of the talented person, but does have the bell curve so his results will settle into the median ranges most of the time, showing a base competency but a lot of true gift. -
RE: Character Rosters
@Arkandel
But you yourself said it took you a while but you understood what I meant. Therefore communication occurred, since this is on a forum and not real time the extra time involved means little. You have stated in previous posts on here you mainly post and read here during work down time and I am the same with adding in reading and posting here between poses in the evenings I rp as well. Neither of us is pressed for time while we are here.
If the extra time makes you not want to read what I post then don't read it.
As for agree with Coin I mention that because we have pretty much diametrically opposed views even we are posting on the same topics we are rarely attempting to communicate with each other, at least on my side of things. -
RE: Character Rosters
@Coin
All of those are true but it is also informal communication, so I will continue to not care overly much about it.
and two the only people who have complained are you and Ark, he is a hippy and we agree on very little so don't be surprised if my posting style doesn't change. -
RE: Character Rosters
@Arkandel
Be glad I use the punctuation I do and capitalize I could be all e e cummings up in here. -
RE: Character Rosters
Honestly I would be more likely to try a game I was border line on if there was a roster available to choose from.
I enjoy making characters trust me I have note books full of them in systems I know i will never play, but C-gen online is a fairly steep time investment even when I have already done a creative investment. Even in WoD where I have more character ideas in my head then I could ever possibly play, going from first log in on a bit to character being ready for the approval process is 2 hours on average,(I think Fallcoast was one of my quicker times at 1:30 for c-genning) then figure in the wiki creation time since while not an official requirement anyway has definitely become a standard part of the process.
If a game uses a original system or table top I do not know that increases the time cost of starting a lot more.
I think the rosters are even more helpful in getting new people into the hobby, after all most people have already played Console RPGs with characters they did not make, and it removes the biggest stumbling block I have found with new folks and that is waiting days to be able to actually play. I think an optional grab and go roster is a good thing. Now make it a mandatory you can't make your own character situation and my opinion changes. -
RE: Character Rosters
@Bobotron
These were college based, so he would start them up about a month into the semester when there was free time a plenty then have them wrap up right around mid-terms, then repeat the next semester. -
RE: Character Rosters
@Bobotron
I have seen something like that done for larps a few times. One of the local guys would run short term larps (3 to 5 sessions) and then make all the characters up but leave the backgrounds and personalities open. -
RE: Also seeking new mu*
@DnvnQuinn
That is the one that has been around for a while, there was a couple hundred page thread about it on Wora. Never played there myself, but had multiple independent sources that mentioned the guy running it harassing over e-mail and other off game means.
From all accounts the crazy is strong there. -
RE: Shadowrun: Modern
@Saulot said in Shadowrun: Modern:
@ThatGuyThere what about aomething aimilar to what arcanum does?
Been forever since I played Arcanum, can I get a memory refresher?
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RE: Shadowrun: Modern
This thread has got me thinking, (always dangerous I know) but could an RPG be set up to tell two converging stories, Gibson does this a lot in his novels, though i think it is most definitely shown in Idoru. I have tried to think of ways to do something similar but have never found a good way to do it. I would want ther to be some mechanical connection between the two but not sure how a system would go about this.
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RE: Attributes or No?
@WTFE
Off topic but blatant plug, while I don't care for the Mythic system itself. I loves me the mythic GM Emulator, it can be used with any system and I think works wonderfully for solo rpg gaming.
Yes we all know RPG are much better with people but there are some games I like that the rest of my group doesn't or games that they like but I am the only one that ever runs so the GM Emulator lets me get to play those with out having to find a whole new group of people. -
RE: Attributes or No?
I tend to be of the same opinion as Sunny, though if you are going for a rules light system I can see streamlining but for the most part I prefer them both having a place.
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RE: Dragon Age: Smoke & Shadows
@faraday
Also success is a bit less likely per die in your system then in SR and NWoD, .25 expected successes per die as opposed to SR and NWoD which are both .33 repeating expected successes per die. -
RE: The Shame Game
@Kanye-Qwest said in The Shame Game:
Outside of some (really tragic) edge cases...you don't think everyone can use reason?
I think everyone or at least the vast majority can, however in actual practice I don't think most do not unless some circumstance forces them to.
Edited to insert the all important not into the sentence.
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RE: The Shame Game
@Cheesegrater said in The Shame Game:
@Arkandel said in The Shame Game:
@Cheesegrater What do flat earthers say about calling their friends in different timezones at noon and it's night where they are?
They think the sun is moving along a circular track overhead. The opposite time zones are on the far side of the track.
So would that make the Earth a coin shaped thing in the center of the track? I am genuinely curious in the reasoning they use to support this presumption.